New style of port

There are ports for industrial, agricultural, mining, and so on. I had a thought of a different style of port. A casino port. And in the port there would be games to where you can win or lose in game credits or games to where you can win or lose arx.
Hear me out, an litte blast from past:

There was casino once... it was engineering 1.0 wich came out with horizons, lol. You could not win or lose credits, but you basically had to gamble rare materials to have small chance to get what you wanted. Every modded module from that era, is labeled as "legacy" and need to be converted into current engieering system to make any changes.

When enginnering came out, it was very drastically diffrent to current one. Not only mats was more difficult to gather, recipes was more brutal (it required also region specific commodites), but you had "sliders" that would roll stats on modification from worst to best, and it was random.
And there was also "secondary rolls" wich could add more stats to the roll on top of that.

Also, the experimentals effects was had to be rolled independly as well.

In nutshell, to get desired minmaxed results on rolls, it took about 100-1000 G5 rolls per each module, to obtain decent "godroll". Some of wich, surpass in some ways what can be currently obtained via engineering. Size 5 shields for cutters, are one of most iconic legacy modules. End-game PVP also required ships with atleast godrolled drives, so getting into it was almost impossible for mere mortals.

That being said, infinite grind wich came out with that, was main reason why it was abolished. It certainly didnt reward time spend and without luck, one had to suffer quite an grind to obtain truly best of best modules at time.

Kinda like real casino. Many cmdrs where addicted to it, myself included. Many hated it, some loved it, it made bulids truly unique (no ship was exacly same) and still, I could recall many cmdrs being literally gamble addicts, due of it.

There is vid how it looked back then, go to 6:30 or 11:44 for weapons
Source: https://www.youtube.com/watch?v=5W7U4Ne4zU8
 
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X4 has gambling/casino station modules, but they don't let the player do any gambling - they're for decoration only. So ED could have a casino outpost (or lets say, an entertainment outpost) but it would be basically a tourism outpost. There's no real reason why they can't put some other outpost types in the game, I just think they have enough types already covering the different commodity groups so they don't need to add more.
Just make them non dockable infrastructure and you could add almost anything the issues are mainly when the activity and the players interact.
 
There are ports for industrial, agricultural, mining, and so on. I had a thought of a different style of port. A casino port. And in the port there would be games to where you can win or lose in game credits or games to where you can win or lose arx.
I think there is a need for a new port type, but not gambling. we can group that in with tourism. I dont think it's a good mechanic to add to a game. Basically it would be a station-sized lootbox. Not good. But a pirate layout would be good. I think that if they want to introduce crime and punishment there needs to be places where only criminals are allowed.
 
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