Leaf - I did ask in another topic discussion - but are you still tinkering with a train Mod - or another transport option?
Would be great and make the game even more epic.
Hi GGG! Thanks for asking - I was able to work with GiornoPizza to basically unlock a ton of hidden mechanics behind all five transportation types. You can download PlanetZoo+ to find them out, but they include and are not limited to:
-Multiple Leveled Boats, meaning they can go up and down, and when they go down they splash. Pretty cool stuff!
-All transport rides can invert or turn up to 180 degrees, allowing for loops, banked curves, and more
-All transport rides can have as short as 5 meter segments up to 50m~
-All transport rides can be placed anywhere and can go through anything, allowing for closer scenery interaction
-All transport rides have larger speed limits up to 100~mph
Let me know if you need a link to it - I’d be happy to send it to you.
Anyways, back to the topic at hand.
I feel like you guys don’t understand the fact that zoos are an entertainment complex when you look at it. They’ve made long strides since their origins of sideshow circuses and have included a lot more aspects of animal welfare, education, and more, but they’re still entertainment facilities.
For a business to run, it’s important to have a constant source for money to be made. Animals are EXTREMELY expensive after all, and caring for them up to AZA standards is moreso. Seeing this, two of my favorite parks - Animal Kingdom and ZooTampa have opted for a hybrid model that touches upon theme parks. They incorporate a variety of Flat Rides, Tracked Rides, and Coasters which enhance the guest experience, usually costs more money, and just generally being a lot cooler than the rest. And they have the PINNACLE of animal care standards out there. So no, the argument of “Only bad zoos have rides” doesn’t necessarily work here.
Plus, in terms of noise, we already have an ingame system that would work well for this. We have the staff building negative effects on guests, so the same can be done for animals and coasters in terms of noise. Granted, I will say that junior coasters aren’t that loud, so it would be probably the most beneficial type to include. (I will say this argument doesn’t really hold up since we can’t mute the train, and you can hear it across an entire damn park)
Heck, if you have a problem with “coasters”, there’s a shank-ton of other types of rides that’ve been included in zoos as well. Log flumes, river rapids, carousels, pirate ships, and more. All of which already have code within the game that I have seen with my very own eyes. I can’t post it here, but I’d be more than happy to show someone if they request it. So then, the argument thay this would take a ton of time away from developers is also negated, it’s just connecting the dots at that point, and I can guarantee it would be an insane addition to have that would get a ton more people into the game. And again, animal developers are not ride developers. This would hardly take a day for someone who is trained by Frontier to accomplish. The only reason why we haven’t done it yet is because our home-made backend tools can’t accomplish this. Meanwhile, Frontier with their developmental assets can.
Again, not sure why I can’t ask for something without being chewed out at all angles. I come to provide a hopeful expectation of what I hope to get out of a game so that I can improve my parks within AZA standards. It’s awfully childish to say “You can’t have that. That will take away from my animals!” when I have explained that it isn’t the case. If anything, this will take away from more scenery which I understand a majority of the players on the forums would rather have an animal pack - which I’d be happy with. I understand what I’m asking for doesn’t necessarily fit within the European Zoo standard, but it’s an American / Australian thing that I feel could be tastefully done and bring homage to Frontier’s sandbox predecessor.