New players opinion on E:D

What does annoy me is AimShot's use of emotive and belittling language in his introduction. I don't see any fanboyism, or little kid crying type response in the rest of the thread, so why is it necessary?

Well, it doesn't reflect my opinion of the game. And thankfully that's the only one I care about!


elite is a one time purchase, giving you a whole universe, and David Braben and his team have a moral, they won't try to empty your account to realize there game, they won't charge you for 200 bucks only to buy a single ship, the sound is lights years better, i can say that it feels like paradise in my ears, the piloting and physics are so true that it gives us a foretaste of all the good stuff that future humans will have, of course it's not perfect, there is a lot of balancing and features to add, but ED is taking the right way, the safe way, the methodical and beautiful way to creation, they keep it as simple, smooth and fair as possible

ED is already fantastic and if Braben/Devs both keep there passion and moral, it's gonna be the best game ever, it's already the best game i have ever played

Yeah honestly, If you've got an opinion of your own please fire away.. otherwise, please feel free to keep it to yourself. Pointless post is pointless... :)

"This is just the start" David Braben 22/12/14

Whats your opinion? Did You ASK the "xbox42" to use his/her post? Isn't there any lawsuit in here to charge this? :D

This Forum Starts to get haywire.

Why is everyone trying to compare ELITE? It is not comparable? It will never be. Not even with a game that has yet to be developed. Before you asked, I pledged for StarCitizen.

Elite set the standards 30years ago for "spacesims", as far as you can refer to that Term. Often copied, Never reached. And will never be touched.

I backed both games and from what I seen till now I am happy ED went the direction it did (and I hope despite the forum moaning keep going THAT direction).

BTW can we keep theStar Control fanboing out of this forum? It's just plain silly,especially considering that game doesn't exist

yep like you said dont see any of the fanboyism in this topic...

i find it bad to to say it like he said but all those quote have nothing to do here too, but they come every time you make a topic on the flaws ED have and people come to say that you dont play it well/ dont understand it/the game is perfect/whatever they can think to defend this game (hey guys it's not your beefsteak dont need to be so on the verge to defend it)

other than that, yeah elite have big flaws, just wait and hope that they fix them faster than 30 year ;).
 
......of charging players for development? $75 is a hefty price for a shallow and incomplete game and I understand any 'improvements' will be DLC. If I paid $25 for this game, I wouldn't complain. The points raised in the original post are correct and I concur with them. Don't get me wrong, I've already invested many hours in this game however I get bored very quickly. When I try and attach 'value' to the amount I paid for this game, I end up feeling like I paid too much for something that was over promised and under delivered.

I think it's only the big expansions, planetary landings and FPS mode, that will be released as paid DLC.
 
{shrug} I guess we have different understandings of what fanboyism means :). The game isn't without flaws, no argument there, but I'm enjoying it.

EDIT: Sorry, that was in reply to Tunis' post.
 
{shrug} I guess we have different understandings of what fanboyism means :). The game isn't without flaws, no argument there, but I'm enjoying it.


well you can confirm that 1 phrase reply saying the game is perfect is a little of fanboyism that just come here to defend the game?

all the quote i did where almost that, just some people know how to make it look like normal post.

saying you dont even post your opinion when op clearly state that he think the same and so he will just copy that...

or just saying i dont care what you think...
 
This thread makes me wish to read Douglas Adams again :
"In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move."

Fits very well to ED

:)
 
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I backed Star Citizen also.

I can safely say that SC will also be heavily instanced due to the CryEngine being used. Their space flight is horrible to control and their gimbal weapons will only work if you own the Rift or Track IR. otherwise you will need a 3rd hand to control the mouse and shoot the gimbal weapons if using a HOTAS set up.

SC will only have 50 star systems on release but rather than be a sandbox like Elite it will be a themepark affair with story content and flash points. Star Citizen will also have a super cruise mode but it will not be a free flight type thing like we have in Elite. Rather you will point the ship towards the destination and then it is locked to that destination and will travel in a straight line (from what I understand from watching the dev videos.) So basically players will travel from point A to B without being able to change course. Or instance to instance.

I have a feeling there are going to be a lot of people that are going to be upset at SC and CIG when the game is released and looking at how far behind they are this will be late 2016.
 

iujona

Banned
First of all, this is not my post, i just saw it on the Star Citizen forum. But it does reflect the way i think about E:D (unfortunately).
PS: for the annoying ED fanboys: I almost own a Python in ED and have spent more time playing ED than i have spent time being on SC forums or even playing Arena commander. So please, start up your brains and don't call me a SC fanboy. And even after all those hours, my opinion still remains the same. I want both games to be awesome but if you bunch of little kids cry everytime someone critisizes the game you play, you seriously need to grow up. And yes, some things that the guy i quote wrote are incorrect. But remember, it is an opinion of a new player. And most of the time, unlike most of you, most people dont spend 10 hours a day to learn everything there is to learn on a game.


https://forums.robertsspaceindustries.com/discussion/comment/4184389/#Comment_4184389

-Queequeg | HermanM said: "What's happening to new players in E:D?"

-Xbob42 | Xbob42 replied: "As a newish player to Elite (I got it on launch day, never played any previous Elite titles.) the game is opaque. You start off in a station, there's a pre-flight check where you can see what each button press does... then you're off. No one talks to you, nothing gives you any idea of what you should do, or if we're going for the "freedom" route, it doesn't even begin to tell you what you CAN do, you just kind of fumble around with it or watch some tutorial videos.
Personally, I think it's like that to disguise how thin the universe is in that game. Nothing about the game is complicated, I taught myself just about everything in a few hours, and was having fun, then I hit a wall where I was just repeating the same thing over and over. The game has 400 billion star systems, but none of them matter. You get a/some sun(s) (or very rarely a black hole) and a selection of planets. Some planets will have a station. Some planets will have "resource extraction sites," which is a fancy way of saying "a ring where you can mine asteroids" and... that's it, really. You can't land on planets, you can't get out of your ship, you have no home base, the mission selection is miniscule and repetitive, trading is boring and super safe, the NPCs are awful pilots so even someone like me who hasn't used a hotas in 15+ years (I bought one just for Elite) can completely destroy Elite high-tier enemy ships... in the starter ship.

So the game only has dogfighting going for it, but that's no fun because all of the enemies you'll fight are brain dead. The online is busted so you can either play online and maybe occasionally see a few strangers (granted you stay in the first few starting systems, thus killing the 400 billion star systems selling point) or you can play with your friend(s)... in a private match. You can't group up in open play, so playing with your friends is almost impossible outside of private matches, so PvP is totally meaningless, which is fine because even if it worked anyone doing dogfighting is going to be loaded to the roof with shield cells, which basically have no cooldown and refill your shields instantly, meaning anyone killing anyone else is almost impossible unless someone's not using shield cells. Even if you get someone low, you can always just warp away.

Basically, the entire game feels like a fairly early alpha with a dead universe. All of the "political" stuff is essentially a Twitter feed when you're in stations and a bunch of stats that go up or down very slightly when you complete missions. Nothing in-game actually ever seems to change at all.
There's no trading between players, at best you can jettison some cargo for someone else to scoop up, but there's no real trading, no buying stuff from each other (can't exchange credits) and you can't steal ships or anything even vaguely interesting.

To compound all of these issues, the game is super heavily instanced. If you try to Supercruise (FTL, non-warp travel) instead of Hyperdrive (basically a warp/teleport) to a different system or (normal flight to) even stations... you'll wind up in empty space. You are forced to use Hyperdrive or Supercruise to act as a loading screen, which makes the universe feel even more segmented and fake. Don't even get me started on Supercruise, the way it randomly speeds up or slows down as you travel in a straight line, a planet in a system 500,000+ light seconds away that you have to Supercruise to, taking 15+ minutes of staring at blackness as literally nothing happens, and unlike a trucking sim (Which is what some reviewers compare Elite to) there's nothing to see, you don't have to stay on the road, you are required to literally do nothing, so usually you just walk away or alt-tab. Thrilling.

In short, it's an enormous game, but it's as empty as deep space.

I was actually so devastated by how shallow it was (I LOVE a good space sim, and Elite has quite a legendary history as I understand it) that I finally backed Star Citizen. My friend told me about Elite and was super excited, so that's why I bought it. Then I saw Star Citizen, saw the ambition, saw the talent, saw the dedication, and I knew I had to support it. I've been aware of Star Citizen and its increasing pledge amounts for QUITE some time, but I'd never backed anything before on any service... Until now! And I'm so happy I did. The Arena Commander Module alone is so exciting for me. The dogfighting is super tight and fun, and there's no slow turning wars (at least in my Mustang Beta!) like there are in Elite. You basically are forced to turn off flight assist (decoupled in this game) for every single pass in that game, ugh. The environments are staggeringly beautiful, and my hangar already feels like a home for my character, which is so important for me in a game like this.
Basically I was so crushed by how much I disliked what's currently in Elite that it finally got me to break my no-pledge streak, and I'm super happy. I'm also excited for the future of Elite, because it's gonna have some seriously cool features... but not for a while. In any case, I'm glad both games exist."

I was wondering, how many of you think alike?[/QUOT


The game mechanics are flawed. Its one huge time sink.....
 
I am a fan of both games equally. I agree with everything said in that post. Especially the parts about pvp and trading.

This is in no way Elite: "Dangerous", it is quite Elite: "Trade". Nothing Dangerous about the game. As that is all that happens right now... a ton of people trading or doing PvE stuff. Sitting in Solo games or just not caring and trading in Open play as there is no risk.

The instancing is pushing players away from eachother and the Solo play is just ruinous in regards to player to player interactions. (no not just pvp)

As he said... its an empty galaxy with meaningless systems and planets. It feels...... like paper... weak thin and dry.

I hope there is change so I have something to play until SC comes out. It would be nice to not say that, but I am patiently waiting SC after experiencing this mercantile game.
 
Trinity backer here with SC, ED and LT. And until now I can and will not claim that one of these games is better than another. Diversity is the most important point for me. I can enjoy hours by flying around in nebula and scanning Earth-like planets. Also engaging in some dogfights in arena commander or playing the Limit Theory Prototype 1.1 over and over again knowing that also this game evolved tremendously during the last year.

Don't blame me but Limit Theory is my ED offline mode.
 
I don't think people are defending supercruise as such rather that there should be sense that space is big... so big our minds can't comprehend it.

So putting in an in system jump feature is one more step in taking away that feeling of the vastness of space. It'd be like having portals to every major town and dungeon in a traditional MMO where players never get to appreciate the game that's in between.

It is not about vastness of space it is about player agency. Imagine a Truck Sim where you don't need to steer, or a Train sim where you can go full speed all the time or a flight sim with an always-on autopilot. That's how I see Supercruise.
 
I backed Star Citizen also and cant wait to play it but thankfully i still have Fun in ED so why another discussion??

Most of us are so old that we have a Life with Wife and Kids like me so i have only 1-2 H to play at most per day and at the Moment i dont find really that much Bugs to complain about

ah and
killing anyone else is almost impossible unless someone's not using shield cells
if your good in Dogfighting vers a other Player you can takout his shilds real fast and then? I´v seen it and laught about the other Player who startet the Fight and ran with his Viper when he had only 8% Hull left.
 
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I get very excited about SC in the same way I do about all ambitious space games, my gut feeling though still tells me vapourware (though obviously not completely vapour here), I can't think of a single example of their current funding model / approach to features that has successfully delivered, and thats what I've been waiting for, a space simulation like elite or SC that exceeds my expectations not doesn't deliver, I mean i don't think i'm being unrealistic here either X3 exceeded my expectations In everything other than the combat was probably a bit shallow compared to a real space sim, but other than that I truly felt I could do anything. a multiplayer version of that would tick my boxes for sure!

Either way when SC is finally released I'll be eagerly awaiting to see how good it is, and I do wonder how much ED will have added by then, alot? nothing? Will i have to pay for it? etc
 
'you slow down and speed up based on local gravitation. The further you are from massive bodies the faster you go. That's why you slow down and speed up.'

Not the problem..there are at least two counterintuitive issues here. First the speed increases, I have always assumed, were exponential, not linear. It felt right when I was playing. Second, for new users, the game feels like it locks the speed controls EVERY time the game tells you to 'SLOW DOWN'. Try it. On approach, watch for the 'slow down' warning....then try to do it. However, these two issues, are creating confusion for the new players.

To fix the exponential issue, the user interface needs something to show that velocity increases in this manner. If the velocity isn't increasing exponentially then I have no personal idea what the velocity system is doing. i've played for over 400 hours and if I'm wrong, guess what...I'm not the only one. I am aware that we can slow down around gravity wells near planets, but I haven't seen where a gravity well can speed you up (another counterintuitive thing if I was thinking this was scientific...gravity does not only remove velocity), and I also understand that gravity sets some speed limits within systems. Ultimately, velocity and how to control it is quite confusing.

The other thing that would help would be to either move the appearance of the 'Slow Down' warning to an earlier point that would allow new users to feel they have a fair chance to do so, or remove it entirely, and let them learn how to manipulate their speed without it.

Im a new player, i think the way they have handled travel in this game is amazing, i found it very intuitive, easy to get to grips with and it feels great. As for making the 'slow down' message appear earlier.. I'd have to disagree, it isnt the computers place to prejudge our next actions, we are the pilots. For me, learning to read the information on my hud and 'not' fly into things with a boom, slide and spin, was a day 1 thing, oh, and the time i crashed on day 3, and also yesterday.
 
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