I still want one but I can see that lower C2 hardpoint being the bane of my existence … why is it soooo far back?
I am more rather gratefull for designer, that it was not decided to put one of its large hardpoints instead.
Single C2 at such position, aint is big loss of potential dps. For fixed weapons does not matter anyways, as overall converage is tight enough. Tighter than in most ships.
Due of being so far back, its not really gonna work well for full gimballed setups, atleast not in close range. But its kinda perfect place for utility hardpoint, and it should work for most of fixed setups, as its still more tightly packed, than cutter it has for comparison.
I gonna (and suggest) use this one odd hardpoint, purely as for utility weapons if paired with gimballs, like either feedback cascade rail or seeker launcher, if not using fixed.
Hopefully it can pitch up enough for a 3x C2 Beam / 3x C3 MC setup to work.
It wont work. That single c2 hardpoint wont be pitching high enough for most of time to keep up with rest of gimballs, unless gained some distance to target, wich isnt close range.
Or maybe this is when I finally run with the “all frags or go home” approach …
Full frags will work, but as far as with frag bulids related, P2 is frag king... but given size 7 distro, and that speed, there is many promising bulids on horizon.
Full rails (both in SR and LR flavors), full PA or 3xPacifer with x3 rail, 3xPA with 3xrail, even full 6x Azimuth plasma chargers.
There quite tons of high dmg and PVP viable bulids, wich are all quite promising.
Most notable bulids possible are those of experimental weapons.
This ship is first high speed medium that can use 6x experimentals at once, and not being compromised by so, in defences.
Wich I can already tell by now, thats gonna it make no.1 AX ship, due of potential, by time is fully widely available to everyone.