Neutron stars no longer giving me my full jump range boost?

Hello intrepid explorers!
I'm currently about 30KLY out of the bubble up the Perseus Gap / Fallows. At around 20KLYs in my journey I found that Neutron stars stopped giving me my full theoretical 143LY boosted range. I'm now lucky if I get around 43LY from a Neutron star. However White Dwarf stars still give me my full theoretical boosted range of around 53LY.

For reference I have a 35-36LY Cutter with AFMUs and my FSD is always kept within %95-%100 status.
Both my hull & power plant have degraded slightly along the journey-
(hull @ %95)
(Powerplant @ %92)

Otherwise all systems running @ %100 across the board.

Is there something that I just don't understand about the Neutron star mechanics? (low density / high density variants?)
Can the FSD "wear out" ?
Or is this a bug?

Thanks!

:)
 
Where do you check your range? From the right hand panel or from galaxy map? Do you have a plotted route or are you doing individual jumps?

I check my range on the right hand "functions" panel and then cross check that on the gal-map. The scenario is strange. First I can confirm that these are neutron stars... At first I thought I was mistaking a neutron for a WD... but I can attest that is not the case.

I perform the boost operation, confirm FSD is supercharged.
I check the right hand panel and it says :143.3LY jump range.
I have a full tank of gas.
I then go to the gal-map and I have only "tendrils" that will not exceed a star that is more than 43LY away from me.

I can confirm that there are other stars that are well within range of the 143LY theoretical.
I am NOT filtering stars. I've turned that off.
I make a singular jump with the neutron stars (I wasn't aware that you could set a route and have a neutron be seamlessly integrated in to the "next jump" I've always had to re-set the waypoint on a neutron jump as it seems the neutron boosting mechanic ignores your plotted route and will only calculate out to the most distant theoretical star you can reach with your max range. (If that makes sense)

Thanks for the reply btw!
 
Those tendrils that show on the galmap are range limited with shorter ranges closer to the core. Basically they are all but useless when it comes to neutron boosting as they will only show a small number of the stars you can actually jump to. Having got your boost try simply plotting a route to a star 140 LY away - it should work. If not then rather than plot a route, just select the star and then jump.
 
Those tendrils that show on the galmap are range limited with shorter ranges closer to the core. Basically they are all but useless when it comes to neutron boosting as they will only show a small number of the stars you can actually jump to. Having got your boost try simply plotting a route to a star 140 LY away - it should work. If not then rather than plot a route, just select the star and then jump.

WHOA! :eek: I did not know this!!!!

I was taking the tendrils as the absolute representation of where I could jump to!
Wow that seems like a bug or a kind of broken part of the gal-map navigation visualization?!
 
I suspect that it's "working as intended" with the intention to not have the galmap massively cluttered up with tendrils and/or for performance reasons when there can be many thousands of tendrils to calculate and draw. There was a time (long before neutron boosting) when the spider-web would display further when near the core but I think it did cause issues for some lower spec machines.
 
WHOA! :eek: I did not know this!!!!

I was taking the tendrils as the absolute representation of where I could jump to!
Wow that seems like a bug or a kind of broken part of the gal-map navigation visualization?!

I think it is probably pretty good that it is limited in the number of tendrils shown, otherwise...well, in many places, there would be thousands of tendrils, and in some places, millions. THose tendrils could literally turn your entire screen white.
 
I suspect that it's "working as intended" with the intention to not have the galmap massively cluttered up with tendrils and/or for performance reasons when there can be many thousands of tendrils to calculate and draw. There was a time (long before neutron boosting) when the spider-web would display further when near the core but I think it did cause issues for some lower spec machines.

I see!
They should add some performance slider for this in the options menu. I've got a beast of a rig.
I REALLY appreciate the info here. I'll be sure to test this out the next time I log on. If this is in fact the case... I'll be SUPER frustrated and annoyed with Frontier, LOL. This seems like a broken system that needs an update.

Much thanks!
 
I have an additional question - can these tendrils be switched off? They are pretty useless and add a lot of unnecessary noise to the map.
 
I have an additional question - can these tendrils be switched off? They are pretty useless and add a lot of unnecessary noise to the map.

Yup, they are quite useless in the core and areas where star density is high. But when you are at the edges where really isnt much stars and you have to manually plot your jumps, i have found those very useful since they show immediately jumponium effects and reachable destinations. :)

But yes, option to switch them on/off would be quite good QoL improvement.
 
Thanks to you fellow CMDRs who responded to help!

I was able to test this out last night and it does indeed seem like the 'tendrils' become worthless in certain areas. I was indeed getting my full 143LY boosted range. It's just that the tendrils, inexplicably became "broken" at some point in my journey and for the last 10KLY have only been showing me a max range of 43LY off a Neutron boost.

This seems like a bug that should be logged.

So now I'm back to Neutron hopping my way over to Colonia from the Fallows and making great speed once again.

Thanks CMDRs!
o7
 
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