New Player Retention

+Repped. Good that you have fun.

I agree with some points, with others I disagree, especially the engineer unlocks.
I think it's a good thing the game makes you do stuff you wouldn't do on your own, like mining or rare trading or exploring.

Materials are propably only bad in the beginning, if you know what you do you find materials everywhere around you
(granted, not necessarily raw mats...)

What you like about the Engineers, is the reason I barely play. Tougher AI ships make Engineers mandatory...but the grind is tedious and boring.

I think basic Engineering should be done with credits, but materials should be an option for adding Experimental effects. This would allow everyone to use base engineering without enormous grind.
 
The Grind. Admittedly this has gotten a lot better as the game updates, but it could be improved. Increasing materials gained from 3 to 5 would be a good start. Making the ratio on trading up with the material trader a bit more generous would help. Being able to find mineral deposits and place extractors on planets would add increasing game play and depth while reducing the material grind too. Just a thought. Making super cruise a bit faster, more responsive and a better "Slow Down" mechanic where it doesn't actually tell you too late would go a long way in making the game less slow and tedious. I realize the game is a simulator and doesn't need to be an arcade game, but some small adjustments would go a long way for quality of life. Also, consider reducing a few of the engineering requirements. 500 tones of ore and 5000 light year come to mind.
I know a few players that purchased Elite and ditched it because of this!

Waiting for something to happen shouldn't really be the case. Why should the player sit there for 90 minutes watching the screen, pretending playing a game where in reality, the player is watching a movie?
That isn't gameplay. I understand simulating the vastness of space, but there should be a roof to it. SC for 5 - 10 minutes just to get to a station is not gameplay. That's a waiting simulator.
Why can't we jump to a planet instead of the star, if we have been there before?

That's what I find the most annoying from my end.
Once the training missions are done, the player is dumped into the deep end - sink or swim. Then it's basically up to: text wall, do something, text wall, collect rewards. There is no campaign as such. The Thargoids are optional and they don't really pose any threat to the player unless the player chooses to engage with them.
 
I have attempted to get a few folks I know into the game. They tried it. One even put in 100 hours. Heres what they had to say "Its so boring, I wont play it without booze. When I'm sober, I'd rather clean the kitchen or fix something." "I dont know what to do in that game. It's cool in VR but I'm not interested in playing" "I hate mining the least. The game is too janky"
 
I know a few players that purchased Elite and ditched it because of this!

Waiting for something to happen shouldn't really be the case. Why should the player sit there for 90 minutes watching the screen, pretending playing a game where in reality, the player is watching a movie?
That isn't gameplay. I understand simulating the vastness of space, but there should be a roof to it. SC for 5 - 10 minutes just to get to a station is not gameplay. That's a waiting simulator.
Why can't we jump to a planet instead of the star, if we have been there before?

That's what I find the most annoying from my end.
Once the training missions are done, the player is dumped into the deep end - sink or swim. Then it's basically up to: text wall, do something, text wall, collect rewards. There is no campaign as such. The Thargoids are optional and they don't really pose any threat to the player unless the player chooses to engage with them.

Travel time is a huge barrier to play. Who wants to spend 50% of their gaming time waiting to interact or alt+tabbing for info?
 
I have attempted to get a few folks I know into the game. They tried it. One even put in 100 hours. Heres what they had to say "Its so boring, I wont play it without booze. When I'm sober, I'd rather clean the kitchen or fix something." "I dont know what to do in that game. It's cool in VR but I'm not interested in playing" "I hate mining the least. The game is too janky"

This is what happens when most staff focuses most of their time on other games, rushing back to Elite to complete bolt on mechanics in time for deadlines.
 
People were saying the exact same things since 2016 when i started at least.

The conclusion i came to back then was frontier aren't literally trying. The design back then was assumed to be for a pure sandbox game with a 10 year lifespan. Im not sure how public expectations (especially for new players) have changed since then but i don't see much intent from frontier to make it any different here in 2019.. Apart from some beta datamined leaks that is...

Since then, ive even come to accept the mission board is actually a thing (and in an interesting positive/negative state at present).

As a niche sandbox game it still holds up... just as it did back then. Is it any different now?
 
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Guest193293

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I will leave this here;

[video=youtube_share;KbaLJTGHkj8]https://youtu.be/KbaLJTGHkj8[/video]

With this;

dCK7uiZ.jpg
 
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What you like about the Engineers, is the reason I barely play. Tougher AI ships make Engineers mandatory...but the grind is tedious and boring.

I think basic Engineering should be done with credits, but materials should be an option for adding Experimental effects. This would allow everyone to use base engineering without enormous grind.

Nah, people would just complain about the 'credit grind'.
 
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