New currency in Odyssey

I think that it has to be a different currency.

You can buy a sidewinder (the smallest ship) for 32,000 credits.
How much would a spacesuit cost?
If you say a couple of thousand - (call it 3,000 cr) then anyone playing the game would be able to buy all the suits on offer almost instantanously (there would be no reason to charge in the first place)
If you say a couple of million - (1.5Mil cr) then you are saying that the spacesuit is more expensive than 10 different ships that could be purchased in the shipyard.

The only practical answer would be to have a different currency or currency mechanic to ships.
This will allow for progression to happen at a controllable rate
It will also allow for players to upgrade / tailor their suits if needed, at a rate that needed them to dedicate some time to the task. One trade run between to starports wont render the need for care and thought when suit purchasing to become redundant
 
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I was always wonder why I can buy a ship and cannot buy scrap pieces of it :D
Just go to plant and order all raw mats >:
So that system is initially dumb as for me.
 
I think tha it has to be a different currency.

You can buy a sidewinder (the smallest ship) for 32,000 credits.
How much would a spacesuit cost?
If you say a couple of thousand - (call it 3,000 cr) then anyone playing the game would be able to buy all the suits on offer almost instantanously - there would be no reason to charge in the first place)
If you say a couple of million - (1.5Mil cr) then you are saying that the spacesuit is more expensive than 10 different ships that could be purchased in the shipyard.)

The only practical answer would be to have a different currency or currency mechanic to ships.
This will allow for progression to happen at a controllable rate
It will also allow for players to upgrade / tailor their suits if needed, at a rate that needed them to dedicate some time to the task. One trade run between to starports wont render the need for care and thought when suit purchasing to become redundant

The issue you mention is valid and needs to be addressed. I just don’t like the artificial invention of a new currency as a solution.

It hasn’t occurred to me yet though how this could be better handled. I thought about a currency devaluing, but I can’t think of a valid in-game reason why that should be the case.

It sounds quite messy at the moment. I hope the details provide a cogent and consistent context for the invalidation of credits when on-foot.
 
The only practical answer would be to have a different currency or currency mechanic to ships.
not necessarily.

let's say a scavenger suite costs ... 3000 cr, for the sake of argument.
but you can get an upgrade in form of a high end powercell as a mission reward, or find it scavenging, or engineer it.
or it works similar like human tech brokers. it's not enough to give them credits the first time you want a guardian shield booster. after that, you can buy them with credits.

i expect stuff like that for upgrading suites, but NOT a new currency.

or do you look at technetium as a currency, because you "buy" shock-canonn with it, along other stuff and credits?
 
Who knows... we might get the suits for free (already owning them, like a starter ship... well, I know the first Sidey is loaned, but you know what I mean), or perhaps you do buy them with negligible amounts of credits, but all customisation beyond absolute basic minimum is an engineer or technology broker type dealy.

There doesn't have to be any invalidation of credits. At least no more than engineers and mat trading already introduced.
 
not necessarily.

let's say a scavenger suite costs ... 3000 cr, for the sake of argument.
but you can get an upgrade in form of a high end powercell as a mission reward, or find it scavenging, or engineer it.
or it works similar like human tech brokers. it's not enough to give them credits the first time you want a guardian shield booster. after that, you can buy them with credits.

i expect stuff like that for upgrading suites, but NOT a new currency.

or do you look at technetium as a currency, because you "buy" shock-canonn with it, along other stuff and credits?

your example is the different currency mechanic that I was referring to.
Without doing something the sheer size difference between ships and suits will mean that I dont think that flat currency wont work in practice.
you may be right that a base suit is genuinely cheap-as-chips and the variations / add-ons are where there is the need for something non-currency
 
yeah, i know that obsidian ant SAID that. but i can't follow. i have seen the stream, did you? where is this mentioned in the stream? i'd love to have a source ...

note: stuartGT doesn't mention something like it in his https://forums.frontier.co.uk/threa...covery-scanner-dev-diary-2-livestream.555580/ ....that's a list i'd say matches what was my take away from the stream.

I did watch the stream, and heard no mention of this. According to OA though, the information is directly from Frontier.

“The info in this video has come directly from Frontier in response to questions that have been passed onto them by myself as well as various other content creators and livestreamers.”

While it would be preferable to see this in an official communication from Frontier, I don’t doubt that OA is passing on genuine information, even if it ends up that it has been misinterpreted by him, and consequently me.
 
Who knows... we might get the suits for free (already owning them, like a starter ship... well, I know the first Sidey is loaned, but you know what I mean), or perhaps you do buy them with negligible amounts of credits, but all customisation beyond absolute basic minimum is an engineer or technology broker type dealy.

There doesn't have to be any invalidation of credits. At least no more than engineers and mat trading already introduced.
Probably that way. It would make little sense having spaceship, but no spacesuit.
 
Well thats kind of idiotic, what use money does if it is not universal exchange good? Meaning in real life it is same money that can used to buy say, car, house, daily groceries and so on. It would be "funny" way of running economy if you need different kind of money for different products.
"Funny" might make some sense here. Like when at the carnival, credits could just be Pilot's Federation tokens. Not sure what the lore says about that though. 🤷‍♂️

From a game-play perspective though, I'm not a big fan. Just another thing to have to collect for the daily grind of our enjoyment or whatever.

BTW, I stopped playing Animal Crossing New Horizons with any consistency. Too much of a bother with an end goal of collecting more junk I don't care about anyway.
 
While it would be preferable to see this in an official communication from Frontier, I don’t doubt that OA is passing on genuine information, even if it ends up that it has been misinterpreted by him, and consequently me.
i also don't doubt, that OA is passing on genuine information, even if it might turn out that it was an easily misinterpreted piece of information - while OA is not known for trolling, more the opposite, frontier is known to communicate in ways easily misunderstood often...

we'll see.
i just can't imagine why there would be another currency next to credits with similar functionality (buy all things, sell all things). but i can easily imagine similar mechanics to the non-buyable stuff we use for engineers and tech-brokers.
 
i can't follow.
did you watch the stream?
the only time currency was mentioned, it was CR, credits, in the part of a walk-through in words for a mission ('let#s say mission giver offers you 10k credits")
the other reference i remember (and i think obsidian ant is referring to as "currency") is that suites are upgradeable by "ingame activities".
at no point it was said anything could not be bought by credits.

so - my take away was: it will work pretty much as with ships. buy ship, buy modules, engineer them with "materials". maybe scavenge stuff.

But how will they make an on foot economy that isn't a joke after creating mining billionaries from everyone?
 
But how will they make an on foot economy that isn't a joke after creating mining billionaries from everyone?
they won't.
because an on foot economy would be the same joke.
they are just bypassing credits for reputation, standing, materials, and so on.
at least that's what i assume.
your 5 bio CR at the bank of zaonce won't help you in an shootout at a "western town"

(btw. that "joke" is a good one in parts for me.)
 
But how will they make an on foot economy that isn't a joke after creating mining billionaries from everyone?
Bearing in mind that I've never mined anything in the game. It seems I took the "play your way" too literally, unfortunately. There should be a disclaimer on the tin that in practical terms it's just marketing hype. :p
 
It's just a way of isolating progression with fps gear from ships. It makes total sense from a game play perspective. How do you price a gun in comparison to even an Eagle? It'd be pointless even having progression. We'd be able to buy everything after a single Misson from day one.

It's also not a big deal.

That said, I'd love it if they introduced... Finally, purchasable home bases on planets... That cost a ton of credits. Basically static versions of FCs but you can populate them for fps usage (including Apex hubs). With docking of course (optional extras).

And you can buy more than one.
 
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Despite this thread, none of this is surprising. As we all know, the game suffers from mudflation for a long time. Like most online games out there: the base currency needs to be accessible enough so any player can be successful. Which means that anybody above bare minimum abilities will prosper. It's not unique to this game.

And many other games already tackled the problem in the very same way: new kinds of currencies, often as token systems. Just like in GW2 every new zone has a new token, be it petrified wood, pearls or whatever, we already got the same here with engineers and the materials to collect.

So really, somebody who is surprised by new currencies makes me wonder if they never heard about our engineers yet. Somebody knowing about engineers should not be surprised at all, that the answer for progression in the new expansion is the same as in the previous one: a new currency.

You can discuss if it makes sense that credits won't get you what you want. Just like one can wonder why focus crystals can only be salvaged but never bought and that while iron is required for a number of blueprints, it has to be a few scraps of iron you collected, while several tons of iron bought of the market will never do.

We're well beyond in-game logic and reason since years. (It is what is is: a game mechanic. ) Another currency system won't make a difference any more.
 
would you want to experience odyssey with billions in the bank?
i dunno myself, was even contemplating wiping my save and starting from scratch
the only thing stopping me right now is the thought of having to get all those mats again for the ships

Well, the main mantra in these diaries has been "play your way". I would assume that should extend to players who already have billions in the bank wanting to be able to purchase everything out of the gate. I don't think that would be good for gameplay if everything in Odyssey is just a financial grind to obtain "stuff" rather than interesting gameplay loops where money supports your preferred play style and isn't the main driver of all gameplay.
 
It's just a way of isolating progression with fps gear from ships. It makes total sense from a game play perspective. How do you price a gun in comparison to even an Eagle? It'd be pointless even having progression. We'd be able to buy everything after a single Misson from day one.

It's also not a big deal.

That said, I'd love it if they introduced... Finally, purchasable home bases on planets... That cost a ton of credits. Basically static versions of FCs but you can populate them for fps usage (including Apex hubs). With docking of course (optional extras).

And you can buy more than one.

i'd hate it if they just cost a ton of credits because between now and odyessy we will just get a ton of credits and buy it all on launch...

a new "currency" will put eveyone on a level playing field so it makes sense, and would be a better way of creating interesting game loops of a sufficient period rather than making it credit based where its so unbalanced that some people have the credits, while others have to invest 120hrs in game doing a repetitive task because FDev tried and failed to balance it correctly.

Credits / currency should support your preferred play style and shouldn't be the main driver of all gameplay.

and hopefully there isnt a leg maintenance fund...
 
i'd hate it if they just cost a ton of credits because between now and odyessy we will just get a ton of credits and buy it all on launch...

a new "currency" will put eveyone on a level playing field so it makes sense, and would be a better way of creating interesting game loops of a sufficient period rather than making it credit based where its so unbalanced that some people have the credits, while others have to invest 120hrs in game doing a repetitive task because FDev tried and failed to balance it correctly.

Credits / currency should support your preferred play style and shouldn't be the main driver of all gameplay.

and hopefully there isnt a leg maintenance fund...
I mean, more than an FC. And if you want more than one the cost goes up by double (to a maximum of say 5) due to landowner licensing tax.

I'm thinking credit sink here.

But maybe off topic. So you need the alternate currency to furnish it :D
 
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