New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

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Thought so - found another green clone - I'm sure there are more, but I think the point is well made to all but Tenuem

Edit
(in fact, I've just spotted another blue just after I posted this)
Edit 2
(And another orange straight after that edit)

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(And I think the bottom is another green, but flipped 180)
 
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i must assume you where just fine with the perfect straight grid pattern of craters at equl distance which was very common in Horizon then? and that wasnt at all difficult to spot either

Huh? Sooo... The answer to "this isn't better than what we had" is "well, this isn't better than what we had either"?
 
Someone posted a screenshot on another topic. Ironically, to show how pretty it was compared to Horizon, and all I could see was the issues in the screenshot :
View attachment 231491

Light red is a fake "fissure" on the ground. Since it's just a texture, it disappear when the texture change to the white stuff, but come back once the original texture is back.
Dark red is an obvious seams between 2 textures.

Also, hard to tell, but I know from experience geysers looks like they are coming from nowhere, until you get close and see the rocks they are coming from.


Note that this was cherry picked to "look good" by the poster.
Since this is the 2nd time I've seen it; where is ejecta from the geyser in the lower right coming from?
 
View attachment 231493
Thought so - found another green clone - I'm sure there are more, but I think the point is well made to all but Tenuem

Edit
(in fact, I've just spotted another blue just after I posted this)
I'd like to think all this repetition occuring on just one planet suggests it is in fact a bug. It suggests very few tilesets indeed, and surely there aren't so few?

My hope is that there's something going very odd in the Stellar Forge and instead of using information to create a believable consistent planet it's wholesale cloning regions. Well, I doubt that specifcally but some kind of weirdness that's doing it. It's odd because some are at exactly the same angle and size (which suggests a bug), while some are blown up and rotated (which suggests design). Uuhh.. it's hard to understand.
 
Since this is the 2nd time I've seen it; where is ejecta from the geyser in the lower right coming from?
It's hard to tell with the cropping, but at this distance there should be one. There aren't for the ones further away. They only show when you stand a few meters away.
 
I understand that this problem is not a priority for them now. The priority should be for all Odyssey players to be able to play the game; to fix the optimization and disconnection issues.

However, it would be nice if in some of those few occasions when they communicate with us to tell us that they are investigating those bugs and problems about disconnections and FPS, they also tell us that they are aware of these other problems with planet generation, because the feeling I get is that they are not even considering it as a problem.

I'm not just talking about the repetitive patterns we've seen in this thread, but also the obvious simplification of the mesh or geometry of the planets, as well as the scattering of the rocks. That I have read absolutely no mention of this problem (even a cursory mention) is of great concern to me. I just need to know that they consider it a problem, nothing more. Let them work on the most urgent thing now, but make it clear that this is also a bug and not the new planetary technology they were talking about during alpha.
 
I found this big mountain to climb and failed.
View attachment 231500


Maybe I try another one:
View attachment 231502
The sides of that mountain look painfully stretched. It looks like Tom from Tom and Jerry hit his head, and the bump on his head had to stretch the small amount of skin on his forehead to painful levels. It doesn't look good.

However I will say that the mountains near the bottom, closer to you, have some nice ridges. That's how mountain sides should look like.
 
I understand that this problem is not a priority for them now. The priority should be for all Odyssey players to be able to play the game; to fix the optimization and disconnection issues.

However, it would be nice if in some of those few occasions when they communicate with us to tell us that they are investigating those bugs and problems about disconnections and FPS, they also tell us that they are aware of these other problems with planet generation, because the feeling I get is that they are not even considering it as a problem.

I'm not just talking about the repetitive patterns we've seen in this thread, but also the obvious simplification of the mesh or geometry of the planets, as well as the scattering of the rocks. That I have read absolutely no mention of this problem (even a cursory mention) is of great concern to me. I just need to know that they consider it a problem, nothing more. Let them work on the most urgent thing now, but make it clear that this is also a bug and not the new planetary technology they were talking about during alpha.
"Glad you like it!"
 
I understand that this problem is not a priority for them now. The priority should be for all Odyssey players to be able to play the game; to fix the optimization and disconnection issues.

However, it would be nice if in some of those few occasions when they communicate with us to tell us that they are investigating those bugs and problems about disconnections and FPS, they also tell us that they are aware of these other problems with planet generation, because the feeling I get is that they are not even considering it as a problem.

I'm not just talking about the repetitive patterns we've seen in this thread, but also the obvious simplification of the mesh or geometry of the planets, as well as the scattering of the rocks. That I have read absolutely no mention of this problem (even a cursory mention) is of great concern to me. I just need to know that they consider it a problem, nothing more. Let them work on the most urgent thing now, but make it clear that this is also a bug and not the new planetary technology they were talking about during alpha.
Yes, it is more opinion - but I suspect one shared by many - that these issues with how planets look is VERY important. It still should wait in line as a 'gameplay' matter, but I think it deserves top priority.

Also it isn't just how they look, having cloned regions is actually a feature on the planet, not a texture just in orbit. That does mean explorers and people who just like the procedural nature of making planets, have a much reduced experience.
 
View attachment 231493
Thought so - found another green clone - I'm sure there are more, but I think the point is well made to all but Tenuem

Edit
(in fact, I've just spotted another blue just after I posted this)
Edit 2
(And another orange straight after that edit)

View attachment 231499
(And I think the bottom is another green, but flipped 180)
At that point i gave up because the issue was apparent enough already, but good job finding it :)
 
huh? what?
Oh jeez. The crux of what you replied to was that the new tech was supposed to be better than the old tech. Your response was, in essence, "well, you must have liked the old tech then". That may not have been what you were trying to say but it is what you said.
 
Yes, it is more opinion - but I suspect one shared by many - that these issues with how planets look is VERY important. It still should wait in line as a 'gameplay' matter, but I think it deserves top priority.

Also it isn't just how they look, having cloned regions is actually a feature on the planet, not a texture just in orbit. That does mean explorers and people who just like the procedural nature of making planets, have a much reduced experience.

At this moment I am satisfied with them mentioning it, that they recognize it as a problem like the others.

Of course, for the way I play, it would be my absolute priority, but I understand that most of the bad criticisms towards the game were focused on the FPS and disconnections, and that's why I could understand that for Frontier those problems are the priority. However, I just want them to mention this problem, for the moment, I'll settle for them saying that they consider it a problem.
 
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