Next Best Guardian Module.

For the generalist PvE player who doesn't do PP or BGS work what is the recommended Guardian module to go for after getting FSD boosters?
 
The Guardian power distributor is also sort of useful, as it improves your powerplant output by 4%, AFAIK.
 
I suggest all the modules. Top 3 are the FSD boost, Sheild boost and GMRPs, they speak for themselves.
The GPP is really nice for weight reduction on cooler running ships.
The GPD is super fast but super hot at the same time. Not too good for Mambas.
Weapons are personal choice.

If you're up to it, I really recommend getting the Trident fighter. It has to be one of the most
fun ships I've flown in the whole entire game. Even if you don't do combat, wizzing around in it
on planets and Capitol ships is a blast.

If you do Pew and have a hull shredding main fighter, the Tridents' absolute damage dealing
PA is great at keeping enemy shields down. Just target the shields for your crew before
letting him go pitbull.

I have a short post on how to get it if you like:
 
Last edited:
Shield reinforcements.
You can do some interesting combinations of low power low weight shield generators (D class) and Guardian Shield Reinforcements.

Module reinforcements have slightly better stats, but they consume power.

Hull reinforcements are not worth it if you have access to engineering and have the materials to do it. G5 HeavyDuty are better than the Guardian ones and while heavier, they do not consume power.
Same goes for PP and PD, G5 human engineered ones are better hands down.
 
Only Guardian Frame Shift Drive Booster is useful for everyone.
Then, if you do Thargoid content, Gauss Cannons - medium for sure, small if you will need it.

About Shield Reinforcement: They are great on paper for small ships. In reality - not so.
They can't be disabled nor their power priority can't be set - thus they are effectively at priority 1.
This diminishes their usability because you often can't fit them into 'getaway' mode - when your power plant is sniped to 0 integrity, and you won't immediately explode, it produces only 40% of power. With GSRP (and also GMRP and GHRP) it could often means that you will be sitting duck eating shots because your thrusters and FSD do not have the power to run.

If it could be disabled & it's power priority can be set then it would be another must have module.

Other modules are situational.
GMRP provides 10% more internal protection, however it takes power (and has same problem as GSRP). So it must fit into 40% of power plant output, although it is often the first module to be destroyed.
GHRP, Power Plant, Power Distributor - not worth if you have access to engineered modules.
4 Large Shards can be used to instagib Cyclops with premium ammo - and that is their only advantage over Gauss Cannon.
Other weapons are much worse than Gauss.
From fighters only Lance (IIRC) is marginally useful for Thargoid content. For humans none are better than standard human fighters - while having higher DpS, they are much squishy. I don't use them because I am not yet Elite in combat and NPC would take half experience.

Disclaimer: I have unlocked all Guardian modules, weapons and fighters.
 
Hmm, you are right. You can't assign a power priority to a shield reinforcement. I think it's a bug or oversight because you can do so with the module reinforcements (edit: I swear I could set them and shield reinforcements too. Must have changed with some recent update). However, the OP asked for PvE, where getting your power plant sniped by some long range rail penetrator jockey is not as pressing concern. In my experience, the shield reinforcement is good in two scenarios: 1. Use them for those useless small optional slots on cargo ships to get a bit more shield so it doesn't get shot down as you are trying to high wake away. 2. Buff Bi-Weave shields to make them fast regenerating hybrid shields for PvE bounty hunting. They will never get them completely shot down and fast regeneration means you don't have to wait so long between the bouts.
 
Last edited:
Shield reinforcement is (I think) quite good on small ships that can’t fit large shields since they add flat mega joules. The return for power diminishes on larger ships with big size shields since a booster is percentage based and will run wild numbers.
That said, I still like the shield reinforcement as I’m a not a PvPer so I don’t need meta builds; I like turning my hulk tanks into shield tanks and I hate the hassle of using SCBs. They fit in military slots so,,,, vulture.
So I load up my vulture and FDL with them and skip the SCB game entirely. Shields pretty much never go down and I don’t think about when to fire the recharge.
Just me. I think it’s a great module for how I like to build.
 

DDastardly00

D
I have zero experience using the Guardian Power Distributor or Plant so I can't provide feedback for those but I do have experience with Guardian FSD and Guardian Shield Reinforcement modules, the first one is great, the other is ok. I have a hunch the Power Plant is probably better than the Shield Reinforcement, but would need to try it out first.
 
The FSD booster is kind of a no-brainer to unlock so you can put it on when you need some extra range and can spare the compartment. The others are fine and can be quite useful but like everything in the game it ultimately depends on what your requirements and priorities are. If you like having additional tools and options at your disposal, have fun unlocking them and tinkering.

Edit:

Re-reading your OP, I see my reply doesn't amount to much for meaningful input. I'll try again....

I went after a handful of the Guardian core modules (PP and PD) thinking they would help with exploration and/or combat. Maybe I didn't spend enough time or do enough research, but neither seemed to end up being worthwhile for my needs. I also got the reinforcement modules and those have had a little more utility to me in augmenting my ship stats for combat, but I can't say they have made a lifesaving difference for me.

I'm not sure anything is a real game-changer, which I suppose is true for most things. They can make a small difference, but not huge.

One thing I WILL say is I think they can be something of a game-changer for people who do NOT do Engineering. But once you Engineer human modules to G3/4/5, you're probably better off that route.
 
Last edited:
Honestly, I might be tempted to argue that I like using the Guardian SBs more than the FSD Boosters.

Also, the PPs and PDists can be very useful while you're engineering a ship, even if you replace them with lighter alternatives eventually.
Also, also, when you use the PP and PDist's together they provide more juice than they're rated for, so that's even better.
And then you can flog 'em and replace 'em with lighter, regular, modules as the last phase of your engineering.

Not entirely sure about the benefits of the HRPs and MRPs.
The description seems to imply they're especially good for fighting 'goids but I dunno if they provide any extra benefits for regular use.
I was kind of hoping the MRPs, in particular, might regenerate after use but I've never gotten around to testing that out.
It's always easier to just bung a regular HRP/MRP in and forget about it.
 
Rather than waste a load of mats on my Solo only trade ships I just tend to put the Guardian PP and PD in and engineer the FSD as much as I may need to. If the weight and heat isn’t a hindrance and you want to save materials for combat ships or ships for Open play then I’d recommend them very highly. Though they’re nowhere near as good as a well engineered human module they ‘do a turn’ as my mother-in-law would say.

I’d also recommend the shield module too. I’ve turned my Chieftain from a hull tank to a hybrid tank and now feel like I’m in a super drifty and agile Corvette - though if you stick Prismatics alongside the GSRPs you’ll be in for a very long wait for them to recover if they were to ever go down.
 
Not entirely sure about the benefits of the HRPs and MRPs.

Guardian MRPs can absorb a little more damage than regular MRPs of the same size. If you have plenty of power spare, it's an option, but the difference in my eyes is not big enough to generally justify using the guardian version.

For HRPs, as the guardian version can't be enginered, the total of health provided is not as good as engineered regular ones. But when fighting Thargoids, depending on your setup, it might be worth using a pair of guardian HRPs in the smallest slots. Depending on the complete setup, the corrosive resist might result in more survivability than some small engineered HRPs. When fighting Thargoids, of course, corrosive resist doesn't help you anywhere else.
 
Back
Top Bottom