New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

It IS possible to have dramatic features though, well craters at least.

There was one on Enceladus that was genuinely over 25km deep. So it seems the terrain can support these kinds of depths (and presumably heights). So perhaps there's some hope, for these kinds of features at least.
Seen from the ground ? Some formations vanishes when you start to go down.

Not doubting, genuine question.
 
Yeah, that's just horrible looking. It reminds me of a game I played on my brand-new Pentium computer with a fresh-off-the-shelf copy of Windows 95... (the terrain, not the buildings)
I think the most offputting part of the graphics is the absence of any definition (surface roughness, gravel, stones and rocks) in the distant ground textures.

Yes, the lighting is different between the old location and the new one for Felicity's base so that accounts for a small part of the overall poor impression, but even so the surrounding landscape should not look this smooth, featureless and lacking in distant detail. Something's definitely up...

The same goes for the procgen textures when light is shining straight down onto planet surfaces from orbit. The planet surfaces in Odyssey seem to lack detail and become blotchy, flat and lifeless with little progressive blending and transition between between darker and lighter patches and seem to have huge, lifeless and monotonely coloured basins. If viewed straight down from the sunlit side it's as if each planet consists of three or four different flat colours. When surfaces are lit at an angle the height maps do a good job of conveying surface unevenness from orbit though. I'm pretty sure that Odyssey procgen is not all lost but it, and more importantly the Odyssey textures and lighting, definitely require a lot of work from the devs to get surfaces to spring to life from all angles and give any kind of illusion of depth and texture.

Of note: the reason I'm forcing 8xAA in the control panel is because the built in AA settings barely do anything for the close up surface textures, either on foot or in SRV. The detailed ground (wonderful when viewed up close or on foot) simply vanish into a blur mere meters away. Something's up with that too.
 

Deleted member 121570

D
It IS possible to have dramatic features though, well craters at least.

There was one on Enceladus that was genuinely over 25km deep. So it seems the terrain can support these kinds of depths (and presumably heights). So perhaps there's some hope, for these kinds of features at least.

Hope is all that's left, but feels more like being deliberately gullible now. There's a 25km deep crater on Enceladus in Odyssey? That'd be really something re; height variance for sure - wouldn't mind seeing a screenshot of that!

Not much good for flyin' around probably, but maybe it's got some good smashed up stuff in the bottom with some height to it too - bounceback or somethin.
 
Of course, then you get down on the surface and realise all that stuff is barely higher than your ship. It takes the shine off somewhat.
It's probably nice to walk around in though.

The ship is plainly high in orbit in that pic, those canyons were quite a bit deeper than ship height.
Ditto this moon:
EliteDangerous64 2021-05-21 04-23-19-60.jpg
 
Seen from the ground ? Some formations vanishes when you start to go down.

Not doubting, genuine question.
Hope is all that's left, but feels more like being deliberately gullible now. There's a 25km deep crater on Enceladus in Odyssey? That'd be really something re; height variance for sure - wouldn't mind seeing a screenshot of that!

Not much good for flyin' around probably, but maybe it's got some good smashed up stuff in the bottom with some height to it too - bounceback or somethin.
I posted images as an edit.

Craters aren't enough-- but it might mean the new engine can at least support extreme terrain features.
 

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Deleted member 121570

D
The ship is plainly high in orbit in that pic, those canyons were quite a bit deeper than ship height.
Ditto this moon:
View attachment 230844
Maybe a little, but probably not even nearly as much as you think. They have a tendency to shrink as you descend.
I think the deepest I've seen so far in Odyssey (excluding the 'handcrafted' Pom 2C) is about 1km.
 
OK, so we have four cloned elements there.
I totally understand how depressing it can be for an explorer.

But

What about the rest of planet?
Is it "copypasted" too but we just have no reference yet?
if not, and the rest is pure proc gen - are there any interesting (in exploring context) features?

Do we have answers to all important questions, or are we still on emotional, initial ride of disappointment?
 
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What if...what if the tiling stuff you see from high orbit is literally just a placeholder? We are basically still playing the alpha, after all.
 
Maybe a little, but probably not even nearly as much as you think. They have a tendency to shrink as you descend.
I think the deepest I've seen so far in Odyssey (excluding the 'handcrafted' Pom 2C) is about 1km.
"Of course, then you get down on the surface and realise all that stuff is barely higher than your ship."

Your ship is nearly a kilometre high? WOW!
 
It only takes one look at how human models look and behave on the sloped/uneven terrain to understand why planets were "flattened" to make it more "walkable". It's a horrible excuse and whoever came up with that idea should have chosen a different career path. Instead of detailing the animation and collision they went with the easiest and most damaging workaround.

This tile issue might even be a result of that as well as if you have pre-build areas it is much easier to make sure they are more "walk friendly".
 
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