Just shows what a crappy implementation Wing Missions was, that this is even a thing.
Agreed.
If free credits make people quit, then it proves the game is a skinner box without worthwhile content once grinding credits is over with.
'Grinding' credits has been over with for my CMDR for a very long time, if it was ever a thing, and I never saw it as content.
I still see free credits as a negative because of how it impacts the overall plausibility of the game and results in an absurd, stunted, economy as well as encouraging what should be very bizarre CMDR behavior.
For some it is. I havent jumped on any gold rushes, i have played bit under 800 hours and still my total assets are under 500 mil.
Doesn't sound like credits are that hard to come by.
Some of us only play for fun.
I'd wager that essentially all of us only play for fun, but that we don't all share the same ideas as to what constitutes fun.
If a system can be exploited, it will be. It's basic human nature. The real issue here isn't how players are seeking to exploit these problems at an industrial scale, but instead that the problems regarding the sharing of rewards and magical money multiplication exist in the first place. Charity is one thing, but for a player to progress at full pace while giving three additional players a free ride is completely broken.
If this encourages FD to fix wing missions, such as by making the rewards shared rather than multiplied, then it's all good. In fact, it's quite possible that these players are deliberately doing this to draw attention to these issues so that they get resolved; many games have dedicated fans who try to exploit and break them to support the developers in fixing the issues.
The game needs an actual economy where money supply doesn't just increase logarithmically without consequence.
There are mission types where that would be extremely difficult to quantify.
For example, the bulk haulage missions - if two T-9s and a FDL take a bulk haulage mission, and the FDL blows up 6 NPC pirates attacking the freighters, and the freighters haul 2200t each, what's the % contribution from the FDL?
Or on the wing assassination missions? If one player keeps the NPC's escorts busy while the other player goes for the main target, what's the contribution rate?
The mission should pay a flat sum for successful completion, based on how desperate the mission giver is to have it done in a certain amount of time.
If you can do it alone (and for some missions this should be a highly uncertain to virtually impossible task) then you get to keep all the money. If you require or desire support, it should be worthwhile for you to take a hit to your share for the assistance provided.
Well, except that the current payouts for wing hauling missions assume that the rewards will be copied to a wing of four (otherwise solo hauling missions are *far* more profitable).
So if they moved to a "shared out" model they'd need to make the base payouts significantly bigger ... which would make absolutely no difference to its usability as a cash transfer scheme.
It also introduces the likelihood that unscrupulous people would invite others to wing missions, let them do 3/4 of the work, then leave the wing - as the mission owner - complete the last little bit of the mission, and keep the full reward for themselves.
Some reworking of missions would be needed, but this is a given.
Once someone shares in a mission contract, no one should be able to unilaterally exclude the others. Even if the original mission taker leaves the wing, the contract should remain, and completion should result in the agreed upon share for all participants, without any multiplication.
From my point of view an escort would be irrelevant.
Something that should change if wing missions are to have purpose other than credit duplicating handouts.