New idea for exploration object / event

Hi guys.
The idea is not mine, but one of the writers of s-fiction, Larry Niven. But I think no gaming world is better suited to be introduced than ED. It is, of course, an object from the book "Ringworld". It could be introduced as some sort of event quest for explorers and could also be a great base for further events considering its huge size. I am providing links for those interested: https://en.wikipedia.org/wiki/Ringworld https://larryniven.fandom.com/wiki/Ringworld
 
A ringworld in a spaceship based game would be kinda pointless beyond being eye candy. And if you could walk around on and explore it then it'd be so huge with so much to explore that there'd be no reason to go anywhere else (Niven's ringworld would be equivalent to about 3 million earth-size planets).
 
So - not new, and someone else's IP ....

Edit: Simple forum search ... back in 2014 :ROFLMAO:


I think the concept of Ringworlds, just a variation on the Dyson sphere really, isn't a problem IP wise, Halo did it, Bob Shaw in Orbitsville, many others, it's just the point of it. Maybe I could accept it if like Niven's Ringworld it used automated defenses to destroy anything that came close to it, so you could only observe it from a long way away, that would reduce it's usage to being merely a tourist destination, but is that so bad?

I've suggested myself including abandoned alien structures around the galaxy for explorers to find, maybe with no use to them except as tourist destinations, if anyone ever found them in 400b stars that is. The problem here is of course for there to be a good chance of any being found they would have to scatter so many around that it would start to look silly, and we have seen what happens when they give clues to things, 15 minutes later there are 100 starships docked around it! Well that's maybe an exaggeration, but I still hold to the hope that maybe, just maybe, some mad developer snuck in his own concept of alien megastructure and hid it somewhere in the galaxy for us to find....yes know, unlikely indeed!
 
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A ringworld in a spaceship based game would be kinda pointless beyond being eye candy. And if you could walk around on and explore it then it'd be so huge with so much to explore that there'd be no reason to go anywhere else (Niven's ringworld would be equivalent to about 3 million earth-size planets).
Following your line of thought, the entire universe we have in ED is pointless because it's too big. The ring would not be pointless, as I wrote earlier, it would be a great base for organizing various events, discovering various finds for engineers. And of course a great feast for the eyes. In addition, I think that a game about s-f should include various interesting concepts from s-f prose, it is a huge mine of really interesting ideas, far beyond pvp, exploring planets - now completely pointless ( No possibility to set up your own mining bases or income-generating colonies.), mining and alien hunting. In the announcements of the new expansion, I saw that the creators are going towards some FPP shooter, which is a strange idea in general. While the idea of walking on planets is ok, landing on atmospheric planets is ok, I'm missing some unexpected finds in space. Just traces of some civilization, unexplored cosmic structures, ring-style mega-structures. Personally, I am an explorer in this game, I was a bit of a trader, but I have only explored for a long time (elite rank in exploration for a long time). And I have a huge deficit in the content that the game offers me. By making 100 jumps a day from one uninteresting star to another and not encountering anything interesting, the game starts to bore me. I don't attend events as they are held close to the bubble, and I'm usually so far from home that the event will end by the time I get back.
 
Niven conceived the "ringworld" idea as a practical compromise solution to the "Dyson Sphere problem": you can't actually live on the inside surface of a Dyson Sphere, as there is no way of giving the "floor" gravity; natural gravity inside a hollow sphere is nonexistent (no matter how thick and heavy you make the walls, the gravitational pull of the stuff beneath your feet is precisely cancelled out by the pull of stuff on the opposite side of the sphere, hanging over your head) and spinning a Dyson Sphere for pseudo-gravity would simply pull all the air and liquid towards the equator, resulting in a million-kilometer-deep equatorial ocean, two thin strips of habitable land around the shoreline, and two vast airless polar deserts. So, Niven argued, why not just skip the whole Sphere thing, and just build those "two thin strips"? Then you could spin it for gravity, and still have gazillions of square kilometers of lebensraum.

Shortly after Ringworld was published, astrophysicists pointed out a critical flaw in its design: just like a Dyson Sphere, a Ringworld is not gravitationally bound to its star. Or rather, while the ring is held in place axially by gravity so the star can't simply just drift away, there's nothing to prevent the star moving laterally (off-centre) within the plane of the ring; eventually, after a million years or so, the star would drift too close to the ring wall and disintegrate it. Niven's concept of an inner partial-ring to create a day-night cycle would only hasten the system's demise, as the star wouldn't have to drift off-centre for as far before the inner ring was destroyed, and when that happened, bits of the inner ring would go flying out and smash the outer habitable ring to pieces. A ring (or set of rings) would need to be regularly firing engines, to keep the star in the centre. Niven's sequel novels explore this need for constant attitude adjustment, but it basically means that an uninhabited, abandoned Ringworld would not survive long-term.

Iain M Banks' Culture novels explore a smaller, more practical form of ringworld, the Orbital, where the ring doesn't have a star in its centre but orbits a star just like a planet; the ring is tilted with respect to the orbital plane, to let sunlight in, and the ring rotates once a day to give both gravity and the day-night cycle. At 3 million kilometres diameter, a Culture Orbital is still an impressive megastructure, and would have a much greater chance of surviving for millions of years after the civilization that built it vanished.

The question of "have they secretly added such things to the game", I suspect the answer is "probably not". A Ringworld would require significant work from the game designers, from graphics to sound to Stellar Forge programming. Making them procedurally-generate would mean that FD would have no control over how many and where such things would pop up and would not themselves know where such things would be located until and unless players found them. Making just one or two, and manually hiding them somewhere in the 400 billion stars, would potentially waste all that effort put into designing it if no player ever discovers one and sees what they have made. So if they ever did make such things, put them in the game, and no-one found them, FD would - eventually - start dropping clues to their existence.
 
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