New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

@BlackMaze Kremavi A 3, high detail and ultra Terrain LOD blending, seen from a little distance:

kvmpo5I.jpg


And then....oh hello there:

b8FAUNP.jpg


It got "normal" (the new normal, that is) a second or two after that...so definitely a case of LOD popping far too late.

An honorable mention for Kremavi A 1 and Kremavi A 2 A, which make footballs look less tiled.

0dO7Cjw.jpg


aOhFAvl.jpg
 
@BlackMaze Kremavi A 3, high detail and ultra Terrain LOD blending, seen from a little distance:

kvmpo5I.jpg


And then....oh hello there:

b8FAUNP.jpg


It got "normal" (the new normal, that is) a second or two after that...so definitely a case of LOD popping far too late.

An honorable mention for Kremavi A 1 and Kremavi A 2 A, which make footballs look less tiled.

0dO7Cjw.jpg


aOhFAvl.jpg

Thanks for this dude!

Honestly I'm happy to see someone else have the same issue -- It sucks that one has to wait or crawl closer for the next LOD to "pop" in. It just looks awful!
 
Thanks for this dude!

Honestly I'm happy to see someone else have the same issue -- It sucks that one has to wait or crawl closer for the next LOD to "pop" in. It just looks awful!
I see it rarely. By the time I'm this close, I'm into dropping probes on the planet, then you get that blue overlay, finally, once I get out, I'm always much closer and looking for a suitable place to set down. I'm too busy to stare at the planet and watch the LOD Loads.

Back when we first could land on planets it took months for them to get that sorted, it was bad from first approach, to see the planet morphing, then texturizing... but then, I was running ED on a Intel Integrated Chip... Wouldn't dare try that today...
 
I see it rarely. By the time I'm this close, I'm into dropping probes on the planet, then you get that blue overlay, finally, once I get out, I'm always much closer and looking for a suitable place to set down. I'm too busy to stare at the planet and watch the LOD Loads.

Back when we first could land on planets it took months for them to get that sorted, it was bad from first approach, to see the planet morphing, then texturizing... but then, I was running ED on a Intel Integrated Chip... Wouldn't dare try that today...
I like to use Supercruise Assist so that it puts me in an autopilot orbit while I am shooting probes :)
 
Are these bubble worlds? I do notice more bad examples so far inside the bubble than outside it although I've seen a lot of digitial camo texture on approach that I personally hate looking at. So far I have not personally run into the clone stamper worlds yet.
 
Are these bubble worlds? I do notice more bad examples so far inside the bubble than outside it although I've seen a lot of digitial camo texture on approach that I personally hate looking at. So far I have not personally run into the clone stamper worlds yet.

Saw a lot less of that digital camo / Minecraft look while playing for a few hours following yesterday's update. Saw a little bit, but it popped to a higher resolution LOD much quicker (when hundreds instead of tens of KM away). And whereas previously I'd see it on crater walls and stuff in the middle distance, yesterday I saw none at all while on foot.

Not sure if that's just me, or if a few hours is a big enough sample of time to say there's been an improvement with any certainty, but it definitely seemed a lot better.
 
the first thing that occured to me, which I actually love for a change, is how uneven the edges are. Is this rock this small? I'm hoping it is intended, not just really bad AA :D
Flyooe Eohn WQ-N b26-1 C 3

It's 0.0062 Earth masses with 100% ammonia atmosphere.
 
I know what you´re saying XD No it´s been disappointing to see how little use FDEV i willing to make of its most valuable asset which imo is the opportunity to discover something exceptional that hasnt been seen before. i was mostly referring to the more "unique" planetary topography the old Horizons tech generated . the surfaces generated by Odyssey tech are much less extreme in their differences in hight , coloration and texture . also there is the problem with the more obvious recycling of tilesets like the "V" , good old "crater with lines" and ofc "minecraft dirtpattern" . So from that point of view : Yes there was something "better" to find before at least i think.
Than it allows us to divide in two parts the postulated problem. Odyssey planetary tech with all that tiling and other problems - and exploration in general. About anything really exceptional outside of the Bubble - in Horizons in terms of exclusively planetary surface generation tech - I'm really skeptical. I don't know if anyone ever tried to perform the calculation of the integral landable planets surface exclusively inside the Bubble - yeah, in square kilometres - and then approximate the quote part of that "global surface" that was ever actually visited, then calculate the ratio... I'm afraid that the result will be even far less "observable" then the ratio of visited - "discovered" - systems to all the universe (you know, there are theories that Raxxla is somewhere there... still undiscovered ;) ).
Oh, that was quite simple in Horizons - you see the planet, even without visiting it yet one already can predict that there will be high mountains, there - deep canyons, and how they will probably look. Then probably visit them and name them by yourself. "10 km peaks on 10g world! Genial! I'm the best! The firs feature of that kind found on planet of type X, orbiting star type Y, in sector bla-bla-bla! Obligatory screenshot. Now can proceed to next planet/system".... Yes, I want to say that from certain point of view surface in Horizons are even more predictable than in Odyssey.
And in Odyssey the search for "special/extreme" cases/features became de facto more tricky due to problems with the quality of visuals combined with that "boring tiles". One must literally study each planet under a microscope in the hope to find any particular and special case of blending of these repeating tiles in something unique and interesting. And as that, any really unique findings become automatically more "valuable"=)
Conclusion - in that terms Odyssey do not kill "Exploration" but quite contrary - add value to any rare findings=)
 
Than it allows us to divide in two parts the postulated problem. Odyssey planetary tech with all that tiling and other problems - and exploration in general. About anything really exceptional outside of the Bubble - in Horizons in terms of exclusively planetary surface generation tech - I'm really skeptical. I don't know if anyone ever tried to perform the calculation of the integral landable planets surface exclusively inside the Bubble - yeah, in square kilometres - and then approximate the quote part of that "global surface" that was ever actually visited, then calculate the ratio... I'm afraid that the result will be even far less "observable" then the ratio of visited - "discovered" - systems to all the universe (you know, there are theories that Raxxla is somewhere there... still undiscovered ;) ).
Oh, that was quite simple in Horizons - you see the planet, even without visiting it yet one already can predict that there will be high mountains, there - deep canyons, and how they will probably look. Then probably visit them and name them by yourself. "10 km peaks on 10g world! Genial! I'm the best! The firs feature of that kind found on planet of type X, orbiting star type Y, in sector bla-bla-bla! Obligatory screenshot. Now can proceed to next planet/system".... Yes, I want to say that from certain point of view surface in Horizons are even more predictable than in Odyssey.
And in Odyssey the search for "special/extreme" cases/features became de facto more tricky due to problems with the quality of visuals combined with that "boring tiles". One must literally study each planet under a microscope in the hope to find any particular and special case of blending of these repeating tiles in something unique and interesting. And as that, any really unique findings become automatically more "valuable"=)
Conclusion - in that terms Odyssey do not kill "Exploration" but quite contrary - add value to any rare findings=)

Anti-logic at its finest. ;)
 
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