New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

So what would you lose going to play Space Engine instead of EDO? Is it worth it? Then go. Don't look back.

I can build my own ships and walk around them in Space Engineers? Is it EDO? No!

How about some game that's been in Alpha for years and likely never going to see the day? A handful of planets for a universe?

And don't get me started about NMS...
 
So what would you lose going to play Space Engine instead of EDO? Is it worth it? Then go. Don't look back.

I can build my own ships and walk around them in Space Engineers? Is it EDO? No!

How about some game that's been in Alpha for years and likely never going to see the day? A handful of planets for a universe?

And don't get me started about NMS...
I dont even know what point you're trying to make anymore.
 
I dont even know what point you're trying to make anymore.
The amount of people trying to point at how this game does stuff and that game does stuff and how Odyssey is not them... so it's broken, deficient or "See they could do it this way..."

There's a reason why EDO is like it is, and none of them, with all their brilliance, can do what EDO can do. It's tiresome. That's the point.
 

Deleted member 38366

D
Leaving this here for your consideration : an entire track created from Copy&Paste Tiles on some random Planet in the Graea Hypue Sector :
(left Wing used as reference marker if it's not obvious)

Odyssey-PlanetTiles1.jpg


Odyssey-PlanetTiles2.jpg


Odyssey-PlanetTiles3.jpg


(closer look)
Odyssey-PlanetTiles4.jpg


(4x Zoom)
Odyssey-PlanetTiles5.jpg


-----------------------

Initially I thought this might be similar to the Horizons "black/dark tire tracks" one could get when exactly over unlucky cardinal coordinates. But that isn't it, this is the Planet Generation itself.
1624912916739.png
 
This isn't true in real life. Look at the moon.

Each crater is unique. There are ramparts, central peaks, flooded floors, craters in craters, rills, ejecta, different depths, widths etc...

View attachment 244888

If you go further afield in just our solar system the variety of terrain is spectacular, no reason to assume this wouldn't be the case in other stars systems.

Enceladus
View attachment 244889

Callisto
View attachment 244890

Pluto
View attachment 244891

Variety in Odyssey pales into insignificance even before the LOD/pop issues.

Cheers,

Drew.
This is the crux of it for me. And I was so dumbfounded when Odyssey launched, because the planet tech was the last thing I had expected to have problems with, because of what they had shown us.

Between Dev Diary 1 and the Alpha, they decided to trash those planets in favor of what we now have. I can only speculate, but I'm guessing it was out of performance concerns.
 
This is the crux of it for me. And I was so dumbfounded when Odyssey launched, because the planet tech was the last thing I had expected to have problems with, because of what they had shown us.

Between Dev Diary 1 and the Alpha, they decided to trash those planets in favor of what we now have. I can only speculate, but I'm guessing it was out of performance concerns.
No it's the same type tech used to populate planetary rings with rocks. At a distance, it is easy to see patterns in how the rocks are seeded. It is not as easy closer up as randomness seem to be added at the very end, to what is otherwise templates for landscape types, formations and features.

You people really need to start accepting limitations of the tech and instead focussing your efforts on finding actual issues with the game. Beating on the developer just because you can find patterns at a distance is pointless and counterproductive.

:D S
 
No it's the same type tech used to populate planetary rings with rocks. At a distance, it is easy to see patterns in how the rocks are seeded. It is not as easy closer up as randomness seem to be added at the very end, to what is otherwise templates for landscape types, formations and features.

You people really need to start accepting limitations of the tech and instead focussing your efforts on finding actual issues with the game. Beating on the developer just because you can find patterns at a distance is pointless and counterproductive.

:D S
We don't beat people, we report issues.

This thread is 171page long. Distant world 3 has been cancellled. I don't go exploring myself because of planet gen issues.

You might not having issue, and it's fine. But we do. I'd roll back to horizon planet gen in a heartbeat, and that's not hyperbole. I genuinely liked it way better. Not even close.

Unless they fix it.

This is what we were sold. What I expected. What I wanted.
Source: https://imgur.com/gallery/Z8yuimT


This is the result :
davshope.png

Please tell me, with a straight face, you like the bottom picture better.

This is Kerbal space program, a 2011 game with mods :
kerbalmun.jpg

It look straight up better.

This is star citizen today (OA video) :
star citizen.jpg

Cities, outpost, plant EVERYWHERE, grass, weather,.... it's not even on the same level.



It's 2021, we should expect more than a downgrade. I'd settle with horizon myself.

Sure some planet are relatively good looking from the ground. Sure you might even get an interesting feature. But a lot of them are bad, and full of bugs.


I'm sorry if I sound angry, but it's important for me, and I assume others. I can't play exploration because of that.


So yes, let us report bugs and let the dev decide what they can do. Nobody is bashing anybody.
 
We don't beat people, we report issues.

This thread is 171page long. Distant world 3 has been cancellled. I don't go exploring myself because of planet gen issues.

You might not having issue, and it's fine. But we do. I'd roll back to horizon planet gen in a heartbeat, and that's not hyperbole. I genuinely liked it way better. Not even close.

Unless they fix it.

This is what we were sold. What I expected. What I wanted.
Source: https://imgur.com/gallery/Z8yuimT


This is the result :
View attachment 245093
Please tell me, with a straight face, you like the bottom picture better.

This is Kerbal space program, a 2011 game with mods :
View attachment 245095
It look straight up better.

This is star citizen :
View attachment 245097
Cities, outpost, plant EVERYWHERE, grass, weather,.... it's not even on the same level.



It's 2021, we should expect more than a downgrade. I'd settle with horizon myself.

Sure some planet are relatively good looking from the ground. Sure you might even get an interesting feature. But a lot of them are bad, and full of bugs.


I'm sorry if I sound angry, but it's important for me, and I assume others. I can't play exploration because of that.


So yes, let us report bugs and let the dev decide what they can do. Nobody is bashing anybody.
A bunch of anecdotal evidence and comparison with other games with different scales and scopes are not how to go about improving things in ED.

Also, you are making wild claims of issues where there is none, obscuring where there actually are issues.

Firstly, comparing the pre-Alpha orbital image with a shoddy base image at ground level is invalid. Show me the same orbital shot, or get us the pre-Alpha ground shot from the same location. Then we can compare and outline issues.

A few pictures of dull locations also will not really make a case, except that there is variability (as we know very well, as there are several threads of beautiful imagery of Odyssey locations).

171 pages also only shows that there's a bunch of verbose people on this forum (me included). We have another thread grown to 900 pages made up mostly of nonsense. Perhaps that one should be lent more gravity then?

Player agency has long been a stick in the wheel of getting this game running well. DSSA is an example of what appeared to be a bunch of entitled people racing ahead and planning where they would park their carriers even before they were implemented by FD, then throwing a tanty when the carriers, surprise-surprise, had upkeep and fuel requirements suggesting they weren't really meant for exploration. We ended up with a very watered-down version of the carriers, which people have been quick to point out aren't really that much of a game challenge either. Like much else in this game.

Kerbal Space Program looks cartoonish to me, and is probably quite fun. SC is in perpetual alpha, and doesn't cover the entire galaxy. It has its own issues too. Space Engine is a show case.

So why don't you go report actual bugs, like invisible rocks, issues with buried/missing/misaligned settlements, weird crashes {had my first Jade Viper yesterday, gotta catch them all!). texture popping, topology-based performance issues, slow loading of PoIs, ... Then perhaps the game will actually eventually run smoother.

:D S
 
A bunch of anecdotal evidence and comparison with other games with different scales and scopes are not how to go about improving things in ED.

Also, you are making wild claims of issues where there is none, obscuring where there actually are issues.

Firstly, comapring the pre-Alpha orbital image with a shoddy base image at ground level is invalid. Show me the same orbital shot, or get us the pre-Alpha ground shot from the same location. Then we can compare and outline issues.

A few pictures of dull locations also will not really make a case, except that there is variability (as we know very well, as there are several threads of beautiful imagery of Odyssey locations).

171 pages also only shows that there's a bunch of verbose people on this forum (me included). We have another thread grown to 900 pages made up mostly of nonsense. Perhaps that one should be lent more gravity then?

Player agency has long been a stick in the wheel of getting this game running well. DSSA is an example of what appeared to be a bunch of entitled people racing ahead and planning where they would park their carriers even before they were implemented by FD, then throwing a tanty when the carriers, surprise-surprise, had upkeep and fuel requirements suggesting they weren't really meant for exploration. We ended up with a very watered-down version of the carriers, which people have been quick to point out aren't really that much of a game challenge either. Like much else in this game.

Kerbal Space Program looks cartoonish to me, and is probably quite fun. SC is in perpetual alpha, and doesn't cover the entire galaxy. It has its own issues too. Space Engine is a show case.

So why don't you go report actual bugs, like invisible rocks, issues with buried/missing/misaligned settlements, weird crashes {had my first Jade Viper yesterday, gotta catch them all!). texture popping, topology-based performance issues, slow loading of PoIs, ... Then perhaps the game will actually eventually run smoother.

:D
I'm sort of tired of linking the literal dozen of screenshot everytime someone new come and say "This is fine". You'll have to deal with the thread.

Oh and I reported "actual" bugs like the invisible rocks.

Love you
love2.jpg
 
You people have real problems with match for 170+ pages.
There are 400 BILLIONS of stars, so we can say there are about TRILLION planets you can land on.
So to say what you keep saying here, you must to visit at least 1 billion planets yourself. Then it will be +/- representative.
Spent on this planet 5 hours today, just looking views. I would like to have house there. And it is 1 of many randoms
Source: https://i.imgur.com/44QgaHa.jpg
 
You people have real problems with match for 170+ pages.
There are 400 BILLIONS of stars, so we can say there are about TRILLION planets you can land on.
So to say what you keep saying here, you must to visit at least 1 billion planets yourself. Then it will be +/- representative.
Spent on this planet 5 hours today, just looking views. I would like to have house there. And it is 1 of many randoms
Source: https://i.imgur.com/44QgaHa.jpg
I couldn't care less if there is a dozen planet in a billions which doesn't look crap. I'm concerned by all the other which does look like crap.

I don't care about the pretty planet in this thread. We post here for ISSUES, not "it's impossible to find a good planet". You have the screenshot thread for that, thank you.
 
I couldn't care less if there is a dozen planet in a billions which doesn't look crap. I'm concerned by all the other which does look like crap.

I don't care about the pretty planet in this thread. We post here for ISSUES, not "it's impossible to find a good planet". You have the screenshot thread for that, thank you.
But they don't look like crap. It is not a killer of exploration. You are posting examples of personal taste, not actual issues. It's a shame people just can't tell the difference, and somehow thinks that general statements automatically become the opinion of everybody.

The game isn't fine, the tech is creaking. But all this hyperbole is getting extremely tiresome.

:D S
 
It is NOT issues. It is how real word & math - the language of the Universe - work. Most will be the same. Otherwise it is imaginary trash.
As I told many times, get real zoomed pictures of Moon and Mercury. In most cases you will not be able to say what is what.
Please see issue tracker link in first post. Then watch supercruise News number 37 i think it was.

Then come back and say there is no issue and everything works as expected.
 
Then come back and say there is no issue and everything works as expected.
They didn't say exact what's wrong. For example I see shadows in empty air - it fits to their words too.
For now i see all different where I land randomly. I can't decide what to set as wallpaper, because each next planet gives different nice views.
 
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