New module: Shutdown field neutralizer

the op doesnt anser that question.

from all i can read in the opening post, i am confused too.

why does it have a 3km range? what for?
is it an AoE buff that i apply to my ship and all allied ones around me, or is it a debuff that i need to hit the alien ship with?

it says it has a 10s cooldown, but not how long it lasts.
...

So you charge it for a second then fire it and what? You're immune to the EMP? For how long?

Correct, it is not in the OP because I dont know for sure. No Thargoid used it on me yet, so this is just speculation:

1) The Thargoid needs to be in the area of effect, the module sends a pulse disabling the thargoid's ability.
2) You need to be holding the trigger when the Thargoid strikes.
3) The sooner you anticipate, the sooner you hit the trigger, the higher the range, the higher the chance the thargoid is in range when he strikes.
4) If you trigger too soon, the module auto-fires after five seconds and enters re-charge mode. If the Thargoid strikes you're fried.

This is just what it seems to me. Once I can test it myself (my MD doesnt want me to play at all, so I'm only squeezing limited time in) or someone can confirm it (preferably with a vid) I'll update the OP. For now it is just speculation.


edit: ugh, missed the furry wolf's update. Ignore!
 
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It would be nice if we could get a hold of it in the Pleiades.

I'm currently at Noctrach-Ihazevich Research Facility , Pleiades Sector AB-W b2-4, which is definitely a military planetary base, and it's not here - only the Xeno scanner.

They are being slowly feeded in by the servers. They are also available at Available at HIP17692, Blackmount Habitation in the Pleiades for example, which isn't even military.
 
As I said in another thread and one I made, this device is a piece of garbage. It shouldn't be an aoe / ecm use type item, that's just terrible, no keybinding option ontop of that means it HAS to be assigned to a firegroup and all my combat ships already have 3+ fire groups to control scanners, weapon groups, etc... this is just adding more clunky weight and is a pain to use. I'd rather they just massively increase power consumption or something (and increase the price) just to get one I never have to manually trigger that always shields my ship.
 
If you're not planning on fighting the Thargoid, sure. Even then you don't "need" it... it just makes things easier.

No sorry what I meant was is it only applicable if they hyperdict you?

Because in the engagements I've had so far where I drop in on a Thargoid USS I don't think they used a shutdown field on me... therefore if that's all I'm doing at the moment do I need the neutraliser?
 
They will use it in the later stages of the fight. Typically after the third and/or fourth hearts are destroyed (never seen it after the second, but be prepared).

Yes you should take one. After you destroy a heart, listen out for the audible warning "Energy surge detected". The Thargoid will glow blue as well; I am boosting away at this point so I just use my ears. If the pulse is imminent, put four pips to SYS, quickly count to three and then hold the trigger for the neutraliser. It drains your capacitor very fast, but the charge should hold for long enough. Keep listening - occasionally it does it again just to see if you are paying attention!
 
Always confused when people in the Pleiades are complaining about lack of outfitting. It was meant to be this way, honestly I supported obsidian orbital construction but rest of these stations....this is supposed to be a front line, people complaining about lack of resources need to realize the space you're in.

Edit: wrong thread. Delete if needed
 
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I'm guessing you need to hold the charge, and when it is held, it is effective against the shutdown field.

I have been trying to get footage on using it but the Thargoids I've been fighting for the past hour or so refuses to use the it =_=...

Might have to turn to barnacle sites at this point.

this is right. you have to be holding the button and the charge has to still be running instead of discharged. you have about 5 seconds of charge.... but the sound cue is more than 5 seconds from the pulse.... so you have to learn the timing. its not easy as it should be.

What's more annoying is if you're in a fight and your shields are regenerating they will suck up all your sys capacitor and the neutralizer won't work. I always dump my shields after the later goid hearts with a bit of silent running so I have some charge in my sys capacitor and my shields aren't sucking it all up.

I should experiment with a sys-focused power distributor.... maybe there's finally a use for it.
 
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