No. I'm not going to bother to explain how it's more fun for me, when I have already explained that in the OP, when you and others are just going to keep accusing me of secret motives anyway. Literally no point in me doing that, because you've proven you wouldn't accept I was being honest.
You just saying it's fun doesn't make it fun. And you contradict yourself by
insisting that you've never had to never had to worry about a degraded Power Plant. Is your argument "This thing, which I have
never experienced, would be more fun with this change that I will
never use."
But, you have mercilessly flogged the argument that it's "more fun" and thus has merit, but you have
refused to substantiate that claim with anything else. It's your sole argument. You've worked very hard to avoid
defining what makes it fun, to avoid having that addressed; can't be disagreed with if you avoid saying what it actually is!
So, let's take a look, since you claimed to explain it in the OP, the only mention of "fun":
A power draw increase to accomplish this is fine, because I can deal with increased power draw on basically any ship: I like power management, that's just more fun.
So
power management is fun. The fact that the module might take up more power...
that's fun. That's the cornerstone of your argument.
Well, congratulations! Power Management is required if a Power Plant degrades! So it sounds like you're actively working against what you are claiming is "fun".
I would be remiss to ignore this, of course:
A degraded powerplant can be a consequence elsewhere, yes. Show me where it's been a consequence, in this same context. Because it's not, in this context.
In what context? Being vague seems to be a repeat issue, perhaps if you wanted productive discussion you would be more concise and informative, instead of making others guess at your meaning.
Let's
assume you were referencing exploration, as it was the last "context" in the discussion. Which means that you're saying a degraded power plant is
not a consequence while exploring. Which, wow.
Okay.
Here are
some examples, provided by a cursory google search. While it's fairly common sense, I thought I would provide examples disproving you, but a degraded Power Plant is a pretty Exploration-centric issue.
To sum it up, you think this module would be fun because it would take up more power, and that power plant degradation is not an issue for explorers, and you think power management is fun so you want to never have to manage power due to a damaged power plant.