New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Oh, you're one of those people who think game engine can be "updated to the next generation" just like that.
And you one of those that are not? Look at Unreal Engine 5. Do you know how old UE? 23 years old. Core is the same from 1998, just updated parts like rendering engine, physics, lighting, shaders, etc. Also Cobra is highly modular engine.
 
And you one of those that are not? Look at Unreal Engine 5. Do you know how old UE? 23 years old. Core is the same from 1998, just updated parts like rendering engine, physics, lighting, shaders, etc. Also Cobra is highly modular engine.
Oh yeah, just slap "shader.exe" and bam, you're next gen. That's what you do right ?

Also, we are speaking of an engine who is apparently unable to show more than one sun in a planet sky.
 
"Cobra is highly modular engine" source?
Dont remember, seen in some dev stream, Braben stream I think. He said how easy is to change some parts there wtihout rewriting everything. And that this engine is ready for everything that planned - procgen cities, legs, earth-like planets, etc.
 
No, it also looks good on Ultra, and High. But only when you are making screenshots. Once you start moving, it all breaks down due to constant terrain lod morph and other pop-in problems. Stop with this ultraforcapture sillyness, because that only effects texture quality. It has no bearing on terrain loading, terrain LOD, shadows, rendering, or indeed tiling.
I'd politely ask you to stop considering someone else's opinion "sillyness" and respect a different point of view, thanks :)
 
Last edited:
I know right, I was surprised to. Learned that today. I'm speaking suns, not stars. So if you are in a binary system, apparently, only one sun will show up in the sky. Then I remembered I never saw more than one sun in the sky when landed. Not that I remember.
Someone posted about how the game pick the "primary" star, can't find it anymore.
More like - rewrite part of a code and youre nextgen ready.
Man, you should go and work for Epic, they'd really love your insight, it's so easy for you. Here they are spending years making a new engine, and you're like "just rewrite some stuff and you're done".
 
Planets ? Ha.
I visited 20 bases yesterday after the patch and they all had 2 blades broken off in the ship's airlock on the left fan (out of three).
 
Ray tracing was a way for NVidia to sell RTX cards for no good reason. So far, there's very few games out there that are better with ray tracing - according to the articles I have seen. In fact - some games implemented it, then cut it out of the final game because of poor performance other than in screen shots. (Yes, Watch Dogs, I am talking about you.)
 
So if you are in a binary system, apparently only one sun will show up in the sky. Then I remembered I never saw more than one sun in the sky when landed. Not that I remember.
Ive seen screenshots with three "suns" (system stars) on planets with atmosphere. Dunno what youre talking about.

Man, you should go and work for Epic, they'd really love your insight, it's so easy for you. Here they are spending years making a new engine, and you're like "just rewrite some stuff and you're done".
Its easier than you think. Even Bethesda can do it with their engine. And Epic dont make a new engine, they just upgrading some of its parts. UE5 is backward compatible with UE4.
 
Ray tracing was a way for NVidia to sell RTX cards for no good reason. So far, there's very few games out there that are better with ray tracing - according to the articles I have seen. In fact - some games implemented it, then cut it out of the final game because of poor performance other than in screen shots. (Yes, Watch Dogs, I am talking about you.)
Yeah they missed with RTX, but they made DLSS based on it.
 

Ozric

Volunteer Moderator
I know right, I was surprised to. Learned that today. I'm speaking suns, not stars. So if you are in a binary system, apparently, only one sun will show up in the sky. Then I remembered I never saw more than one sun in the sky when landed. Not that I remember.
Someone posted about how the game pick the "primary" star, can't find it anymore.
I know I shouldn't reply because you do like to just stir things up, but you really do talk some rubbish. If all you're going to do is go around and pick holes in things and say how terrible things like the game engine are, you can at least make sure your information is correct.

Have 3 suns seen from a planet's surface.
VmdDnQC.jpg
 
I know I shouldn't reply because you do like to just stir things up, but you really do talk some rubbish. If all you're going to do is go around and pick holes in things and say how terrible things like the game engine are, you can at least make sure your information is correct.

Have 3 suns seen from a planet's surface.
VmdDnQC.jpg
That was a post I read today. I was surprised myself. Apparently it was wrong. Can't find the post, someone asking how the primary star is picked. Or something.
Its easier than you think. Even Bethesda can do it with their engine.
You mean the gamebryo modified engine, which had poor optimisation for Fallout 4 because they added new stuff ? The one that is super dated ?
That's funny, I wanted to use that one as an example of dated engine with new lipstick, but didn't. Eventually you did yourself. I guess that's a self burn.
 
Ray tracing was a way for NVidia to sell RTX cards for no good reason. So far, there's very few games out there that are better with ray tracing - according to the articles I have seen. In fact - some games implemented it, then cut it out of the final game because of poor performance other than in screen shots. (Yes, Watch Dogs, I am talking about you.)
That last point is mainly because neither the engines nor the programming methods used on graphics programing fit the RT model.

Have a look at Metro Exodus Enhanced, they removed all non RT light sources and enabled RT for everything else. Result: It looks really good and needs even less performance than a mixed lightning system they had before.
So RT is cool but at the moment useless because you alienate half the player base (AMD GPUs).
 
Ray tracing was a way for NVidia to sell RTX cards for no good reason. So far, there's very few games out there that are better with ray tracing - according to the articles I have seen. In fact - some games implemented it, then cut it out of the final game because of poor performance other than in screen shots. (Yes, Watch Dogs, I am talking about you.)

Idk, Cyberpunk looked pretty awesome with it. It's true though that a 2080 is barely powerful enough for ray tracing, so all I could get was a stable 60 fps (pun intended). :)
 
Back
Top Bottom