Game Concept - Pilots Federation Private Contracts Board
PLEASE FORGIVE THE CRUDE IMAGES I DID IN MS PAINT IN 5 MINUTES
Below is my concept for a multiplayer PvE/PvP style board with the ability to compete against other commanders and wings to earn materials and credits. Commanders have the option
to communicate and work together in a Wing or challenge others on the mission.
Join as Solo
Join as Wing (rewards are replicated for all commanders who contribute)
1. A maximum of 8 commanders may undertake any given contract (probably safe limit for instancing etc). This mode can only be played in Open not Solo or Private group adding an element of risk which will keep the PvP community happy. The "other" space game has contracts that appear in game that bring players into contact I think a large majority of Elite players would use or like this, the PvE elements in game would still remain, obviously.
2. Contracts could start on a timed basis at hub stations around the galaxy which are available once a commander has achieved Elite in a career discipline. That way commanders should have the required ships and equipment to compete with others. Obviously engineering is still a factor but with the rework coming things might be more balanced. Probably a good place to introduce an actual weapons disabled field or something but logistics of that can be worked out later as this will attract a lot of players.
3. Contracts refresh periodically and allow commanders to compete to earn credits and materials by attempting to finish contracts either solo or in a Wing. Basically refreshes every so often like the standard mission board. A lot of player and PvP interactions in Elite are self driven the game other than community goals and events doesn't tend to give players and option to encounter eachother.
4. Delivery of objectives is required within a 30-minute period for example (can be adjusted obviously after testing). Any deliverables achieved before timer expires will count toward end total anything after is null void but players can still trade in those items for small rewards as a late delivery. (Commanders who disconnect from the game will be booted from the session if this makes instancing and stability easier). Losing 30 minutes of work doesn't seem like a terrible event to me! I would suggest the mission items used in this mode are new items to stop players cheesing with market bought items.
5. All local law and jurisdiction rules apply so a commander who is WANTED may want to consider if the mission is viable in a certain system as they could be more desirable to other players to pew pew. Some commanders may just ignore eachother or communicate rather than get a criminal record. Missions in anarchy systems will obviously have increased risk of PvP or skirmish between commanders as there are no rules or law.
These missions will be similar to the ones that already exist but have better rewards as they have increased risk that way there isn't too much new scripting involved for the dev team. These missions do not contribute to any background simulation stats as these missions are private contracts that are not part of the systems governing faction actions or agendas.
Contract Types & Missions below:
Salvage - Commanders must compete to salvage lost items from local star systems either lost in space by a freighter or scattered on a planets surfaces by a crashed ship.
"Commanders, Freighter XK99-AO recently suffered a cargo hold malfunction the owner is willing to pay for return of rare items that belonged to their family for generations"
"Commanders, Freighter XK99-AO was recently attacked and shed its value cargo load across an area whilst evading their attackers"
Mission: Salvage 8 units of rare artwork. Note: Artwork may be scattered across space or a planetary surface. Please ensure you have the correct ship outfitting to complete this mission. You will have 30 minutes to travel to the destinations in your Navigation panel in system *********** and find the lost goods.
You will receive the following awards for you and your wing completing this mission type:
1 Unit salvaged - Credits
2 Units salvaged - Credits
3 Units salvaged - Credits plus tier 1 material
4 Units salvaged - Credits plus tier 2 material
5 Units salvaged - Credits plus tier 3 material
6 Units salvaged - Credits plus tier 4 material
7 Units salvaged - Credits plus tier 5 material
8 Units salvaged – Credits + Grade 1 to 5 materials
Seek & Destroy - Commanders must compete to destroy targets in a local star systems either in space or on a planets surface.
"Commanders, A local pirate organisation has recently deployed illegal measures to make life difficult for local trade ships and miners in system ***********. A local market corporation group will pay greatly for your assistance in making the area safe again”
Mission: Destory 8 Defence Towers / Pirate ships that threaten the safety of trade & mining operations. Please ensure you have the correct ship outfitting to complete this mission. You will have 30 minutes to travel to the destinations in your Navigation panel in system *********** and destory the designated targets.
You will receive the following awards for you and your wing completing this mission type:
1 Target Destroyed - Credits
2 Targets Destroyed - Credits
3 Targets Destroyed - Credits plus tier 1 material
4 Targets Destroyed - Credits plus tier 2 material
5 Targets Destroyed - Credits plus tier 3 material
6 Targets Destroyed - Credits plus tier 4 material
7 Targets Destroyed - Credits plus tier 5 material
8 Targets Destroyed – Credits + Grade 1 to 5 materials
Scan & Data - Commanders must compete to scan objectives in a local star systems either in space or on planet surfaces.
"Commanders, A local scientist requires urgent data and information to confirm details for a government funded tech & research project unfortunantly the last contractor tasked took the money and ran."
Mission: Scan & Log data against 8 scientific locations to aid a government funded research project. Please ensure you have the correct ship outfitting to complete this mission. You will have 30 minutes to travel to the destinations in your Navigation panel in system *********** and observe the targets then collect the data and return it.
Delivery - Commanders must compete to drop off commodities within a time frame either to a space station or ground installation.
"Commanders, A local trillionaire has a request that they require expensive items dropped off to friends and family immediately. The trillionaire has excess available therefore they will pay the first commanders who make the delivery in the time frame"
Mission: Deliver 8 highly sought after and expensive commodties items to local star systems. Please ensure you have the correct ship outfitting to complete this mission. You will have 30 minutes to travel to the destinations in your Navigation panel in system *********** and drop off the items to the contacts listed.
1 Commodity Delivered - Credits
2 Commodities Delivered - Credits
3 Commodities Delivered - Credits plus tier 1 material
4 Commodities Delivered - Credits plus tier 2 material
5 Commodities Delivered - Credits plus tier 3 material
6 Commodities Delivered - Credits plus tier 4 material
7 Commodities Delivered - Credits plus tier 5 material
8 Commodities Delivered – Credits + Grade 1 to 5 materials
PLEASE FORGIVE THE CRUDE IMAGES I DID IN MS PAINT IN 5 MINUTES
Below is my concept for a multiplayer PvE/PvP style board with the ability to compete against other commanders and wings to earn materials and credits. Commanders have the option
to communicate and work together in a Wing or challenge others on the mission.
Join as Solo
Join as Wing (rewards are replicated for all commanders who contribute)
1. A maximum of 8 commanders may undertake any given contract (probably safe limit for instancing etc). This mode can only be played in Open not Solo or Private group adding an element of risk which will keep the PvP community happy. The "other" space game has contracts that appear in game that bring players into contact I think a large majority of Elite players would use or like this, the PvE elements in game would still remain, obviously.
2. Contracts could start on a timed basis at hub stations around the galaxy which are available once a commander has achieved Elite in a career discipline. That way commanders should have the required ships and equipment to compete with others. Obviously engineering is still a factor but with the rework coming things might be more balanced. Probably a good place to introduce an actual weapons disabled field or something but logistics of that can be worked out later as this will attract a lot of players.
3. Contracts refresh periodically and allow commanders to compete to earn credits and materials by attempting to finish contracts either solo or in a Wing. Basically refreshes every so often like the standard mission board. A lot of player and PvP interactions in Elite are self driven the game other than community goals and events doesn't tend to give players and option to encounter eachother.
4. Delivery of objectives is required within a 30-minute period for example (can be adjusted obviously after testing). Any deliverables achieved before timer expires will count toward end total anything after is null void but players can still trade in those items for small rewards as a late delivery. (Commanders who disconnect from the game will be booted from the session if this makes instancing and stability easier). Losing 30 minutes of work doesn't seem like a terrible event to me! I would suggest the mission items used in this mode are new items to stop players cheesing with market bought items.
5. All local law and jurisdiction rules apply so a commander who is WANTED may want to consider if the mission is viable in a certain system as they could be more desirable to other players to pew pew. Some commanders may just ignore eachother or communicate rather than get a criminal record. Missions in anarchy systems will obviously have increased risk of PvP or skirmish between commanders as there are no rules or law.
These missions will be similar to the ones that already exist but have better rewards as they have increased risk that way there isn't too much new scripting involved for the dev team. These missions do not contribute to any background simulation stats as these missions are private contracts that are not part of the systems governing faction actions or agendas.
Contract Types & Missions below:
Salvage - Commanders must compete to salvage lost items from local star systems either lost in space by a freighter or scattered on a planets surfaces by a crashed ship.
"Commanders, Freighter XK99-AO recently suffered a cargo hold malfunction the owner is willing to pay for return of rare items that belonged to their family for generations"
"Commanders, Freighter XK99-AO was recently attacked and shed its value cargo load across an area whilst evading their attackers"
Mission: Salvage 8 units of rare artwork. Note: Artwork may be scattered across space or a planetary surface. Please ensure you have the correct ship outfitting to complete this mission. You will have 30 minutes to travel to the destinations in your Navigation panel in system *********** and find the lost goods.
You will receive the following awards for you and your wing completing this mission type:
1 Unit salvaged - Credits
2 Units salvaged - Credits
3 Units salvaged - Credits plus tier 1 material
4 Units salvaged - Credits plus tier 2 material
5 Units salvaged - Credits plus tier 3 material
6 Units salvaged - Credits plus tier 4 material
7 Units salvaged - Credits plus tier 5 material
8 Units salvaged – Credits + Grade 1 to 5 materials
Seek & Destroy - Commanders must compete to destroy targets in a local star systems either in space or on a planets surface.
"Commanders, A local pirate organisation has recently deployed illegal measures to make life difficult for local trade ships and miners in system ***********. A local market corporation group will pay greatly for your assistance in making the area safe again”
Mission: Destory 8 Defence Towers / Pirate ships that threaten the safety of trade & mining operations. Please ensure you have the correct ship outfitting to complete this mission. You will have 30 minutes to travel to the destinations in your Navigation panel in system *********** and destory the designated targets.
You will receive the following awards for you and your wing completing this mission type:
1 Target Destroyed - Credits
2 Targets Destroyed - Credits
3 Targets Destroyed - Credits plus tier 1 material
4 Targets Destroyed - Credits plus tier 2 material
5 Targets Destroyed - Credits plus tier 3 material
6 Targets Destroyed - Credits plus tier 4 material
7 Targets Destroyed - Credits plus tier 5 material
8 Targets Destroyed – Credits + Grade 1 to 5 materials
Scan & Data - Commanders must compete to scan objectives in a local star systems either in space or on planet surfaces.
"Commanders, A local scientist requires urgent data and information to confirm details for a government funded tech & research project unfortunantly the last contractor tasked took the money and ran."
Mission: Scan & Log data against 8 scientific locations to aid a government funded research project. Please ensure you have the correct ship outfitting to complete this mission. You will have 30 minutes to travel to the destinations in your Navigation panel in system *********** and observe the targets then collect the data and return it.
Delivery - Commanders must compete to drop off commodities within a time frame either to a space station or ground installation.
"Commanders, A local trillionaire has a request that they require expensive items dropped off to friends and family immediately. The trillionaire has excess available therefore they will pay the first commanders who make the delivery in the time frame"
Mission: Deliver 8 highly sought after and expensive commodties items to local star systems. Please ensure you have the correct ship outfitting to complete this mission. You will have 30 minutes to travel to the destinations in your Navigation panel in system *********** and drop off the items to the contacts listed.
1 Commodity Delivered - Credits
2 Commodities Delivered - Credits
3 Commodities Delivered - Credits plus tier 1 material
4 Commodities Delivered - Credits plus tier 2 material
5 Commodities Delivered - Credits plus tier 3 material
6 Commodities Delivered - Credits plus tier 4 material
7 Commodities Delivered - Credits plus tier 5 material
8 Commodities Delivered – Credits + Grade 1 to 5 materials