TBH, I would have thought if the effort was being made to show the target star in the distance and getting brighter (closer?), the idea is to deliver it to your foreground as seamlessly as possible (when you exit hyperspace)?
But at least to me, the star still appears practically out of no where. ie: I'd expect a nice controlled zoom in from the star you've been watching the whole time?
I think most of the problem is not only does the star not (smoothly) transitioning from hyperspace to the star that ends up in front of you, but in fact almost nothing does. Your point of view seems to change, and many other visual elements disappear/appear, so it doesn't appear as a transition, simply the end of one thing - cut - the beginning of another.
Ideally, the two sequences need to blend in rather than one end, and the other begin
Little things like even if the HUD elements popped in over the first second or so when you arrive, rather than all instantly? And the star field you're going to be met with starts to appear a second or so before the end of the hyperspace jump. The lighting changes over half a second or so, rather than instantly. ie: So there's less things all appearing/disappearing/changing in that one moment (frame)? Maybe next version?
This is the single frame between hyperspace and arrival...
But at least to me, the star still appears practically out of no where. ie: I'd expect a nice controlled zoom in from the star you've been watching the whole time?
I think most of the problem is not only does the star not (smoothly) transitioning from hyperspace to the star that ends up in front of you, but in fact almost nothing does. Your point of view seems to change, and many other visual elements disappear/appear, so it doesn't appear as a transition, simply the end of one thing - cut - the beginning of another.
Ideally, the two sequences need to blend in rather than one end, and the other begin
This is the single frame between hyperspace and arrival...

Last edited: