New modes to save Elite: Arcade/Casual and Simulation/career?

This should have been done at the start and saved us a lot of Solo/group/open toxicity.

Arcade/Casual Mode/softcore mode

This could have light mechanics like fast ship transfer, pvp flagging (although, for texture, pvp flag is always on in Anarchies) and fast travel (in the bubble). it would have its own bgs. You could still explore, but alien artifacts and other discoveries would be simulation mode only (but regularly added to this mode once found).

Simulation/Serious/hardcore mode

This would be the game as it is now, but with everything fixed. This would have its own BGS and would be the only place you could discover anything on a planet surface that's anomalous first.

Private Group.

Much as it is now, this would also cater for either type of Solo player (antisocial or low spec) as they make a group and don't invite anyone.
Sliders could be set for arcading or simulation like. private Groups would affect only the Bgs of the Arcade Mode unless absolutely everything was set to simulation.

This would reduce modal toxicity, give different types of players experience close to what they want and, ultimately, give Fdev less work as they don't have three lots of modes to balance juggle.

I'm not seeing a downside.

Oh, and keep this on topic, it is not a Mode war thread.


Edit: One thing I did forget to say was that each mode would have its own Commander. When you start up in a new mode you have a choice to start a new commander or import one from another mode, who woukd Rathen develop independently.

We already have all this, apart from the magical bugfixes you think the "hardcore" mode should have.

Arcade mode = CQC/Arena/whatever stupid name they gave it this week
Simulation mode = Elite Dangerous
Private Group = Private Group and Solo Mode

It seems you just don't know how the game works already.
 
This should have been done at the start and saved us a lot of Solo/group/open toxicity.
.

I do strongly disagree with your view, heck I disagree that Elite has the problem you present, and this solution would NOT solve the issue of toxicity.
 
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My idea attracts casuals who can get used to he game in Arcade Mode and then come into Simulation mode when ready.

I think it is a great idea for people to come up with suggestions on how to fix what they perceive to be broken but I don't think ED is broken and is working just fine as far as I can see, other than some problems with combat logging and the like. But I strongly disagree with the suggestion you made here that only those people who play in the "Simulation" mode are those able to "discover" new things. You don't really think that do you? For one thing I paid full price for this game and I deserve the opportunity to discover stuff for myself and not only after someone playing in the "Elite" version has previously discovered it.
 
I just wish they had a separate locked BGS for Open and Solo/Group.

This is the single change that would most add years to my likely time in game. If I knew that any and all actions concerning my / our / 'their' BGS could only be taken in Open, then, with one or two polishes to the BGS ... wow ... that would be a game. Predominantly PvE of course but still so different.

But as I stand more chance of winning the lottery, I'll go back to fantasising about that instead...
 
Hah... while I know you have no malice in your phrasing, but it invites misunderstanding very easily.

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If ED stopped development and released the server code as promised who would the CODE get to play with them as prey?.

Keep the conversation away from The Code if you don't mind. Anopheles while being the founder of The Code, is not at the helm.

In actuality, the currently administration (post-Majin) is placing emphasis much heavier on Piracy than PvP.
 
An excellent job of taking what I didn't say and running with it.

To others. Pvp flagging in the game as is a truly bad idea. If ED is a simulation then this is an immersion breaker and it kills, at a stroke, pvp piracy and pvp bounty hunting.

No extra coding is required in the bgs once it's set up. That's what the B stands for. the only coding comes from the sliders N group and the implementation of Pvp flagging, which some of my critics are asking for. No big disruption is required either as the game can run as it is now until Arcade Mode is ready.

My idea attracts casuals who can get used to he game in Arcade Mode and then come into Simulation mode when ready.

One thing I did forget to say was that each mode would have its own Commander. When you start up in a new mode you have a choice to start a new commander or import one from another mode, who woukd Rathen develop independently.

That is still breaking down the game population into smaller and smaller segments. We will end up just as we are now although much more fragmented due to the increase of choice.

We can create a flag system as a temp stop gap, or people can stop complaining about combat loggers. Someone will have to compromise until a true crime and punishment system is put into place. Not to mention a system that allows you to play as smugglers and pirates and whatnot.

The community shrinks and becomes more divided because of ideologies that are not conducive for remaining a single group. So the modes will over specialize the experience and the game will die.

WoW does a great job of this on their RP and Non PVP servers. They also do a great job on their PVP servers. One big difference is that you come over and pick on a horde member a 9 foot tall ork guard runs over and sticks your head up your own bum. Same for alliance accept replace that with a human with pretty hair comes over and just stabs you alot. Generally until you are dead from it.

Creating those extra modes without having access to all the content is also a big no no. Everyone paid the same amount for the game.(backers withstanding) They should have access to the same amount and type of content.

Divided BGS and discoveries will only encourage more groups like mobius to exist. Its great and fine that they are having fun in the game. I would however like to see them in open play. Not because they no longer have anything to worry about, but because the game fair balanced and provides them with the chance to survive an encounter. That or at least get some much deserved justice or recompense for said act of aggression. The player interaction has to be mutual in some fashion otherwise the encounter is hollow.

The issue is much bigger than modes, It comes down to ship types, Lack of Defense and emphasis on the fact that every ships best defense is an offence.

It should be scary for a single or wing of 2 pilots to attack a T-9. T-9s should have armor for days and close range defenses that make it seem like you are hitting a wall of lead and light at 1km or less. They didnt do that, or havent done it yet. Who knows really.

I just dont think specific modes will do much of anything other than divide over specialize and ultimately kill the community aspect of the game.
 
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From the start I was always of the opinion that players and NPCs should have been treated exactly the same from a visible in-game standpoint. The only way you should be able to tell the difference between a player and NPC is by their actions. There doesn't need to be a flagging system for PvP, the current game modes are fine. We never got the Hardcore mode many of us wanted. It would have been nice to treat the Solo and Group modes as copies of the Online account and data transfer be only one way, Online > Private Group/Solo in a similar way as accounts are copied up to the Beta server but never back to live.
 
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Keep the conversation away from The Code if you don't mind. Anopheles while being the founder of The Code, is not at the helm.

In actuality, the currently administration (post-Majin) is placing emphasis much heavier on Piracy than PvP.

I met some of your guys, Cmdrs Corpse Necrumus and Storris and others at a recent CG and they seemed to be keeping it real, o7

If you don't mind me asking, who has followed Anopheles, S7 and Majinvash in the dynasty of Pirate Captains, then?
 
I met some of your guys, Cmdrs Corpse Necrumus and Storris and others at a recent CG and they seemed to be keeping it real, o7

If you don't mind me asking, who has followed Anopheles, S7 and Majinvash in the dynasty of Pirate Captains, then?

Corpse, currently takes the helm.

Edit:

Now that I look back on it, I've served all of the captains, including Filos for a very short time between Anopheles and S7 transition.

Whole five generation now, I feel old @_@
 
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From the start I was always of the opinion that players and NPCs should have been treated exactly the same from a visible in-game standpoint. The only way you should be able to tell the difference between a player and NPC is by their actions.

Completely agree, and argued long and hard for that prior to release. But no, people just couldn't handle a multiplayer game where you might not be able to see other players. Sigh.

And making all modes and private groups be able to share and influence the same background simulation? Shame! Shame! Shame!
 


Simulation/Serious/hardcore mode

This would be the game as it is now, but with everything fixed. This would have its own BGS and would be the only place you could discover anything on a planet surface that's anomalous first.

So you want Open Mode with it's own BGS. Not a new concept. The modes are just an illusion. Open Mode is just an illusion, the result of instancing and matchmaking. The BGS is the game, the modes are just instancing rule sets.

A BGS just for Open Mode doesn't solve anything. There won't suddenly be all players in a system visible. You won't know who affected what. You won't be able to affect everybody directly.

It doesn't work. It doesn't work with the P2P instancing system of Elite and it doesn't work with server-client systems.

Get over it.
 
It doesn't work. It doesn't work with the P2P instancing system of Elite and it doesn't work with server-client systems.

It also won't work with people who are determined to go full anti-lulzbunny and either wreck the BGS or wreck instances just to spite those who endlessly cry about others "hiding" and "too scared to play"
 
No further modes, gosh. We already have pvp flags amd the softcore modes aka solo/private and the hardcore or csreer mode being open. While solo/private is certainly not arcade, Elite being arcade would be the death of it. Why not adding some comic graphics and simple o' 84 squares for ships to further break immersion?
 
It would be better if they stopped combat logging, put in a meaningful crime/punishment system, and everybody just played in open.
 
It would be better if they stopped combat logging, put in a meaningful crime/punishment system, and everybody just played in open.

That in itself would open even more things open to abuse. Prevent combat logging? Are you really going to pay someone to play or impose financial penalties if they don't play with you?

Stopping combat logging is as just as important (and just as pointless) as stopping players from initiating combat.
 
Nope. Prefer it as it is thanks. I am a very casual player 3-9 hours a week, generally play in open, sometimes a private group and am very happy with the way it is now.
It is by far the most casual friendly game I have ever played. And I don't think it needs saving as it seems to be doing very well.

I couldn't agree more :) +rep
 
From the start I was always of the opinion that players and NPCs should have been treated exactly the same from a visible in-game standpoint. The only way you should be able to tell the difference between a player and NPC is by their actions.

Completely agree, and argued long and hard for that prior to release. But no, people just couldn't handle a multiplayer game where you might not be able to see other players. Sigh.

There were many in the DDF who argued for parity between NPCs and players, or at least the option for parity. What most of us hadn't figured out, because we hadn't seen any code running so hadn't given it much thought, was just how trivial it is to detect the presence of other players in a P2P mesh. Once you can do that, any in-game attempt to make them blend in loses much of its efficacy. You could argue that not many players would have the knowledge or inclination to do this, but numbers don't matter once they're non-zero. It would only take a few players, especially if they worked in concert, to give themselves an advantage and the whole equal treatment thing would break.

It happens already, even with the in-game tools. Take a look at some PVP videos on YouTube, especially those from a while back when stealth meta was a thing, and note how many have the built-in bandwidth monitor running in the lower left corner. It's an early warning system for ships running silent, and would work just as effectively for tipping off players that one of the solid blobs on the scanner isn't an NPC.

As for this thread in general, the game doesn't need "saving" and certainly not by a ground-up redesign. What it needs a whole lot of fixes, and for much of what was discussed in the early design days to be properly implemented.

What's really sad is that the modes system, derided by many as an awful mechanic, is actually one of the smartest design choices FD ever made. A single game-space with visibility filtering is a genius idea, and if it had been implemented properly I'm sure more players would see it that way. The problem was that they put the modes stuff in place before any of the in-game consequence mechanics that might have prevented Open from becoming "anything goes, anywhere" mode. So clearly anyone who doesn't like "anything goes, anywhere" gameplay is forced to use another mode, while those who do like it inevitably see the other modes as "escaping into Easy." And part of the reason those modes are seen as "easy"? The very same lack of in-game consequences. It's the same problem squared.

Sort out the game so that certain actions have contextual consequences, and it will level the board. When ED was still a bunch of concepts the developers spoke in terms of all modes being more or less identical, with the only difference being the number of other players you would encounter. FD should aim for that and see what happens. Maybe it's workable, maybe it isn't, but they won't know until they try much harder than they've done so far.

I'm not going to elaborate further because this is already one of those threads that's probably destined to derail and I don't want to be shovelling coal into the furnace when it happens. Just take a gander at the DDA, or one of the many Open vs xxx threads. It's all been said before.
 
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