New station types

The colonisation feature would go hand in hand nicely with introducing some new kinds of stations.

Here's a couple of ideas to start:
  • Dodecahedron station. Bring the classic dodo back.
  • Asteroid outpost. Station on asteroid that hasn't been hollowed out. Instead the structures are on the surface of the asteroid, mostly on one side resembling a small surface port.
  • Agricultural surface ports. Outpost type could have those greenhouse domes dotted around. City "doughnut" type could have its whole center covered by a dome.
What else? Classic shapes like more wheel-like stations? Outpost that just kept adding more parts and got as big as the rotating stations? Installation/outpost hybrids?
 
I could add also these two old suggestions ...which would also add some variety.

Not very sure about the great views from these stations, but perhaps from the space hotels, that may be on low orbits over spectacular planets..

Ctw6e2k.jpg

Sadly we can't yet walk on all these parks and alleys, which we see to be on the space stations. But maybe for the time being it is possible to make visited some kind of exhibition halls instead of parks.

Place on the space stations with shipyards the expo halls. Where there would be a exhibitions of the full-size ships. Of course, at each exhibition, the ships could be in different colors.
 
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A station with a big rotating habitation ring, like Orbis, and stationary spire that doesn't rotate that goes through the ring and is connected to the ring. Perhaps it needs 2 counterrotating habitation rings. The docking bays are on the surface of the spire.
 
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Well, they did add two new station types, including an ice asteroid station...
Yes, welcome additions but there can always be more.

Couple of alien tech surface settlement ideas. Ideally Odyssey type settlement, but Horizons type would probably be way more feasible to implement:
  • Barnacle farm: Might require a body with very specific attributes. Requires Thargoid materials to build. Provides some meta-alloys to system's main port. Other players would be able to raid the barnacles.
  • Guardian tech study site: Contains one or more Human recreations of Guardian obelisks. Provides tech level boost to the system and there will be Guardian Tech Broker at the main port. Obviously requires Guardian goods to build.
Both types would attract Thargoids if they were ever to attack again.
 
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The colonisation feature would go hand in hand nicely with introducing some new kinds of stations.
A security station.
  • Basic outpost style station.
  • Designed to make your system a truly "High Security System".
  • Reduces Piracy and Wanted NPCs in a 2000Ls radius by 100%
  • Reduces Piracy and Wanted NPCs in the entire system by 50% per security station, with diminishing returns.(50%, 75%, 87.5%...)
  • Can potentially make certain activities like mining 100% safe from NPCs.
  • Visiting cmdrs with notoriety have very high chance of being interdicted.
  • Visiting cmdrs with notoriety or wanted status do not gain docking access to ports.
 
A security station.
  • Basic outpost style station.
  • Designed to make your system a truly "High Security System".
  • Reduces Piracy and Wanted NPCs in a 2000Ls radius by 100%
  • Reduces Piracy and Wanted NPCs in the entire system by 50% per security station, with diminishing returns.(50%, 75%, 87.5%...)
  • Can potentially make certain activities like mining 100% safe from NPCs.
  • Visiting cmdrs with notoriety have very high chance of being interdicted.
  • Visiting cmdrs with notoriety or wanted status do not gain docking access to ports.
So a new mechanic: zone of control. Doesn't sound particularly hard to implement, but might be a tougher sell because they will be considering gameplay balance and such. I like it, though I might give the effect to existing security installations instead.

Speaking of mechanics, I'll try to elaborate on ideas I already made based on what I understand about mechanics so far.
  • Dodecahedron. Tier 2. Should be slightly smaller than Coriolis and have less pads, but have little better bonuses. Bit like asteroid base compares to Coriolis.
  • Asteroid Outpost. Probably Tier 1. Either takes inspiration from space outpost or surface one. In former case it should have same pads and total commodies cost as space one. In latter it should have at least one large pad and cost as many total commodities as the surface one. Bonuses would be reminiscent of asteroid base, but smaller.
  • Agricultural surface ports. Bonuses forcus more on standard of living and less on other attributes. Especially the big port with a huge dome. Big open area with vegetation that you can easily access and walk around with your shirtsleeves? Almost as good as living on a proper Earthlike.
  • Spire station. Tier 2 or 3. Perhaps more focused on tech level than wealth or development. Decent standard of living due to the habitation rings.
 
I now realize you can build military stations that affect the security level of the system. Possibly this effects the occurrences of NPC interdictions. I'm not sure if there is much of a difference on existing high security systems. I don't really care about security response teams showing up. I rather reduce the pirates within the system, reducing the interdictions.
 
A refinery installation. Tier 2 orbital installation similar to the surface refinery hub. Could be made really interesting visually. Giant mirrors for solar smelters (where star is close enough), lots of pipes and tanks, spinning cylinders as a centrifuge to separate materials.
 
Terraforming installation/hub. Can be only be build around/on terraformable bodies. Adds development level, some standard of living and perhaps some tech level too. Also influences economy towards terraforming. I don't think actually terraforming the body in timeframes we are dealing with would be realistic, so mostly it should make people happy that the project is ongoing, create jobs and so on.

However, if the terraforming mechanism was added, I have some thought on the mechanism. Let's say the base time is a year, an eternity in game time. The planet's properties and number of installations would be modifiers. Once the process was completed, surface constructions would disappear as the body turns to an Earthlike. Orbital terraforming installations might get modified by climate control installations to maintain the terraformed atmosphere.
 
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