Hello,
I just had a nasty "why am I still playing this game" moment, where my IMPERIAL CUTTER was blown up in aprox 2 seconds after my shields when down, by an NPC. I do know some things about combat and engineering, made it to 'dangerous' rank with my CORVETTE, but I'm a person who likes to learn, even from failures, so my questions are: "how can an NPC blow up an IMPERIAL CUTTER hull in 2 seconds?", and "how can you see details of combat, after your ship was destroyed?".
I am aware about some neet builds that are PVP specific, to destroy large ships very fast, like D2EA's Alliance Chieftain with cryptoscramblers+pacifiers, even the thermal conduit 'hot anaconda', but this was a transport mission interdict NPC, not a prolific player/streamer.
I do have a carrier and several billion credits, so I dont mind paying 19 millions for my cutter's insurance, but I kinda dont see the point in all of this. Imperial Cutter suppose to be a grinded end-game ship, not you're regular street dealer's merchandise, why grind it if it goes down so fast? A transport mission that yields 10k credits reward (I was doing it for reputation) should not have power-play modules packing NPCs.. I rarely see these in high conflict zones, I usually get bored with my FDL before finding any.
So, I ask to please keep your messages constructive, and focus on the two questions.
Notes:
I just had a nasty "why am I still playing this game" moment, where my IMPERIAL CUTTER was blown up in aprox 2 seconds after my shields when down, by an NPC. I do know some things about combat and engineering, made it to 'dangerous' rank with my CORVETTE, but I'm a person who likes to learn, even from failures, so my questions are: "how can an NPC blow up an IMPERIAL CUTTER hull in 2 seconds?", and "how can you see details of combat, after your ship was destroyed?".
I am aware about some neet builds that are PVP specific, to destroy large ships very fast, like D2EA's Alliance Chieftain with cryptoscramblers+pacifiers, even the thermal conduit 'hot anaconda', but this was a transport mission interdict NPC, not a prolific player/streamer.
I do have a carrier and several billion credits, so I dont mind paying 19 millions for my cutter's insurance, but I kinda dont see the point in all of this. Imperial Cutter suppose to be a grinded end-game ship, not you're regular street dealer's merchandise, why grind it if it goes down so fast? A transport mission that yields 10k credits reward (I was doing it for reputation) should not have power-play modules packing NPCs.. I rarely see these in high conflict zones, I usually get bored with my FDL before finding any.
So, I ask to please keep your messages constructive, and focus on the two questions.
Notes:
- I do know about hull engineering, and hull reinforcements, and escaping interdicts, and running away from combat, but why play 'scared' and/or 'evasive'
- I do play other games, wont mention the names here, where you have a detailed combat report, even the angles of your received hits, so an ammo rack hit there, could explain a '1 shot kill', maybe similar to power plant explosion in ED (but I very much doubt this was the case, since it takes several seconds for the ship to blow up).