the op doesnt anser that question.
from all i can read in the opening post, i am confused too.
why does it have a 3km range? what for?
is it an AoE buff that i apply to my ship and all allied ones around me, or is it a debuff that i need to hit the alien ship with?
it says it has a 10s cooldown, but not how long it lasts.
...
So you charge it for a second then fire it and what? You're immune to the EMP? For how long?
Correct, it is not in the OP because I dont know for sure. No Thargoid used it on me yet, so this is just speculation:
1) The Thargoid needs to be in the area of effect, the module sends a pulse disabling the thargoid's ability.
2) You need to be holding the trigger when the Thargoid strikes.
3) The sooner you anticipate, the sooner you hit the trigger, the higher the range, the higher the chance the thargoid is in range when he strikes.
4) If you trigger too soon, the module auto-fires after five seconds and enters re-charge mode. If the Thargoid strikes you're fried.
This is just what it seems to me. Once I can test it myself (my MD doesnt want me to play at all, so I'm only squeezing limited time in) or someone can confirm it (preferably with a vid) I'll update the OP. For now it is just speculation.
edit: ugh, missed the furry wolf's update. Ignore!
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