And yet ‘R2-D2’ would have no problem fixing a plasma accelerator cannon...?I'm not an expert in nuclear physics or engineering, but I'm pretty sure that R2-D2 would not be able to fix a nuclear reactor.
And yet ‘R2-D2’ would have no problem fixing a plasma accelerator cannon...?I'm not an expert in nuclear physics or engineering, but I'm pretty sure that R2-D2 would not be able to fix a nuclear reactor.
True that. It's all nonsenseAnd yet ‘R2-D2’ would have no problem fixing a plasma accelerator cannon...?
Yeah that's not the reasoning behind it at all, though. OP actually made a pretty constant argument that he never needed the module, very specifically. The logic was pretty self-defeating the whole way; the last reason was the nonspecific "more fun".Someone submitted this idea where you would have to put down somewhere, or stop, dead stop, in space and switch the PD into "Battery Mode". Which I thought was a good idea, this would allow you to take the powerplant offline to make repairs to it. the PD would only have X amount of power , kind of like the life support timer, so you'd have X amount of time to get your repairs in before you are dead out of power. And of course the imposed restriction was that the battery could only power life support and AFMUs
The reason why the OP is asking for powerplants to be added to the repairables list is because it's like the last module that isn't repairable, and thus explorers are unable to be self sufficient. However the flip to this is that IF space legs is going to be a thing, then yeah it would be great to get out of our chairs and be able to repair everything, emulating Mr Scott and the Enterprise. If that becomes a thing, then I could support re-balancing the AFMU to repair certain modules or even remove it from the game completely.
However if Space Legs doesn't become a thing, then yeah, explorers should have some way to be able to repair everything on their ship through some game mechanic or another.
Having some means of repairing the power plant out in the field is still a good idea though, even if you don't like the OP's specific suggestion.Yeah that's not the reasoning behind it at all, though. OP actually made a pretty constant argument that he never needed the module, very specifically. The logic was pretty self-defeating the whole way; the last reason was the nonspecific "more fun".
There are several arguments in this very thread that disagree with that statement. Just repeating it does not make those points go away.Having some means of repairing the power plant out in the field is still a good idea though, even if you don't like the OP's specific suggestion.
Likewise.There are several arguments in this very thread that disagree with that statement. Just repeating it does not make those points go away.