"Police cop" lmao. It's either police, or cop. Not both.
Anyway, interesting proposal for new gameplay mechanics.
I know, it's a Simpsons episode reference, even the badge comes from it.
"Police cop" lmao. It's either police, or cop. Not both.
Anyway, interesting proposal for new gameplay mechanics.
I can see Bounty Hunters scanning with KWS, and this new one, then just recovering the bounty.
What happens when the inevitable happens, and there is some friendly fire, causing a death? Does the player cop get a doubled fine, and a doubled "stay away" time? Could he then pop into a Sidey and get blown up to reduce it?
I know, it's a Simpsons episode reference, even the badge comes from it.![]()
I'd actually like to see salvage licences added.
Very true. I tried a salvage signal source and found it to be full of occupied escape pods. But they were all illegal, so I rammed them all... Apparently they should have used the "abandon" feature on their escape pods, rather than just "jettison". Oh well, whoever it was in the pods... their loss.
Only if I get to pepper spray innocent bystanders.
And by innocent I mean slavers.
And by slavers I mean Imperials.
As a member of the Alliance, with some of your governments practicing unregulated slavery, does that mean you'll be pepper-spraying yourself as well?
Yes. Since I have personally dethroned such governments when Alliance affiliated alternatives exist. It could be called a form of pepper spraying them.
But only Dictatorships, not Anarchies, because I find that Anarchies are badly represented within the game and advocating for the change of that first before I mess with them.
This is off topic, but what is wrong with the representation of anarchy?
As I suggested earlier, player cops should have to keep their nose clean. Getting a bounty above a certain threshold (high enough to exclude those 'nuisance' bounties from accidental friendly fire, low enough not to exclude anything actually harmful) should result in immediate dismissal, and you can only re-apply once you have a clean record.What happens when the inevitable happens, and there is some friendly fire, causing a death? Does the player cop get a doubled fine, and a doubled "stay away" time? Could he then pop into a Sidey and get blown up to reduce it?