When the game is softer more people to buy, but look at the example of RCT1 or RCT2.Nice looking game and playable on the average computer... do not go hand in hand. lol... you have to develop games that will last - not what will be out dated in less than a year or two.
Exactly, and that the game be realistic please, not another ThrillvilleI think the game should be designed for powerful computers with high-end graphics, but with the option to lower the graphics level for computers with slower processors.
That being said, the most important thing to me is that the game is coded efficiently so that it has high fps and low lag.
Forgive me for being a little outdated, but I'd much prefer an average looking game that is centred around the actual game play, rather than how it looks. There are so many games out there that look amazing but are just awful to play.
For me, RCT2 had it spot on for the times it was released in.. It was real enough to be believable, had enough content to make it versatile, addictive enough to keep you coming back and simple enough that computers could run a massive park and not have too much trouble.
Yes, it's lovely to have a 3D environment where you can ride the rides, change the view, have a multitude of different people... But I'd much rather be able to build a massive park, make it real looking / acting and enjoy that than have a really shiny turd that I can't come back to because my PC (although very high end in spec) laughs at it when you load it.
I know I'm no genius, programmer or marketer, but I'd much rather a real acting game than a good looking one. Concentrate on content & getting that right, not design. Just my 2 pence worth...
I would imagine they will announce it within the next few weeks with the release date being near or around Christmas...to me that would make the most sense
We hope to have information soon and we hope that it will be better than RCT3.I can't add anything except that we're still working on the coaster game, we do hope to start sharing more information soon, but I have no timeframe for that.
Michael