New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

I say, to those that want to return to full procedural.

Let them!

I'm sure they did enjoy all those nice BEIGE planets back in the day!
 
lIQhXUZ.jpg

3X66WDB.jpg

BGodRjK.jpg

xS0tgoJ.jpg

Wyrd B2 usage of the same predefined surface block multiple times confirmed.
So, this will be the second, waiting for more before I can acknowledge this specific problem is a plague ;)
 
Last edited:
Except in EDO what you see from orbit is not the terrain that is actually shown on the planet surface after de-orbiting to land. At least that was my experience with 17 planets that have an atmosphere.

Im going to keep my eyes open for this because so far I have not run into it. I'll vid capture if I catch it happening. Details I have seen change as I approach but If I spot a hole, crater, mountain, or gorge from space I'm able to follow right in to the feature on the planet. I've yet to see something like that video happen to me. Hope I don't too.
 
Wyrd B2 usage of the same predefined surface block multiple times confirmed.
So, this would be be the second example, waiting for more before I can acknowledge this specific problem is a plague ;)
 
Last edited:
There are literally 5 settings for terrain, and you are telling that having they all set to the lowest is intended, and then you go on a personal attack.

You are really a nice person.

Also it's a DOWNGRADE from horizon, who worked fine. Just saying.
Just saying that only REAL model of the planet is shown in UltraforCapture mode. Other stuff is fake approx representation. So why you angry so much? This doesnt change that all planets are truly unique and dont have any repeatable patterns. You can easily see it with UltraforCapture mode.
 
Just saying that only REAL model of the planet is shown in UltraforCapture mode. Other stuff is fake approx representation. So why you angry so much? This doesnt change that all planets are truly unique and dont have any repeatable patterns. You can easily see it with UltraforCapture mode.
I'm not angry, and you are saying that
1/4settings are identical
2/the setting is worst than horizon

and yet, that's ok. There are no issue there.


I'm sure I can also play the game with 600+fps on the NASA supercomputer, but I wouldn't take that as the base for optimization.
 
What bothers me in all these discussions is that some people take the worst screenshots of Odyssey they can find and compare it to the best Horizons screenshots they can find.

Currently I don't wear my fanboy trousers so I am not going to claim that there aren't issues. But I think it's just fair when we also look at the planets which do look awesome.
Boring ice planets bother me less if there are some diamonds in the rough. It actually gives some extra purpose to exploration, finding those rare lovely planets! That's why I left that thread on a positive note, because there was ample proof provided that there are some really nice planets in Odyssey.

But the pictures in this thread (particularly the one I'll include below) that clearly show blatant, obvious, ugly pattern repetition, that really kills it for me. I know we all have different tolerance levels for things, but for me, that's right up there with Elephant Butt Leather and Dancing Disco Shadows. To be clear, I'm talking about the huge macro-level "in your face" canyons and such. I'm more tolerant of small repeating cracks in the ground that you basically have to circle to identify.

BTW, I'm not a fan of repetition in clouds in Horizons, either. Every single planet has a dozen hurricanes going at the same time? I don't like it! Butit's not a game-breaker for me, because I rarely get that close to non-landable planets to observe this, whereas AFAIK the OP is focusing on new landable, explorable planets.


Gq7qNhg.png
 
Back
Top Bottom