New to the game and in need of help.

The Viper III and Vulture practically fly themselves. If you want to learn combat, get a Viper IV. It needs a personal touch to fly well, so it's good practice and it's more forgiving to mistakes with how durable it can be made.
You'll also have a lot more appreciation for the V III and the Vulture when you start flying them.

P.S.
You can solve a lot of the Vulture's problems by classifying non-combat modules as Priority 2; an example being the Cargo Hatch. Doing this with the FSD can be argued both ways, as the "warm up" after you stow your weapons is significant if you are trying to jump out of a conflict.
 
Focus. Develop one skill at a time first. Then mix and match. You're on the right path, CMDR.

And keep asking. We were all you at one point, we all want to help.

o7
 
I started with the Viper III, then went to the Cobra and finally the Vulture for combat. I still have them all, and I have not purchased a medium ship for combat, too much $$$. The Cobra is the fastest, the way I set them up. But all are good. I also keep the docking computer, but I got rid of the supercruise assist and added another 1D Hull reinforcement or 1D Module reinforcement. I manually scoop the mats if I want them, no giving up slots for a limpet controller, limpets, and cargo rack, I'll take more Hull or Module reinforcements please.

I also recently added a Kill Warrant Scanner in place of one Shield booster, and I am thinking about an Interdiction module as well. Good Luck
 
Q: I would like to get a recommendation for a entry level combat ship prefebly small sized ship, what modules and weapons to fit? What areas to go to get the easiest entry to combat, difficulty wise? What areas to avoid?
Note: I will keep my automatic landing module for obvious reasons, not entirely sure what super cruise assist module even do. This ship only has to do combat nothing else.
I like Krait-MK2 for fight all kinds and mining.
However, you will have to engee all stuffs as even +1 makes fight different. To be exact - experimental effect may change game rules.
 
Viper Mk 3

for PVE go with beam lasers and multi cannons
I'd recommend the Vulture over the Viper. Far better maneuverability and firepower. It's tough for a small ship, too.

The Diamondback Scout is often overlooked, but it's a pleasure to fly. I'd take it over a Viper any day.
 
Vulture 100% and a RES site. Add in Engineers and it really starts to shine. It's a great little combat ship, and a certain step up from an Eagle/Viper/DBS.

Just don't pick fights with anything bigger than a Python starting out. Once you know what you're doing, you can even take out Anacondas.
 
Q: I would like to get a recommendation for a entry level combat ship prefebly small sized ship, what modules and weapons to fit? What areas to go to get the easiest entry to combat, difficulty wise? What areas to avoid?

As a dedicated combat pilot, I would recommend going DBS/Viper/Courier/Vulture. Just pick the one that you think is coolest. Seriously. All can be very effective.

  • Start with Nav Beacons in Systems with Security and dogpile onto ships that Security attacks first. This is the easiest combat scenario. Just being able to spot the action, get to it and get your KWS and some shots off before they die is itself a fantastic exercise for the novice combat pilot.
  • Once you can handle that, go to a Low or High RES and do the same. Try starting your own fights here and there as you learn which ships you can handle.
  • Then, move onto Haz RES.

Note: I will keep my automatic landing module for obvious reasons, not entirely sure what super cruise assist module even do. This ship only has to do combat nothing else.

Ditch the training wheels mate. The basics of landing, lateral/vertical thrusters, are critical in combat if you want to be above mediocre. Start learning it now. Riding your kiddie trike is only going to hold you back as you will have under-developed fundamental skills and your ship will be extra squishy because you wasted internal module space, making combat even tougher on you. Don't make it harder than it need be. You can do it, and will be able to feel proud that you can. Go get 'em!
 
Make sure you keep enough credits back to be able to rebuy your ship in case of destruction. In the early stages, when credits are fairly low, modules are expensive, and you are outfitting with bigger and better ships or equipment, it's easy to overlook this important precaution. I know ... I almost fell foul of it myself recently with my second account.
 
Coriolis is my favourite of the two ship builders. That's a decent starting build. Though personally I'd opt for pulse over beam to free up power for stronger shields. Target the power plant of large opponents to overcome the lower dps.

If nothing else, the Vulture lets you juke it out with moderate npc opponents whilst teaching you how to handle a very restrictive ship (it's purely combat focused so excels at that role but these ships always mean heavy limitations on slots and power management).

All of that disappears with engineering.

The Vulture is cheap and fun to fly so definitely worth a bash. I still prefer the Chieftan though. It's nimble and does much more damage, just less shield strength. So maybe get some solo pirate massacre missions under your belt (remember you'll get more credits if you get allied reputation with the faction giving you missions) and try some other ships.

The Krait Mk2 is surprisingly strong. I had no idea until recently. It benefits from having space for a ship launched fighter Bay too. Though maybe avoid that for now due to the extra complexity and costs of hiring crew (it's extremely fun though... I don't do without mine now).

The best thing about the Krait is it can be retro fitted to act as a perfect all rounder. Ideal for doing engineering. Ideal for missions. It's fast too.

A great alternative to Ydiss's suggestion is the Python. This is a truly great medium sized all rounder with very few limitations. One of my go-to ships even after 4 years of playing. It's a beautiful ship to fly! It can fit a fighter bay too. But personally, I don't bother with fighters any longer as I feel they are not worth the time and cost of a size 5 bay.

It sounds like you are aiming for a combat career but do consider exploration too. Pew Pew isn't the only game in town. Best ship for exploration is the Krait Phantom, which is comparable to Python in many ways but it's an exploration build of the Krait Mk2.

I hope you continue to master ED. Plenty of fun and frustration here to be had!
 
A great alternative to Ydiss's suggestion is the Python. This is a truly great medium sized all rounder with very few limitations. One of my go-to ships even after 4 years of playing. It's a beautiful ship to fly! It can fit a fighter bay too. But personally, I don't bother with fighters any longer as I feel they are not worth the time and cost of a size 5 bay.
The Python actually cannot fit the fighter bay, it's the one significant trade off as a multi role fighter. I'd also never suggest someone use the size 5 bay as the loss of a fighter (which can happen even if you're careful and your crew is elite) means 80s downtime. I agree that's not worth the 5 slot and definitely not worth the crew upkeep (in my opinion).

The Python is a very capable combat ship. Just not something I'd recommend for the dedicated role which seems to be the op's requirement. It's a fantastic option for running missions of all types and can be fitted to fight back. It's more flexible, is the best passenger ship (Robigo) and can carry the most freight for a medium ship.

For raw combat, if you want the best, it's just not agile or fast enough. The krait mk2 beats it in those areas and can fit a size 6 fighter bay, which is awesome. It's literally an additional large overcharged, oversized multicannon (and then some because it's higher dps than that and the fighter will hit your target even when you're turning) with no ammo requirement and the additional benefit of distraction. That's enough to render the battle between the two as pure combat moot (they have the same hard point layout and very similar internals).

But for mixed role, I agree it's a fine choice and used to be my favourite ship for that. Just love my Krait mk2 too much now :D

Edit: There are better pure combat ships than the Krait but I'd argue it's right up there for its size class; none of the other medium ships can fit an SLF size 6 without sacrificing shield strength, except the Gunship which isn't one I've tried I'll admit but that's because it looks too slow and sluggish for my tastes (and is rank locked, might as well just go for the Corvette imo). And that, in my experience, is worth a lot. Nothing beats the defensive capabilities of the large ships of course. But I find medium ships are just as fun and can take a beating if you stack guardian shields. That does include the Python, I'd just say that's if you want to do other stuff too (which I'm sure will be useful for the op).
 
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I personally would A rate Life Support (saved my butt more than once) and with the Utility Mounts get another Shield Booster, Point Defence and Heat Sink. I tried ECM and Chaff but never really used them, your mileage may vary.
I second someones mentioning of the Imperial Courier, best small fighting ship in the game (IMHO).
o7 CMDR.
 
I personally would A rate Life Support (saved my butt more than once) and with the Utility Mounts get another Shield Booster, Point Defence and Heat Sink. I tried ECM and Chaff but never really used them, your mileage may vary.
I second someones mentioning of the Imperial Courier, best small fighting ship in the game (IMHO).
o7 CMDR.
You can always synthesise life support but maybe not a bad idea for newer pilots who haven't yet found those materials.
 
Vulture all the way. Engineer it's powerplant and you get an even more capable little beast. VERY fun to fly, and good to learn dogfighting. And with several 100m in the bank rebuy is not the limiting factor. ;)

After growing out of it, I went for a Krait mk2, which is also nice to fly and is more flexible in terms of mats collecting, general mission running. Also very strong fighter.
 
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