New Player Experience - Getting Started Emails - Minor Fixes, Passengers as Career

Hey folks, I've been playing for about a week now, just checked my emails and saw the new player getting started emails. Fortunately, I'd gotten an introduction from some folks on another forum, got most of it sorted out.

I would like to point out the following:

The tabs in the emails are being inferred as clickable. Under my browser (Fire Fox, lastest) they are not. I figured out that because I was using Gmail, it was clipping the message. I'd recommend either fully enabling the tab option, or removing the tabs and adding obvious navigation that makes it evident that its a scroll-down message. Or just make it detect browser and address.

In the "CMDR ORANGESPARK Upgrading your Ship" email, it mentions the Coriolis tool as a means for testing and tweaking values; it does not provide it as a link, meaning that while I would immediately go on google and find it, other new players, maybe not so much. I'd suggest perhaps including that as a link.

Under the "Your Next Ship"

I feel that it might be valuable to mention the Cobra Mk. III as a viable long term goal. This is something that community members specifically recommended to me, repeatedly.

Under the Careers sections, there are ones for Trading 101 and Exploring. I'd like to suggest that you add Passengers to this.

Here's why (With some STORYTIMES)

In my experience as a new player, I had difficulty getting good rewards and direction on exploration.
Trading did not seem to generate much consistent profit, and the "Exported to" "Imported From" did generate some confusion. The inability to see general commodity types descriptions at a glance from a galaxy or system map (Not Trading Data, rather whether a system had a high tech or industrial base) was something that hampered me. (A suggestion here might be under the "Imported/Exported" information, adding a two letter prefix in parantheses next to each destination, even though I'm sure that each system can have multiple types, the reason a base is importing that commodity from a location is not being made apparent.)


I purchased an adder using my initial earnings from courier missions, and I really like it (Still have it - actually maxed it out). I bought some basic mining equipment, including experimenting with limpets. Prospector limpet was kind of useless at that tier. Collector was useful, but the usage of space hampered their utility. I did a few mining contracts. Earned about 400k. Did it a bit more, got about 50k. Wasn't quite working out for me 4 hours later. I was getting a bit frustrated. I'd moved to Turir by this time at someone's prompting. This base had passenger cabins. So, I had looked at the passenger lounge earlier, but assumed I needed a Dolphin or Orca. But now I put two and two together. Bought myself a clutch of passenger cabins. Obviously I couldn't move that many people. But I could move enough.

I earned enough in about my first 8 hours to afford a dolphin. Most of that 8 hours was spent fooling around with mining, testing other systems, and migrating from Eranin to Turir. I now make comfortably about 1-1.5million an hour through route planning and taking on additional passengers to minimal stop-over locations that are en route to my main targets (Sightseers, etc.). I would not have understood much about the passenger system at all. There was almost zero explanation about it.

Therefore, I'd like to suggest adding Passengers as a career section to the starter emails.
 
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