I think that it has to be a different currency.
You can buy a sidewinder (the smallest ship) for 32,000 credits.
How much would a spacesuit cost?
If you say a couple of thousand - (call it 3,000 cr) then anyone playing the game would be able to buy all the suits on offer almost instantanously (there would be no reason to charge in the first place)
If you say a couple of million - (1.5Mil cr) then you are saying that the spacesuit is more expensive than 10 different ships that could be purchased in the shipyard.
The only practical answer would be to have a different currency or currency mechanic to ships.
This will allow for progression to happen at a controllable rate
It will also allow for players to upgrade / tailor their suits if needed, at a rate that needed them to dedicate some time to the task. One trade run between to starports wont render the need for care and thought when suit purchasing to become redundant
You can buy a sidewinder (the smallest ship) for 32,000 credits.
How much would a spacesuit cost?
If you say a couple of thousand - (call it 3,000 cr) then anyone playing the game would be able to buy all the suits on offer almost instantanously (there would be no reason to charge in the first place)
If you say a couple of million - (1.5Mil cr) then you are saying that the spacesuit is more expensive than 10 different ships that could be purchased in the shipyard.
The only practical answer would be to have a different currency or currency mechanic to ships.
This will allow for progression to happen at a controllable rate
It will also allow for players to upgrade / tailor their suits if needed, at a rate that needed them to dedicate some time to the task. One trade run between to starports wont render the need for care and thought when suit purchasing to become redundant
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