New Rift User - Help Please

Hi

I have just installed my Rift and fired up ED but was kinda underwhelmed by it.

The graphics seem very pixelated compared to a monitor, is this normal?

I am struggling to see how so many rave about VR but I really think its my settings, any help would be appreciated.

Thanks
 
Try adjusting your settings with the EDProfiler tool. It has some VR presets to help get you close to where you want to be. Adjusting Super Sampling helps bump up the resolution even the Rift has a fixed resolution. I'm using what would be considered close to the minimum card for VR (gtx 1060 6gb) so most of my settings are at medium/high and I think it runs and looks fine. Sure it might look better on a monitor but I wouldn't call it pixelated at all. There's something in VR called the screen door effect where it seems like you're looking through a window screen. Maybe that's what you see. I've gotten used to it so I hardly notice anymore.

http://www.drkaii.com/tools/edprofiler/
 
What are your PC specs ?
Generally if the pc is beef enough you can go to 1.25 for the hmd setting and 1.0 for SS.

Flimley
 
The graphics seem very pixelated compared to a monitor, is this normal?

Yes. The pixel density in VR is way lower than sitting a few feet away from a monitor.
Some people have more issue with this than others.
I notice I often forget about it after some time in game.
 
MSI X99 SLI PLus
i7 5930K
16GB DDR4
GTX 1080
All drives SSD.

I am running an I5 6500 @ standard clock, 16GB RAM, HDD SSD for games and a Zotac GTX 1070 AMP Extreme, last one not OC'd by me but already by default, it can even be higher OC'd but I don't need to, and the Oculus of course. Most relevant graphic settings I have on high and ultra (planets), I have supersampling enabled to 1.5 and with this also in stations 90 frames, though in that situations maybe ASW does enable but I do not notice it. To save a bit performance you can set monitor res to 800x600 as you use the Oculus in game anyway, gives you maybe a few frames extra (as said, Oculus can handle a maximum of 90 frames). Compared to your rig you should easily be able to run supersampling at 1.5, try that and compare, you should get a much better image then before.
 
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Elite is the kind of game which actually does a good job at visualizing the shortcomings of VR i.e resolution.
Its very geometrical full of lines and also lots of small objects like distant ships that makes it worse.

But up the pixel density and it will get clearer. I have mine at 2,0 in debug tool and its a great improvement.
But still there is a lot of jagged lines, wandering Anti aliasing and fuzzy text from the HUD.

A game that really is good visually on my rift is Subnautica. It really is good at masking the short comings of the current VR headsets.

But I would not for a second trade the rift for a TV in Elite. The experience as whole is unmatched totally
 
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I got a rift a week ago, and it was ED that specifically convinced me to do it...and I gotta say, I was pretty disappointed. Elite is mostly high contrast bright things on a black background, which exposes many of the flaws in VR right now (SDE, god rays). That plus low resolution means things like stations look like a blurry blotch of pixels from far away. Having said that, flying a ship feels so much better in VR, so I'm willing to accept the trade-off, but...

I am struggling to see how so many rave about VR

I thought non-ED VR would be just a small side-thing that wouldn't get much use, but this is actually the part of VR that has stunned me the most. Explore games that make full use of your touch controllers! It's really great. I'd suggest giving Robo Recall a try, which should be free for you.
 

dayrth

Volunteer Moderator
MSI X99 SLI PLus
i7 5930K
16GB DDR4
GTX 1080
All drives SSD.

Should work fine with that rig. Try playing around with HMD quality and Super Sampling settings. Bumping both up might impact FPS but better HMD quality will be less pixleated. Higher SS makes the text easier to read.
 
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