Simply put, combat is boring. I have the most fun thinking about how good it could be, only to land on the surface of a moon and fight either people that die in a few shots or guys that die in a bunch of shots. I rarely die in combat zones. Which is funny considering it's the only place you can respawn without consequence. That being said, my brain tells me I love the game but my carpel tunnel from doing the exact same weapon swap over and over to kill the exact same type of enemy tells me otherwise.
What we need is a more dynamic experience (yeah I said it). We need packs of enemies that keep formation and have different abilities, strengths and weaknesses. It seems like a very soft version of this is already in the game but it boils down to weather I'm taking cover between kills or jumping over rockets to rush my attacker.
Maybe there should be enemies that are tank-like but move slowly due to reinforced armor, sacrificing shields. Some that have less armor but have super strong shields causing them to have much higher mobility allowing them to jump clear over you, follow you up buildings, evade grenades, etc. Maybe a pack of 4-6 enemies that have reduced damage resistance but rush you as a group to keep the pressure on. Snipers that go rooftop to rooftop. Groups of enemies led by a higher ranking enemy with extra abilities able to order the squad around and keep them on point. etc. etc.
Just another suggestion.
BY THE WAY I posted a suggestion regarding movement mechanics (had an idea for an on foot movement assist similar to flight assist. Kinda hard to explain.) A lot of people didn't like it but I still think it's worth looking into. I bring it up because it might help remedy some movement issues for AI to be jumping around considering gravity changes on a planet to planet basis. Not sure if you can look through my profile or what.
What we need is a more dynamic experience (yeah I said it). We need packs of enemies that keep formation and have different abilities, strengths and weaknesses. It seems like a very soft version of this is already in the game but it boils down to weather I'm taking cover between kills or jumping over rockets to rush my attacker.
Maybe there should be enemies that are tank-like but move slowly due to reinforced armor, sacrificing shields. Some that have less armor but have super strong shields causing them to have much higher mobility allowing them to jump clear over you, follow you up buildings, evade grenades, etc. Maybe a pack of 4-6 enemies that have reduced damage resistance but rush you as a group to keep the pressure on. Snipers that go rooftop to rooftop. Groups of enemies led by a higher ranking enemy with extra abilities able to order the squad around and keep them on point. etc. etc.
Just another suggestion.
BY THE WAY I posted a suggestion regarding movement mechanics (had an idea for an on foot movement assist similar to flight assist. Kinda hard to explain.) A lot of people didn't like it but I still think it's worth looking into. I bring it up because it might help remedy some movement issues for AI to be jumping around considering gravity changes on a planet to planet basis. Not sure if you can look through my profile or what.