After generating some credits with careful bounty hunting in a Sidewinder, a bit of exploring and surface scanning planets on a road to riches trail in a Hauler, I got myself into an ASP X outfitted for deep core mining.
Its an awesome ship for the money, but what possessed FDev to make its thrusters sound like a WW1 bi-plane? It breaks my suspension of disbelief - doesn't feel like I'm in a spaceship anymore. For general travel, I wish I was still in the Hauler, or could afford to get in a Krait Phantom (bit unsure about that engine sound too) or Python (which sounds sweet), but I only have 17 million credits in the bank after the ASP X purchase and outfitting.
I digress...
I made it out to an overlapping hotspot of Mugravite, and within an hour an a half had split a couple of asteroids in an amateurish non-optimal fashion but still netted 16 tons of Musgravite. Nice. Kept searching and never found any more. Decided to pop up out of the asteroids and supercruise to a different location in the hotspot to try my luck elsewhere. Pirates on the scanner - I've boosted back into the asteroids to escape them before, but I though, I'll try a bit of silent running for fun. What key was it?
'End' right?
Next thing I see is the entire contents of my cargo bay, Musgravite, limpets, the lot, flushed into space and the pirates crawl all over it. No chance of me flying back to pull any of it back into the cargo bay. There's three of them and all I'm armed with is an abrasion laser and seismic charges (where's Jango Fett and his seismic charges when you need him.... oh yeah, crawling over my jettisoned cargo if he was here)
Rebinds jettison cargo to ctrl-number pad * key - speedy access but well away from other keys like 'Home' for open cargo bay.
I shrug off this misfortune accepting the last couple of hours as a deep core mining training mission, the pay off is figuring out how to do it better for the future and avoiding mistakes like jettison cargo. None of the experts ever put that in their deep core mining tutorial video. Given some youtubers claim up to 200 million an hour deep core mining in a bigger ship than mine, the 16 tons of Musgravite should not take long to replace.
I jump a couple of systems away to a station, repair the ship (because slamming the ship into asteroids is a thing when your a newb), restock all the limpets etc. and head back to the Musgravite hot spot.
After 3 hours of pulse waving from the ships free camera view in two locations in the overlapping hot spot, I find nothing by Bauxite and the like which isn't worth the time to mine. I jump a few systems away where edmining.com tells me there are multiple hotspots for several high value minerals - Musgravite, Alexandrite etc. After 45 minutes of pinging the asteroid field I have found nothing but cheap rocks. I've watch at least 3 youtube videos on deep core mining and picked up tips like start well out from the hotspot centres in an area they overlap and work your way in, but its not working.
Is it possible the game tunes what asteroids you will find to your rank/experience/play time?
Maybe that's why all these youtubers can make 100 to 200 million an hour, all be it in a bigger ship than I have. They are already Elite in one or more professions so the game makes the rewards of mining higher.
Not sure this could be the case, as I did hit the jackpot early on in my mining trip.
Anyway, I'm bored and discouraged with mining if all I can find is cheap rocks. It would be entertaining/rewarding enough if there were asteroids worth putting seismic charges into. I can reliably make 15 to 20 million an hour exploring and surface scanning the right planets, but this activity has got stale now, and it will take too long to be worth it to raise the money for the Python which is meant to speed up mining which isn't working for me anyway.
I have other exploring objectives in Elite Dangerous longer term, but I plan to do it in either a Krait Phantom or Anaconda kitted out with Guardian tech and engineered components, but I cannot see how I will get there since playing ED 40 hours a week on missions etc. is not possible and I wouldn't want to spend that much of my time playing any game anyway.
Any ideas?
I hear Robigo Mines tourist passenger trips can make 100 million+ an hour.
Its an awesome ship for the money, but what possessed FDev to make its thrusters sound like a WW1 bi-plane? It breaks my suspension of disbelief - doesn't feel like I'm in a spaceship anymore. For general travel, I wish I was still in the Hauler, or could afford to get in a Krait Phantom (bit unsure about that engine sound too) or Python (which sounds sweet), but I only have 17 million credits in the bank after the ASP X purchase and outfitting.
I digress...
I made it out to an overlapping hotspot of Mugravite, and within an hour an a half had split a couple of asteroids in an amateurish non-optimal fashion but still netted 16 tons of Musgravite. Nice. Kept searching and never found any more. Decided to pop up out of the asteroids and supercruise to a different location in the hotspot to try my luck elsewhere. Pirates on the scanner - I've boosted back into the asteroids to escape them before, but I though, I'll try a bit of silent running for fun. What key was it?
'End' right?
Next thing I see is the entire contents of my cargo bay, Musgravite, limpets, the lot, flushed into space and the pirates crawl all over it. No chance of me flying back to pull any of it back into the cargo bay. There's three of them and all I'm armed with is an abrasion laser and seismic charges (where's Jango Fett and his seismic charges when you need him.... oh yeah, crawling over my jettisoned cargo if he was here)
Rebinds jettison cargo to ctrl-number pad * key - speedy access but well away from other keys like 'Home' for open cargo bay.
I shrug off this misfortune accepting the last couple of hours as a deep core mining training mission, the pay off is figuring out how to do it better for the future and avoiding mistakes like jettison cargo. None of the experts ever put that in their deep core mining tutorial video. Given some youtubers claim up to 200 million an hour deep core mining in a bigger ship than mine, the 16 tons of Musgravite should not take long to replace.
I jump a couple of systems away to a station, repair the ship (because slamming the ship into asteroids is a thing when your a newb), restock all the limpets etc. and head back to the Musgravite hot spot.
After 3 hours of pulse waving from the ships free camera view in two locations in the overlapping hot spot, I find nothing by Bauxite and the like which isn't worth the time to mine. I jump a few systems away where edmining.com tells me there are multiple hotspots for several high value minerals - Musgravite, Alexandrite etc. After 45 minutes of pinging the asteroid field I have found nothing but cheap rocks. I've watch at least 3 youtube videos on deep core mining and picked up tips like start well out from the hotspot centres in an area they overlap and work your way in, but its not working.
Is it possible the game tunes what asteroids you will find to your rank/experience/play time?
Maybe that's why all these youtubers can make 100 to 200 million an hour, all be it in a bigger ship than I have. They are already Elite in one or more professions so the game makes the rewards of mining higher.
Not sure this could be the case, as I did hit the jackpot early on in my mining trip.
Anyway, I'm bored and discouraged with mining if all I can find is cheap rocks. It would be entertaining/rewarding enough if there were asteroids worth putting seismic charges into. I can reliably make 15 to 20 million an hour exploring and surface scanning the right planets, but this activity has got stale now, and it will take too long to be worth it to raise the money for the Python which is meant to speed up mining which isn't working for me anyway.
I have other exploring objectives in Elite Dangerous longer term, but I plan to do it in either a Krait Phantom or Anaconda kitted out with Guardian tech and engineered components, but I cannot see how I will get there since playing ED 40 hours a week on missions etc. is not possible and I wouldn't want to spend that much of my time playing any game anyway.
Any ideas?
I hear Robigo Mines tourist passenger trips can make 100 million+ an hour.