New red-orange dot approaching the bubble at 0.8ly per minute-- Thargoid mothership?

Well, this does start to help narrow down where the others are going, perhaps. If we look for systems on the edge of the bubble which contain Ammonia Worlds, without worrying about whether they're populated or not:

#3 is close to HIP 20567 (uninhabited). It's a bit off the course at 7LY, but last week was particularly erratic for #3 so it could be that - there's nowhere else close enough to the route nearby with an AW.

For #2, HIP 8887 (uninhabited) is just outside the populated bubble, very much on course by bookmarks (<5LY by projection), and has two AWs.

The more distant ones are harder to tell
- #4 could be headed for either Cephei Sector BV-Y b4 (uninhabited) or HIP 15415 (inhabited)
- #5 might be Col 285 Sector BA-P c6-18 (uninhabited), though that doesn't quite look right. Might need this one to get a bit closer.
- #6 has a few plausible candidates, with Col 285 Sector IG-O c6-5 (uninhabited) being the best fit at the moment
- #7, Pegasi Sector IH-U b3-3 (uninhabited) looks like the target
- #8 has two plausible options on the edge of the bubble - either Ek Zi Gu (inhabited) or HIP 30377 (uninhabited) which is closer to the actual edge of inhabited space.

I'll do a proper projection for them later today.
My calculations was the same: Cephei Sector BV-Y b4 for UIA#4, but its roughly estimated, based on the current location to Lave travel route.
 
Parked above Hyades sector FB-N b7-6's ammonia world in my trusty Cobra Mk III, kitted out for.. well, work. This should get interesting tomorrow.

CFE259EAB40BB07DB3213675C297B4D7A241AB6B
 
the fact that these objects are apparently putting out more energy than massive stars to be as bright and large in the sky at their distances throughout this entire event yet when near them they appear little different from ships in supercruise is even more annoying than colder than water ice Y dwarfs glowing and casting shadows in systems.

Because it almost certainly wont be lore explained. And, yet, we'll just have to swallow that handwavium yet so much of the rest of the game is hamstrung with boring "Realism" while adding handwavium there would make those things much more interesting (or eliminate them). Why is it ok to be obviously unrealistic here but in parts of the game that actually impact everyone's gameplay, we have to suffer the "hard sci fi" that creates boring tedious experiences?

This event is like a weird mix of lots of intentional work and nobody manning the helm to make sure it's all making sense or just not really being concerned when it isn't. At least the game is consistent there. We can just explain this whole thing away later with some HexEdit slipped into our rations or hyperspace hallucination syndrome.

Of course i'll be pleasantly surprised if upon exiting whatever mode of travel these things are using that their energy simply roasts the entire system they're in, killing all cmdr's in them and destroying their carriers when it's revealed that they really are putting out more energy than giant stars but their FTL travel was distorting the energy output in a non-linear way.
 
Here's the projections to the AWs mentioned earlier - all pretty good matches at the moment, but still will need some refinement later as it does rely on all eight having roughly the same sort of target as the first, which isn't guaranteed. Arrivals still likely to be spread out over a couple of weeks, if these are the destinations.
System1: Oochorrs2: Slegi3: Oochost4: Outorst5: Outotch6: Oochoxt A7. Prooe Drye8. Oochoxt B
HIP 8887​
162​
5​
119​
189​
220​
160​
97​
195​
HIP 20567​
100​
122​
7​
159​
171​
177​
86​
195​
Cephei Sector BV-Y b4​
193​
193​
154​
4​
174​
276​
112​
225​
HIP 15415​
186​
184​
146​
5​
170​
268​
104​
219​
Col 285 Sector BA-P c6-18​
114​
227​
152​
187​
4​
191​
80​
109​
Col 285 Sector IG-O c6-5​
105​
156​
156​
262​
184​
5​
108​
111​
Pegasi Sector IH-U b3-3​
193​
136​
178​
129​
177​
209​
1​
169​
Ek Zi Gu​
84​
128​
111​
172​
106​
106​
86​
4​
HIP 30377​
110​
167​
148​
199​
112​
119​
79​
5​

I'll be tracking these rather than the Powerplay HQs now for as long as it remains relevant.
 
the fact that these objects are apparently putting out more energy than massive stars to be as bright and large in the sky at their distances throughout this entire event yet when near them they appear little different from ships in supercruise is even more annoying than colder than water ice Y dwarfs glowing and casting shadows in systems.

Because it almost certainly wont be lore explained. And, yet, we'll just have to swallow that handwavium yet so much of the rest of the game is hamstrung with boring "Realism" while adding handwavium there would make those things much more interesting (or eliminate them). Why is it ok to be obviously unrealistic here but in parts of the game that actually impact everyone's gameplay, we have to suffer the "hard sci fi" that creates boring tedious experiences?

This event is like a weird mix of lots of intentional work and nobody manning the helm to make sure it's all making sense or just not really being concerned when it isn't. At least the game is consistent there. We can just explain this whole thing away later with some HexEdit slipped into our rations or hyperspace hallucination syndrome.

Of course i'll be pleasantly surprised if upon exiting whatever mode of travel these things are using that their energy simply roasts the entire system they're in, killing all cmdr's in them and destroying their carriers when it's revealed that they really are putting out more energy than giant stars but their FTL travel was distorting the energy output in a non-linear way.
To be honest, if I'd been writing this, I'd have only made them detectable / visible in supercruise. Drop into normal space? No sign of them, after all they're light years away.
 
the fact that these objects are apparently putting out more energy than massive stars to be as bright and large in the sky at their distances throughout this entire event yet when near them they appear little different from ships in supercruise is even more annoying than colder than water ice Y dwarfs glowing and casting shadows in systems.

Of course i'll be pleasantly surprised if upon exiting whatever mode of travel these things are using that their energy simply roasts the entire system they're in, killing all cmdr's in them and destroying their carriers when it's revealed that they really are putting out more energy than giant stars but their FTL travel was distorting the energy output in a non-linear way.
I believe you've answered your own post: they're powered by handwavium, a highly-refined form of it not found in normal space. This is only found in whichspace (not witchspace) and can do marvelous things in our version of reality. Only thargoids can access this element.

bowing-thank-you.gif



I'll be tracking these rather than the Powerplay HQs now for as long as it remains relevant.
Looks like you picked the wrong week to quit drinking / smoking / [fill in name of vice here]
 
To be honest, if I'd been writing this, I'd have only made them detectable / visible in supercruise. Drop into normal space? No sign of them, after all they're light years away.
Lore-wise, if they're Thargoid they shouldn't even be traveling in lightspeed, they should be in Witchspace.
So we shouldn't have even been able to track them for all these months, and they would have just appeared in systems throughout the bubble and given humanity an "uh oh" surprise.

Something else I'm curious about, it seems none of these Stargoids ended up navigating towards HIP 22460. Odd that none of them even wanted to peek over there and look around. Seems like they're just deathly focused on reaching the bubble and don't have an interest in what went on in HIP 22460.
 
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Lore-wise, if they're Thargoid they shouldn't even be traveling in lightspeed, they should be in Witchspace.
So we shouldn't have even been able to track them for all these months, and they would have just appeared in systems throughout the bubble and given humanity an "uh oh" surprise.
Lore-wise, yes. However, part of the excitement is the anticipation one can experience as you watch the missile drop from the sky, staring at it when you should be packing the kids, some in-flight movies and snacks, and making your way to the spaceport for a quick and quiet take-off for Colonia.
 
Lore-wise, if they're Thargoid they shouldn't even be traveling in lightspeed, they should be in Witchspace.
So we shouldn't have even been able to track them for all these months, and they would have just appeared in systems throughout the bubble and given humanity an "uh oh" surprise.

the lore is very messy when it comes to how hyperspace and supercruise interface with "normal space". This is because fdev released pre-release material based on actual decent intentional lore to give to writers ....and then promptly ignored that stuff whenever their implementation in-game fell short or changed direction over the years.

In supercruise, you're supposedly effectively hidden from view by any sort of sensors or detection from normal space. You have to jump into supercruise yourself to detect objects moving in supercruise (and by extension, hyperspace). To a large extent, this is reflected in the game's implementation and how it was written in ED books.

However, this would imply that objects in supercruise cannot see "normal space" and rely on the FSD magic for navigation (gravity being the only potential bleed thru). Yet this is not reflected in the game's implementation. So despite in the game not seeing ships in supercruise glowing around like shooting stars while yourself being in normal space and such....should we assume that we could lore-wise but the game's just inadequately simulating the lore or do we leverage the written lore and just pretend like the supercruise has a 1 way mirror effect?

Who knows. Fdev sure isn't going to explain. Either way, good luck to the userbase who are left trying to fit observation into the lore with this event. There's going to have to be some very selective omissions for it to make any sense at all.
 
Something else I'm curious about, it seems none of these Stargoids ended up navigating towards HIP 22460. Odd that none of them even wanted to peek over there and look around. Seems like they're just deathly focused on reaching the bubble and don't have an interest in what went on in HIP 22460.
Presumably they already know what went on there, and if anyone does want to go sightseeing then they can take an interceptor over the next time something needs couriering.
 
Well, I'm currently siting on Kappa-1 Volantis B 3 F A, after topping up my final batch of raw materials from some helpful brain trees.

Think I'll stay here for a bit and wait for the bubble carnage to settle down... 🍸 🍕

See you all on the flip...
 
Let me get this straight: you're criticizing FDEV because their representations of alien vessels in a computer game aren't behaving in a realistic manner?
I guess @Darth Ender and others are criticising that the in-game lore is not consistent with itself, which is a valid point to be made about any narrative medium. If a book goes "this thingamajug's top speed is 3000 km/h" and in the next chapter it says "with this thingamajug, it took her an half an hour to get 4000 km away", that's a narrative oversight. It has nothing to do wether this thingamajug can ever exist in reality or not.

Anyway.

Back to the story.
 
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