New python help.

That's what I get for reading only half the post jesus

Anyway, the a stripped python with D rated everything and A rated FSD has decent range so you could use it do replace your Asp but in all honesty the Asp is just better for long range trading simply because the Python's range goes down to ~15LY when fully loaded

This build has a 5A power plant because better thermal efficiency. Fuel scoop for virtually infinite range and mine launchers because you're gonna get interdicted almost every jump, not even kidding. Mine launchers are actually pretty powerful now by the way, just look at this.

All in all, you're looking at over 80M, unless you visit space chinaman (Li-Yong Rui) for 15% discounts.

The reason I'm upgrading to the python is becuase i can carry atleast double the amount of cargo, the trading I am doing are long range missions ~400lys. Granted it may take longer to jump that far with a bigger ship, I can carry much more cargo and effectivly double the profit per trip. At about 15ly jump range on the python you're citing, i have more than half the jump range of the ASP, but with atleast double the cargo. Based on those numbers, I believe I will be making more per hour with the python.
 
The reason I'm upgrading to the python is becuase i can carry atleast double the amount of cargo, the trading I am doing are long range missions ~400lys. Granted it may take longer to jump that far with a bigger ship, I can carry much more cargo and effectivly double the profit per trip. At about 15ly jump range on the python you're citing, i have more than half the jump range of the ASP, but with atleast double the cargo. Based on those numbers, I believe I will be making more per hour with the python.

You wont make more money with the Python vs asp for long range missions - 400LY like say Sothis / CEOS run.

done a lot of LR runs since coming back for 2.1 and noticed a very consistent trend in missions offered when I dock at sothis/ceos with asp vs Python.

with 100ton cargo asp, I get offered a LOT more percent of time the smaller cargo missions (8, 12, 16 and 24 ton cargo) that still pay ~80-85% of what the much larger cargo missions do (50-100+ ton cargo missions)

net result is I can go out slower, more jumps, return slower, with 200 ton cargo Python - but make less credits per hour, a lot less, because unless I spend a huge amount of time mode switching, the smaller cargo missions are very very low chance to spawn when I visit with bigger ships vs smaller like asp.

So with Python you end getting cargos that are like 50+ tons that only pay a small amount more than a 12 ton cargo with asp that pays almost as much. I'd suggest you try it out and see for yourself - people tend to disbelieve contrary advice until you confirm in person.

only reason I take my Python out to sothis now (which is now not that bad with grade 4 fsd) is to do the purely local missions between sothis and ceos, where having bigger capacity is always better.

without doing too much mode switching, partly because I just prefer to switch once from open to solo, then fly to the mining outpost in sothis which also offers lots of missions, or do local boom data missions while waiting for new missions reload - I usually return in my 100ton asp with about 90+ tons of cargo and net ~32M credits

in Python I will return with 180+ tons of cargo and net ~39M credits.

the above are averages over 19 one-way long range hauls from sothis / CEOS back to bubble I've been plotting since returning to Ed with 2.1. While the net credits is a bit over 20% more with Python - the credits per hour ends up being +15% more with asp - because in my fsd rank 4 asp vs fsd rank 4 Python, I can get to/from a lot quicker.

dont get me wrong, Python with fsd boost is now very viable to do the long hauls - I now have rank 4 with 22LY jumps, but since you were specifically asking about Python with rationale you'd haul more cargo and make more credits, my xp has been asp is better in a cr/hour basis. Python better if you can only stand to do the run once per play session, in which case might as well spend bit more time completing the run but make more gross credits vs credits per hour

*i usually do 2-3 round trips per play session before I get tired of it and go do something else or quit session.
 
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Python isn't good for long distance runs. It's jump distance is too short. But it is fairly good at short range trading since it can go to both outposts and bigger stations. I preferred it over the T9 for a long time. Until I could afford the Anaconda. I used to LOVE my python. It was the king of Combat, and did pretty good at trading too, mining, missions, whatever. But it's sooo bad at combat now that I got rid of it. FDL is amazing in combat now, I hated it before the new Class 4 pulse lasers made an appearance.
 
Hello fellow CMDR's! CMDR Holy Hitman here.

So after a long time stacking those credits, I've finally managed to buy a python! (At 15% discount too :D)

I would like to fit this for combat, but the cost of fitting, and running this ship looks like it's going to get quite expensive! Currently I am doing long range trading runs in my asp, and was wondering if someone could throw a fit together for the same kind of missions (~400lys),
and post the approximate cost to fit the mods you are fitting it with. I will worry about fitting it for combat once I have a couple hundred million credits in the bank.

Any help would be appreciated.

Fly safe CMDR's!

-CMDR Holy Hitman

Forget about Python combatwise, to expensive to fit out. but nice multirole ship.
Dont, take python to fight , unless skilled or wing. You will lose money.
I am python Lover . But I have sense and parked it. When killing - FAS : ugly, bad but effective.
Cheers Cmdr's
 
Forget about Python combatwise, to expensive to fit out. but nice multirole ship.
Dont, take python to fight , unless skilled or wing. You will lose money.
I am python Lover . But I have sense and parked it. When killing - FAS : ugly, bad but effective.
Cheers Cmdr's

No comment re PVP, but in PVE - the stock python seems just fine to me for combat. Even more so when modded and I only have low level mods at moment except FSD as my single highest at grade 4.

With the caveats that:
a) when NPCs were super bugged with magic weapon combos, I died equally frustrated in all ships, not just python

b) with current tweaked NPCs - the hard ones are appropriately labeled Elite, all else I am just fine with in python

-above applies to 1v1 interdictions, multiple ship wing at beacon, USS, etc up to about 3 NPCs, and CZ. Havent done any res yet in 2.1

-but side caveat in CZ I have to fight then run, can't really park there for any duration as get too shot up in any ship - so not just python but even my maxed out anaconda I get pretty beat up so have to fight a bit then go reload/repair. Maybe will be different once higher modded.

Bottom line opinion is there are better combat specific ships, yes. But saying don't take python to fight is an extreme position and frankly wrong. You can fight just fine in a python. You can fight better in pure combat ships yes, but in PVE even with the new NPCs, Python combat seems just fine (e.g. as in you take a risk against the most highly rated and big ship NPCs - elite anaconda for example, but just fine against non elite and smaller than anaconda ships)
 
use 6B SCBs instead of 6A. They're heavier but you get one more cell and therefore more total capacity. Add another heatsink launcher. I'd also ditch that docking computer and replace it with either a hull package or an ADS.

Thank you for the ideas, but I keep it my way:
-The extra charge of a B SCB would cause additional heat damage or need another heat sink. As I use SCB usually, when under potential extended fire, the bigger charge of an A SCB is more than welcome. Personal preference, I guess.
For extend stays, I would use additional SCBs/heat sinks, though taking of boosters hurt a Python.
-The DC is pure convenience. I fly my small ships without, but use it in large ones, to use the docking time for other things.

Best thing about turrets: They require little skill and fancy flying to be used. The skill is needed to bring the Multi Cannon pain onto the target.
 
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