New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

We'll, the things I'd like to enjoy are broken, for me, in one way or another.

Planet Exploration? Planet tech is broken, for me.
Galactic Exploration? The UI is, decidedly, less than ideal and route planning is broken / inefficient.
FPS in a CZ? The frame rate is, basically, unplayable.

Those just happen to be the activities ED:O was built for and marketed on, no? It was a long weekend here in the States and I played about an hour of ED:O for the duration of it.

I've done lots of planet exploration and even on my 960 it looks great. Issues with some textures, yes. Poor fps, yes. But broken? (as per the actual definition of it not working at all?) Absolutely not.
 
I honestly dont. But also I do not go out of my way to search for them. As mentioned I dont deny their existence and I really hope FDEV addreses them or minimize them (most likely the latter). But the Stellar Forge is a huge, and probably very complex, undertaking. The new updated one for EDO is imo a huge step up in many ways but I am afraid those kind of shortcomings, bugs or glitches are something that will stay with us probably for the long term, the more complex or updated the stellar forge becomes, also the more issues we will probably see.

I didn't go out of my way either, i wasn't even looking for them, i was doing tons of missions, collecting stuff from bases and did many other things.
Just normal gameplay behaviour. Didn't even spent 1 minute to "search" for them.
Theese patterns are simply literally everywhere, there is zero need to search for them at all.

The new updated planetary tech for EDO is imo a huge step backwards compared to Horizon and it will take years to get on par with Horizon.
Including other issues like the UI and performance and quite a lot of minor and major bugs.
All this was fine before with Horizon.

When did we gamers actually get that far to accept a alpha version as full release?
This is just really sad.
 
Good to know, then we can ask 60$ for the next half baked expansion.
I have never expected anything else from FD.
If someone is surprised by the way Odyssey launched,
probably hasn't done his homework.

If you want to play a polished and finished game, don't preorder from a company,
that always need months to make their new releases/updates/expansions work more or less as indented,
and even then it's arguable if that's what their customers wanted.

I do NOT defend FD, what they do is wrong on many levels.

I am just a bit amused by all this drama,
because everything about this release is the usual business for FD and customers who remember.
 
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I've now looked at 20 Rocky/HMC planets (10 in the bubble, 10 at 13,000 Ly, non-atmospheric) and ALL have very obvious repeating terrain tiles, at various scales from orbit to ground level. So it's a 100% hit rate so far over a sample size that's becoming statistically significant.

And having done all of that, I'm not letting it go to waste. FDev, please note, here's a few more examples. Each of the following is in a single system (my home system in fact) but each is from a different planet.

Screenshot_0123.jpg


Screenshot_0130b.jpg


Screenshot_0115.jpg


Screenshot_0001z.jpg


Screenshot_0127.jpg



And finally this last one was way outside the bubble but too interesting not to show. I haven't highlighted anything because it's difficult to find a distinct terrain formation that's not repeated.

I present to you, the FDev Count-The-Repeaters mini game!

Screenshot_0002z.jpg


Edit:
ps. I also like this last one because it shows that at a cursory glance there appears to be no issue. It even looks good! I assume this is why many people are fine with Odyssey (and fair enough). But spend more than a few seconds/minutes and you'll probably find a dozen repeating formations or more.
 
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I've now looked at 20 Rocky/HMC planets without atmosphere (10 in the bubble, 10 at 13,000 Ly) and ALL have very obvious repeating terrain tiles, at various scales from orbit to ground level. So it's a 100% hit rate so far over a sample size that's becoming statistically significant.

And having done all of that, I'm not letting it go to waste. FDev, please note, here's a few more examples. Each of the following is in a single system (my home system in fact) but each is from a different planet.

View attachment 234813

View attachment 234816

View attachment 234817

View attachment 234818

View attachment 234819


And finally this last one was way outside the bubble but too interesting not to show. I haven't highlighted anything because it's difficult to find a distinct terrain formation that's not repeated.

I present to you, the FDev Count-The-Repeaters mini game!

View attachment 234820

Thanks, all of this i see in pretty much every system again and again.
And i hope people realize the most obvious one too, huge impact crater cough.
 
The new updated planetary tech for EDO is imo a huge step backwards compared to Horizon and it will take years to get on par with Horizon.
Including other issues like the UI and performance and quite a lot of minor and major bugs.
All this was fine in before in Horizon.

When did we gamers actually get that far to accept a alpha version as full release?
This is just really sad.

I cant agree, the planets looks great and hopefully better when they sort the issues out with it. People (already) have this rose tinted view of Horizons that all the planets looked great and they all had amazing mountains etc, when they didnt. There were loads of utterly boring planets out there with crappy little rocks on them that sent your srv flying. There were long standing issues with it not loading in textures (the dreaded black squares) and speckled repeating textures from altitude. That's not to say it couldnt look stunning and Odyssey doesn't need work, but as with Horizons it will take time to sort it out.
 
I've done lots of planet exploration and even on my 960 it looks great. Issues with some textures, yes. Poor fps, yes. But broken? (as per the actual definition of it not working at all?) Absolutely not.
:rolleyes:

bro·ken | \ ˈbrō-kən \

Definition of broken

1: violently separated into parts : SHATTERED
broken windows
2: damaged or altered by or as if by breaking (see BREAK entry 1): such as
a: having undergone or been subjected to fracture
a broken leg
b: not working properly
a broken camera
 
I'm clearly not paying enough attention as ive not seen one repeated pattern yet even though they obviously exist :) Maybe it's like those magic poster things, once you see it, you cant unsee it?
That's a honest warning: If you don't see them yet, leave as long as you still can.

Yes once it has been seen, it can not be unseen :oops:
 
:rolleyes:

bro·ken | \ ˈbrō-kən \

Definition of broken

1: violently separated into parts : SHATTERED
broken windows
2: damaged or altered by or as if by breaking (see BREAK entry 1): such as
a: having undergone or been subjected to fracture
a broken leg
b: not working properly
a broken camera

Fair point, but people use the word as if it is unplayable because it's not working period, not because parts of it aren't working properly.
 
it is frustrating people that are having real issues with the very real problems occurring, that so many people are being blatantly ignorant of the struggles
No doubt others are having 'real issues' in playing this game expansion - I acknowledge that without any hesitation.

It isn't going to prevent me from enjoying my recreation - there is nothing I can do to change their situation, is there?
 
:rolleyes:

bro·ken | \ ˈbrō-kən \

Definition of broken

1: violently separated into parts : SHATTERED
broken windows
2: damaged or altered by or as if by breaking (see BREAK entry 1): such as
a: having undergone or been subjected to fracture
a broken leg
b: not working properly
a broken camera
There is a "thing" about "properly" though:
It's defined as correctly or satisfactorily.

And I suppose FD's definition of "working correctly" in this case is something else then most of us expect...
 
That's a honest warning: If you don't see them yet, leave as long as you still can.

Yes once it has been seen, it can not be unseen :oops:

I'd hope that for whatever reason:

a) there's many more of them, that currently arent being used for whatever reason.
b) they are used more sparingly on planets so it's not obvious they are being used.

As others have said the human eye can be good as spotting these.

It would be disappointing if we end up seeing these forever and a day (well, other people not me!) ;)
 
I'm clearly not paying enough attention as ive not seen one repeated pattern yet even though they obviously exist :) Maybe it's like those magic poster things, once you see it, you cant unsee it?
Are there no videos from graphic designers where they are rotating and moving planetary patterns to prove according to scientific methodology they are indeed identical yet?
I am asking seriously, if there are not, community became as lazy and sloppy as FD ;)
 
I'd hope that for whatever reason:

a) there's many more of them, that currently arent being used for whatever reason.
b) they are used more sparingly on planets so it's not obvious they are being used.

As others have said the human eye can be good as spotting these.

It would be disappointing if we end up seeing these forever and a day (well, other people not me!) ;)
I think it's a bug or just missing ones and they will increase the assets in the next weeks.
 
I cant agree, the planets looks great and hopefully better when they sort the issues out with it. People (already) have this rose tinted view of Horizons that all the planets looked great and they all had amazing mountains etc, when they didnt. There were loads of utterly boring planets out there with crappy little rocks on them that sent your srv flying. There were long standing issues with it not loading in textures (the dreaded black squares) and speckled repeating textures from altitude. That's not to say it couldnt look stunning and Odyssey doesn't need work, but as with Horizons it will take time to sort it out.

True, not all planets and moons looked great in Horizon.
Also, not all planets and moons in EDO just look bad, i have never said that, there are indeed some pretty ones.
But if i compare everything between Horizon and EDO, for now atleast, Horizon clearly is the winner.

Now, can they improve it overtime? I guess so, yes.
But what saddens me is that atleast the next 12-24 month of development time is wasted on just fixing and improving a lot of things that were working fine before, for the most part, with Horizon.
And again, i can only repeat it, it is even more sad that we gamers now accept alpha full releases because devs may or may not fix it in a year or two...
 
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I have no problem in which in the generation of planets that are when? 400 million?
there are textures in patterns.
obviously we are going to find repetitions, the problem is the confirmation bias of people who are already angry and will not get out of there because they already see patterns everywhere like someone looking at a burned pixel on a screen. I will never stop seeing him.
 
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