New Engineering option for FSDs. Stable FSD.

At the moment nearly everyone uses a pre engineered FSD. It's got the greatest range, if they're not using that it's almost always Increased range. A new modifier for FSDs would be much appreciated. Stable range. A modifier that would have less max range than increased range but would reduce the range loss from adding cargo or not be impacted by adding cargo. This is sort of what the Guardian FSD boosters already do adding flat range. This would give us 2 viable options depending on ship. Ships with poor mass to FSD or large cargo capacity could take stable. The rest that just need their max range all the time would stay with the current pre engineered or increased range FSDs.

A supercruise tuned engineering, experimental or main would also be nice. Not SCO overdrive levels but generally increased speed and or turn rate in supercruise. A supercruise mobility enhancement for the carrier based or station based ships that do not jump much or naturally already have lots of jump distance and want to get around in system faster.
 
I like the stable range idea a bunch! Wouldnt mess up existing builds but makes more small ships viable for deep space exploration :)
 
Ah that's funny, I have a slightly similar idea. My one is mean and exclusive though – the idea is that Saud Kruger ships would be refreshed with their default Lightweight Hull replaced by an 'Inertial Hull', which for purposes of calculating jump range would ignore 2/3 of optional mass. Since exploration ships barely have any optional mass it wouldn't make e.g. Orcas the best explorers, but it'd mean they could run a long trade route significantly faster.
 
Supercruise mobility would interfere with PvP a lot. Not sure if that's a good or bad thing.

I like the idea of Stable Range modification. Experimental or not. Rebalance the Mass Manager vs Deep Charge while you're at it, too.

Edit: Stable Range would benefit ships with Prismatic Shields A LOT. Those things weigh more than a full cargo bay of the same size slot.
 
Supercruise mobility would interfere with PvP a lot. Not sure if that's a good or bad thing.
I'm not sure it'd have any appreciable impact. You'd likely only take it on ships with already poor turn rates so it'd change it from going to lose to probably going to lose. On the ganker side it just takes them from going to win to going to win. SCO overdrive has far more appreciable impact on interdiction and that's already in game and going fine.
 
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