I don't understand arguments like this. They don't seem to contain much thought at all.
The ship with the currently highest jump range in the game is the Anaconda. In terms of combat capability it's damn near equal the Fed Corvette. So how can cheaper ship transfers, somehow make the Corvette overpowered (I assume you mean by negating it's jump range weaknesses) when a ship of similar combat capability has the highest jump range in the game and still isn't considered overpowered???
Imho, ship jump ranges in ED need a buff across the board for me. If ED wants us to explore more, and enjoy the time we put into the game, then jump ranges of all ships should be buffed by a good 10-20 Lys. I know this won't be a popular opinion here, but I think a change like this would drastically improve player's enjoyment of the game, whilst making more the existing ships infinitely more useful.
also, we should all make sure to incorporate the fact that all these ships are dependent upon pilot skill and the fact that each ship has their own strengths and weaknesses. A small/medium ship could easily take out a large with relative ease.
It won't btw, large ships were never OP, as they require the most player input to actually aim and learn. Sure, they maybe OP (as a perceived thought) in a 1v1, but thats more dependent on the circumstances and variables when an FDL can do circles around a corvette anyways when in the hands of a proper pilot.
Payouts for certain jobs, exploration, powerplay, mission archetypes, logistics, crime and punishment also needs major work.