A bunch of anecdotal evidence and comparison with other games with different scales and scopes are
not how to go about improving things in ED.
Also, you are making wild claims of issues where there is none, obscuring where there actually are issues.
Firstly, comapring the pre-Alpha orbital image with a shoddy base image at ground level is invalid. Show me the same orbital shot, or get us the pre-Alpha ground shot from the same location. Then we can compare and outline issues.
A few pictures of dull locations also will not really make a case, except that there is variability (as we know very well, as there are several threads of beautiful imagery of Odyssey locations).
171 pages also only shows that there's a bunch of verbose people on this forum (me included). We have another thread grown to 900 pages made up mostly of nonsense. Perhaps that one should be lent more gravity then?
Player agency has long been a stick in the wheel of getting this game running well. DSSA is an example of what appeared to be a bunch of entitled people racing ahead and planning where they would park their carriers even before they were implemented by FD, then throwing a tanty when the carriers, surprise-surprise, had upkeep and fuel requirements suggesting they weren't really meant for exploration. We ended up with a very watered-down version of the carriers, which people have been quick to point out aren't really that much of a game challenge either. Like much else in this game.
Kerbal Space Program looks cartoonish to me, and is probably quite fun. SC is in perpetual alpha, and doesn't cover the entire galaxy. It has its own issues too. Space Engine is a show case.
So why don't you go report
actual bugs, like invisible rocks, issues with buried/missing/misaligned settlements, weird crashes {had my first Jade Viper yesterday, gotta catch them all!). texture popping, topology-based performance issues, slow loading of PoIs, ... Then perhaps the game will actually eventually run smoother.