New Ships When?

@NorthernDevo: that was a nice write up and exactly my opinion, too … just about different ships.
I'm mostly using Kassiopeia, an Anaconda, optimized for long travel (but with some amenities, so with 79 ly jumprange not even close to what is possible). Most pilots would probably really loathe it but she is where my heart is. … It has to be because when I'm out in the black it usually takes weeks and many hundreds, if not thousands of jumps before I can switch to another ship.

But then I've been in Colonia for a while and wanted an agile ship (for passenger transport) and tried a Dolphin which I named Kallisto. At first it was unimpressive, but with some (not even a lot) of engineering she really became a very fun to fly ship and I'm always looking forward flying here, when I'm back in Colonia.

The same is true for my starting Sidewinder ITALKALOT. or the second ship I bought, a Cobra MKIII -- Kalypso. Originally I just bought them to be able to earn enough credits to buy an Asp Explorer -- my beloved Kassandra, so that I could finally get out there to Beagle Point (which was the very first goal I had when I originally bought the game). But a year and a half later I came back to them. They had gathered a lot of dust and I thought about selling them. Fortunately I didn't do that but gave them another chance (and some engineering) … and what shall I say other than (once more): Oh did I underestimate these two ships! Both of them fly and feel subtly different so that I take them for "a spin" depending on the "mood" I'm in. I totally agree, that the Sidewinder has a lot of overlooked potential. There is a thread somewhere where one pilot got triple elite without ever buying a ship (so he did everything in a Sidewinder).

Than there are my cargo hauling ships. Chicken of Doom -- a Type-9, and Kalliope -- a Type-7, the first flies like a brick but do I like her and her specific flying? Of course I do! She was made for that purpose and totally feels and handles (and looks) like a space truck! She is exactly what I want to fly when I'm hauling cargo. Kalliope, was just an "emergency solution" because I needed a cargo hauling ship in Colonia and didn't want to buy another T9. At that time I didn't feel flying one. After long deliberation I went for the Type-7 and again: OMG! Did this ship surprise me!

Finally my newest purchase: Frigg (I ran out of greek goddesses), an Imperial Courier. I bought her just because of the cockpit view. And despite engineering was I rather disappointed in the beginning. I didn't make a combat ship out of her but rather another explorer for short routes (so just a couple of hundreds jumps in and around the bubble). She has some shortcomings in that role … but than … approx. 200 jumps into my journey I suddenly realize, that I'm tremendously enjoying flying her, and looking out of her cockpit. She is such a great (small) ship!

I have another Anaconda --Kassandra, equiped for combat. In the beginning I was very disappointed. But after the help of some other pilots I managed to engineer her to my liking. But she will be the only ship I'll decommission, once I'm buying a Corvette.

And yes, these are all the ships I ever had. Despite me flying since almost three years. No grind for the big three … I'll just get it by natural gameplay.

And even after three years I'm still very surprised at how different all the ships fly and how much of a "personality" they have once you get to know them (after a couple of hours flying with them).
 
(I ran out of greek goddesses)

If you mean greek goddesses beginning with a C/K sound... you deviated from goddesses anyway. Calypso was a nymph and Cassandra was a human.

So, you could always work from this list


Hah! I didn't know Brizo was a Greek goddess. That system is close to my home system.
 
According to surveys done in the customer base the vast majority wants medium ships, not large. So set your expectations accordingly.

Besides, large ships are boooooooring
That’s why they want the Panther Clipper, to make the existing large ships medium and therefore interesting.
 
I hate to be blunt but really?
There are a total of 44 vessels (including SLFs) that can be flown - 38 Ships and 6 Fighters. You are bored with ALL of them?

I've been playing the game for four years now, and I think I've flown a third of the available ships enough to develop an opinion - with a qualification. That qualification is I approach flight in ED like I do in real life - flying something once does not an opinion make. It takes a few dozen hours learning, getting comfortable with and becoming familiar with a new machine to even begin to develop an opinion about that machine. You explore it, develop it, learn its strengths and weaknesses and whether it 'fits your hand' - a term we used in my particular corner of the helicopter community.

With a few thousand hours in JetRangers (RL story here), I learned to really appreciate the smooth, comfortable feel; the patient and trustworthy sense of security the 206 gives a pilot. But when I started in turbines, I couldn't wait to get OUT of the JetRanger - I wanted a cooler bird like the D-type. BUT - I had a job, and that job was to fly a 206B, and after weeks, months, years of pulling pitch on that bird, I began to really love her. There is a reason the JetRanger is the safest, most successful aircraft in the world.

In ED, I was at first doing what I suspect most Commanders do: grinding to get the biggest, best ships in the game: the Corvette, the Annie, the Cutter. Get the biggest SHIP and you won't get killed, right?

I learned how wrong I was when I outfitted a small DBX and aimed her blunt nose into the Black for the first of three VERY long-range deep-space exploration voyages. Big Bad Nasty Warship (So named because she is none of those) has carried me all around the Western arm of the Galaxy; she has taken me to Sag A* and the Xibalba Region - which isn't even a start for some Explorers. BBNW is now one of my most beloved ships because she has been so true and faithful throughout our journeys together.
And - you gotta admit, after weeks in the Black she looks cool as hell!

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Nowadays, back in the Bubble I DO have every ship and fighter available - and my choice of ships these days are a bit different from what I would have chosen even two years ago. These days I go with medium ships - my beloved BBNW taught me to appreciate the size. I can field a Corvette and have one totally 5G Engineered - there is NOTHING HMCS Algonquin cannot destroy:
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...but these days I'm flying a Krait-II I've fallen in love with; a design I did NOT have any interest in in my early days. "Medium ships just die quicker!" was what I thought, an KEPT thinking that until I decided to outfit a ship for anti-xeno combat in the Pleiades. That ship - a Krait-II - was...adequate, and looked OK.
She had a snazzy paint job at least:
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...but didn't fare well against the Thargoids.
But then I began Engineering her, and as I went through Felicity, Todd, Elvira and others, I began to see what this crate could really do.
I had named her both for a Greek philosopher that (I believe) is two scoops short of a box of Raisin Bran, and for her role as an anti-xeno Thargoid-killer.
When I REALLY began to understand what the Krait - I ship I have NEVER liked - could really do, I repainted her and gave her a NEW purpose.

Today, Xeno's Paradox plies the spacelanes, confident in her power.
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She may not be the toughest ship out there, but she WILL give the toughest ship a fight. If she is destroyed, the victor will have had to work for it.

I used to HATE the Crate. Now I will fly no other ship for regular duties.

So it's up to YOU, OP. Do you want new ships? Ships you can try, say 'meh' and try another simply because they're not perfect the first time you try to fly one?
I have a better idea - howsabout you learn to appreciate the 44 ships you can fly?
I told you my story - both ED and real life - so that you get an idea of what you're really asking. You're asking for more when you haven't explored even a fraction of what you HAVE.
I mean jeez - some Elite CMDRs return to the freakin' Sidewinder because that basic ship has TONS of potential most Commanders ignore.

It's not about getting more ships. It's about getting more OUT of the ships.
o7!
I have over 6000 hours in the game. I have flown every ship for for at least thirty-six hours. Some many, many more.
I have a fleet carrier and an extra 6 billion plus in bank with a half billion in my carrier account just for a buffer.
I am triple elite.
I am dying for a new ship. I am triple elite.
 
A hunch about odyssey:
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Sorry, the text is in Spanish. I currently have 20 fully completed ships and over 100 fully completed weapons / modules in stock.
Triple elite, FC paid and investment recovered, all power play modules and +10,000,000,000Cr. in the bank.
37 ships bought in grade a and with reactive armor each of them.
 
I currently have 20 fully completed ships and over 100 fully completed weapons / modules in stock.
Triple elite, FC paid and investment recovered, all power play modules and +10,000,000,000Cr. in the bank.
37 ships bought in grade a and with reactive armor each of them.

I'm sure I have 38 ships? Which one are you missing? 🤔
 
We're getting several new ships by the end of Q1 2021. The new ships are micro class ... called suits with jet packs.
How long you get to fly them depends on how high of a cliff you jump from!
:D

I can't wait to do this! I hope the suits and their accessories are as well designed as the SRV!
 
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IMHO, we don't need new ships, what would be nice are new Marks of existing ships.

R&D of existing designs and improvements shouldn't be stagnant. FD is quite wrapped up in "balance" and appears loath to make adjustments, which chokes innovation. This really is not what would happen in the ED techno universe where you have evolution, conflict, competition and industry.

Anyone who pilots a particular ship for an extended period can to tell you its pluses and minuses, sure FD is aware of these traits as well.

Doesn't seem it would be too difficult to tweak here and there.
 
What kind of ship would it be?

A boomerang shaped turret ship for intense strafing runs in alien canyons and multi-crew missions would be nice. Able to carry dual fighter bays. Decent range for multi-crew exploration modules in the turrets for special full spectrum mystery investigations of unknown galactic phenomena. And more...

Multi-crew exploration ship?
 
If they want to add more ships, I won't complain.

I'm just not sure what it'd really do for us at this point. We already have enough that some are generally redundant.

Then again, they essentially copy-pasted the Python into the Krait Mk.II, and that turned out to be fantastic.

Either way, I intend to own all that I can at some point (just missed out on the Cobra Mk. IV). I've long since had the money to just pick them all up outright, but I'm in no specific hurry.
 
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