News New 'Thargoid Incursion' State

So I've seen a few posts in here saying that making Thargoid combat not optional is not right. Please someone correct me if I'm wrong, but I believe this game was developed to be a sort of "realistic future" type game. That being said, realistically if someone or some thing started attacking something would you say "I opt out cause I dont have something to defend myself with," or would you get what ya needed to defend yourself? While I get that this is a video game, but I refer back to the fact that it's supposed to be a "realistic future." Also there will be the aforementioned "avoid that system" option even if there isn't a noncombatant option in a system under siege.

Realistic my ..........
First, a bullet blowing your brain to mush will work on any other biological flesh. (Cut a small tree in half with my 30-30)
Realism is a word bandied about to make a game seller feel good.
Man can't stay in near zero gravity for more than 12 months. Then it is bye-bye.
Travelling the speed our ships do is not possible. But nice.
Making AX weaponry was and is the stupidest thing that FDev has done. 2 years to develop my 2 ships to my liking, and FDev want to stop me from having fun with my play style.
Bugs? They can build nests with their spit and mud, but not a nuclear power plant driving a space ship.

Bloody cadswallop! Cadswallop I say!
 
Realistic my ..........
First, a bullet blowing your brain to mush will work on any other biological flesh. (Cut a small tree in half with my 30-30)
Realism is a word bandied about to make a game seller feel good.
Man can't stay in near zero gravity for more than 12 months. Then it is bye-bye.
Travelling the speed our ships do is not possible. But nice.
Making AX weaponry was and is the stupidest thing that FDev has done. 2 years to develop my 2 ships to my liking, and FDev want to stop me from having fun with my play style.
Bugs? They can build nests with their spit and mud, but not a nuclear power plant driving a space ship.

Bloody cadswallop! Cadswallop I say!

Of course it is it is all fiction after all.

The term bugs is just a generic label because we haven't got a clue what else to call them and humans are addicted to labelling things it lets us pretend we understand them.

In reality the chances of anything alien being as normal looking, or even recognisable, as the Thargoids is astronomically remote.
 
So this invasion seems to be in a quite early stage still. But we should maybe consider working out a masterplan strategy to be the winner at the end.
At the moment the Thargoids are conquering their way into the human bubble. We have basically no other choice than defending our grounds as best as we can.
Really?
What about this plan: Lets channel their incursions into one special direction. And that of course must be:
Shinrarta Dezhra
If the pilot federations capitol goes down in slime and caustic goo.. they are likely going to lose their capability to manipulate our jump computers!
No more COL70 permit locked... And see the time coming for the big counteroffensive![cool]
FDev.. you better start progging chapters again [big grin]
A "master plan" would have been investing in some gameplay elements and depth in the years leading up to the Thargoid invasion that could then have been leveraged to make something rather more involved and engaging out of it.

Here's a post of mine from over a year ago about what the Thargoid invasion might lead to, best and worst case - https://forums.frontier.co.uk/showt...s-Return-2-4-Best-(realistic)-case-Worse-case

Where do you think we've landed? Where do you think we're headed?


ps: Still hope at least we get a variation on a Powerplay view for the Thargoid position to allow CMDRs to better see what's going on, and more easily engage in tasks related to the Thargoids.
 
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I’ve said this before; non-simulation is a concern with this new ‘incursion’ state.

To my mind the populace of a system would not sit back and wait for federation pilots to save them – quicken things for sure, but not be entirely responsible for saving systems. Therefore, we should see Thargoids eventually repelled without player intervention or see the population of the system reduced to zero; the population never changes, so yes, Thargoids shoud be repelled without player intervention.

Also, for those who think there is still an opt-out option, FDev know exactly what they are doing by making Thargoids part of BGS, because a huge chunk of the player base are invested in the BGS – many player factions – so this will force players to do the Thargoid thing :rolleyes:
 
I’ve said this before; non-simulation is a concern with this new ‘incursion’ state.

To my mind the populace of a system would not sit back and wait for federation pilots to save them – quicken things for sure, but not be entirely responsible for saving systems. Therefore, we should see Thargoids eventually repelled without player intervention or see the population of the system reduced to zero; the population never changes, so yes, Thargoids shoud be repelled without player intervention.

Also, for those who think there is still an opt-out option, FDev know exactly what they are doing by making Thargoids part of BGS, because a huge chunk of the player base are invested in the BGS – many player factions – so this will force players to do the Thargoid thing :rolleyes:

"Anti-xeno" experimental effect on regular weapons when?
Or provide engineering for normal AX weapons, leaving the guardian weapons as the "better than basic, but on par with engineered weapons" option like the guardian internal modules. For regular players that don't feel like doing the guardian grind, they're kinda stuck with limiting themselves to scouts.
 
"Anti-xeno" experimental effect on regular weapons when?
Or provide engineering for normal AX weapons, leaving the guardian weapons as the "better than basic, but on par with engineered weapons" option like the guardian internal modules. For regular players that don't feel like doing the guardian grind, they're kinda stuck with limiting themselves to scouts.
Agreed - The dedicated anti-xeno weapons were a bad choice IMHO. Needless grind and outfitting just to participated in gameplay? Standard weapons should have been effective against the Thargoids. Done!

^ edit: Oops, meant "effective against the Thargoids"...
 
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FD explicitly stated that Thargoids are our friends and now we have to kill them?
This is a conspiracy and betrayal. FD is the Club!

(yes, I have backup of 207 just in case) :p
 
Based on previous games, battling Thargoids can get boring. I can't see doing it for more than a half hour a week, if that, even if I had a good enough ship. :\

Being forced into it? Not a fan...
 
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