Next evolution of JWE - Much need improvements

I think this review here pretty much sums it up perfectly:
Source: https://www.youtube.com/watch?v=avgNJsaMYEk


I haven't played JWE in a little while now after last getting super frustrated with dinosaur behavior and severely limited creative freedom in the game. I bought the deluxe edition on PS4, and played for quite a while, but I hit the wall over and over, and the fun factor for me was eventually lost. However, all that being said, I will still continue to support tycoon games regarding dinosaurs, as the love for dinosaurs for me is still there. I was really hyped for this game, but the excitement eventually fell flat. As of today, I finally have a gaming PC of my dreams, and I bought Planet Zoo, and it really has stepped up on a lot of the issues in this game and carried forward all the good parts. (and by that I really just mean sound, texture and animation quality of animals) I'm having an absolute blast with that game so far.

Another thing I want to bring up is the frequent comparison to Jurassic Park Operation Genesis. Ok, I freakin loved that game. That game defined by childhood. So did Roller Coaster Tycoon 2, Zoo Tycoon 2 and SimCity. However here's the thing. That game is really freakin old. It is from a time in gaming long, long past. We are light years ahead, with the technology and tools we use considerably different and more complex, yet making things easier to accomplish. Our standards now are different as well. I mean just take a look at the look and feel of the dinosaurs alone. They are absolutely gorgeous, they have stunning texture work and smooth movement. (just forget the behavior for a second and just admire the look and sound) This was never possible then. Look at the pathing and barrier system. Placing them down is snappy and smooth. As a programmer myself, I can imagine the amount of math and ingenuity it must've taken to add that in the game engine. JPOG fell flat after you accomplished a 5 star rating in the park. There really isn't any depth after you reach that stable financial and reputation level. Only a true JPOG fan will acknowledge this. And the game wasn't without its bugs. It was wonderful, but it's time has long ended.

People underestimate the power of nostalgia. You look back to a game from a long, long time ago, and think it was absolutely perfect, when in reality it isn't. In-fact it probably had a lot of bugs, but either you were little or you played a long time ago, that you just erased it and kept the good parts. I mean, that's literally how our brains work. We only hold on to what is necessary.

It's a disservice to compare any game to a game from that long ago. Don't get me wrong, I grew up with those games and I love them to bits. I also know that we should learn from our pasts not to repeat it. But what I know most is that I shouldn't let my nostalgia cloud my judgement. We are light years ahead of where then, and we need to keep improving and moving forward. Less blame, less ragey backlash, more analysis, more solution-oriented constructive feedback.


So... lets move forward. Here's what I think would be the things that the next game should absolutely do. I'm not including an update here because all these changes should really be free because they should be part of core game, but if it's unfeasible to implement it at this point, we can only hope for these changes in the next game:

Things to keep and evolve
-> Quality in the look and sound of the dinosaurs. They are brilliant. The dinosaur pack DLC's in this game were always top quality, and the only good DLCs.
-> Dinosaur variations.
-> Smooth pathing, asset and barrier construction. Yes there are a few improvements to be made, but all great stuff. Barriers themselves are great.
-> Foliage richness. The game engine is a big part of this, but the foliage in this game is gorgeous .. especially the density of it is something I appreciate. When building enclosures and your entire park, it feels "secluded" and very "Jurassic Park". Frontier nailed this.
-> Weather effects and how it interacts with the ground, foliage and buildings.
-> Gene editing.
-> Sound in almost everything is brilliant.
-> Help menus are short, sweet and to the point.
-> Dinopedia could use some upgrades regarding species co-habitance and preferred prey. Otherwise, Dino info itself is great.
-> The buildings look gorgeous and are quite detailed. Love the building "upgrade" system as well.

Primary Goal
Make the dinosaurs feel more alive. Make it feel like you're housing these giant prehistoric creatures and you have no idea what they'll do next. Make it feel like, if you went back in time and looked at these dinosaurs somewhere in the world, on some grassland or whatever, what would they be doing? Would they resemble wildlife today to some extent?

What needs to be desperately improved or added
  • immense focus on the dinosaur behavior. Herding and group composition improvements were finally added, but it's still all artificial. Come together every so often, bark at each other, disband, repeat. The dinos always felt "programmed" do to 1, 2, 3, repeat. It always felt artificial, always. The socializing & fighting behavior is probably the most artificial looking. Playing, running (there's never enough of this), play-fighting, territorial-fighting.... all these will make them feel alive. There was no uniqueness to any of them. Some other frustrating things ? Stegosaurus won't stick in groups but they HAVE a social need.... but they just walk away from each other all the time and start getting angry. I was INCREDIBLY frustrated with this. (This was the point where I had to walk away) There was no inter-species interactions. I feel like the potential to do amazing work with AI is here, with all the deep learning and AI improvements over the past years, dev time has to be dedicated to this. This is absolutely the biggest thing this game needs.
    • Here are the types of behavior that would make the dinosaurs feel rich:
      • Resting
      • Sleeping
      • Running
        • if food need dire and food has been found / is accessible.
        • if water need dire and water has been found / is accessible.
        • while playing (e.g. Gallimimus, Homalocephale etc)
        • catching up to a herd
      • Looking around
      • Couple of unique movements (e.g. diloph frill enlargement, pachys head-butting, Iguanadon eating with the hand etc.)
      • Fighting (free fight unlike the locked-in animation and ability to flee) - partially implemented ✅
        • actual fighting
        • play fighting (smaller herbivores)
      • Territorial roaring & aggression (without damage)
      • Drinking
      • Eating
        • hunting - barebones implementation 🤔
          • severely scripted right now. hunting should actually have a chase and chance to catch element to it.
          • pack hunting (e.g. Velociraptor)
        • from a feeder
          • meat pile
          • live feed (goat) eating shouldn't look so scripted.... it should actually feel like a chase / hunt.
          • fish feeder is amazing.. love how the fish get agitated, and how the carnivore feeds from it ✅
        • Grazing
      • Scratching
      • Scouting for danger
      • Herding - partially implemented ✅
      • Pooping
      • Communicating - partially implemented ✅
        • right now herbivores just gather in a circle and bark at each other. rather it should be a mixture ... they should be able to move and call to each other or stand still and call to each other. Hardosaurs? For example a cory or a parasorolophous can stand on its hind legs in a herd... and make a loud call and communicate. (this part of what they're communicating is completely imaginary of course)
      • Intimacy (dinosaurs scratching each other or being close, or sleeping next to each other)
      • Interacting with guests - partially implemented ✅(near viewing points and fences)
        • herbivores wandering curiously when they happen to leave the enclosure
        • carnivores not just straight running, but also scanning the surroundings and wandering.. .and only hunting when they find prey.
  • immense focus on the variety of dinosaur animations. Super tired of the same kill animation for every dinosaur. Super tired of the fighting dynamics between dinosaurs. Jab, dance around, jab, dance around, end with kill animation gets boring super fast. They need to feel a little more dynamic and surprising.
  • creative freedom. Bigger maps, more control over colors & other aesthetics of buildings and assets. More ploppable assets. The nature assets were a much needed addition... and I commend Frontier for making that happen! I think a bunch more great stuff came with the Return to Jurassic Park DLC, which I loved. More of this please.
  • Management and strategic depth. This was severely lacking in this game. There just isn't enough strategic decisions to be made. Keeping on top of financials is super easy. Dealing with breakouts is the same old series of steps. Not much variety in income sources. The "oomph" or "challenge" just isn't there. It's severely shallow.
That's it. 4 things to improve will make this an absolute showstopper evolution. Curious to know what you all feel or if anything here resonated with any of you. Vote this up if you agree! Have a great weekend all!

Smaller Irks
  • Why don't the doors open in buildings when guests go in?
  • Guest AI is really bad when it comes to their interaction with dinosaurs. Their death animations are so terribly scripted :(
  • Being able to look at guest or group needs individually, their comments, what they want to see and their overall personality time. (slightly inspired by JPOG here) This will make the park feel more alive.
  • the Contracts system gets very repetitive and out of context at times.
  • When herbivores leave enclosures, they suddenly get super aggressive and runny. Very unrealistic and jarring. If they broke out of the enclosure, that's a different story.
  • Goat attack animations are all the same. They're really boring.
  • Guests just "pop" into existence in all the viewing areas. Guests even just "pop" into existence in random parts of the map even if they've never even arrived in the park. Easily shows that the "guests" in the park are just there for simulation purposes... they don't actually represent anything.
  • Guest don't have umbrellas when it rains.
  • Toys or clothes guests buy in stores aren't exactly shown off or used in-game.
  • Herbivores graze but it doesn't satisfy their hunger.

I won't get into more nice to have's because the community has posted many a great idea, and I certainly added a few in this forum, but that's for another discussion.✔🤔✅
 
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I think this review here pretty much sums it up perfectly:
Source: https://www.youtube.com/watch?v=avgNJsaMYEk


I haven't played JWE in a little while now after last getting super frustrated with dinosaur behavior and severely limited creative freedom in the game. I bought the deluxe edition on PS4, and played for quite a while, but I hit the wall over and over, and the fun factor for me was eventually lost. However, all that being said, I will still continue to support tycoon games regarding dinosaurs, as the love for dinosaurs for me is still there. I was really hyped for this game, but the excitement eventually fell flat. As of today, I finally have a gaming PC of my dreams, and I bought Planet Zoo, and it really has stepped up on a lot of the issues in this game and carried forward all the good parts. (and by that I really just mean sound, texture and animation quality of animals) I'm having an absolute blast with that game so far.

Another thing I want to bring up is the frequent comparison to Jurassic Park Operation Genesis. Ok, I freakin loved that game. That game defined by childhood. So did Roller Coaster Tycoon 2, Zoo Tycoon 2 and SimCity. However here's the thing. That game is really freakin old. It is from a time in gaming long, long past. We are light years ahead, with the technology and tools we use considerably different and more complex, yet making things easier to accomplish. Our standards now are different as well. I mean just take a look at the look and feel of the dinosaurs alone. They are absolutely gorgeous, they have stunning texture work and smooth movement. (just forget the behavior for a second and just admire the look and sound) This was never possible then. Look at the pathing and barrier system. Placing them down is snappy and smooth. As a programmer myself, I can imagine the amount of math and ingenuity it must've taken to add that in the game engine. JPOG fell flat after you accomplished a 5 star rating in the park. There really isn't any depth after you reach that stable financial and reputation level. Only a true JPOG fan will acknowledge this. And the game wasn't without its bugs. It was wonderful, but it's time has long ended.

People underestimate the power of nostalgia. You look back to a game from a long, long time ago, and think it was absolutely perfect, when in reality it isn't. In-fact it probably had a lot of bugs, but either you were little or you played a long time ago, that you just erased it and kept the good parts. I mean, that's literally how our brains work. We only hold on to what is necessary.

It's a disservice to compare any game to a game from that long ago. Don't get me wrong, I grew up with those games and I love them to bits. I also know that we should learn from our pasts not to repeat it. But what I know most is that I shouldn't let my nostalgia cloud my judgement. We are light years ahead of where then, and we need to keep improving and moving forward. Less blame, less ragey backlash, more analysis, more solution-oriented constructive feedback.


So... lets move forward. Here's what I think would be the things that the next game should absolutely do. I'm not including an update here because all these changes should really be free because they should be part of core game, but if it's unfeasible to implement it at this point, we can only hope for these changes in the next game:
Things to keep and evolve
-> Quality in the look and sound of the dinosaurs. They are brilliant. The dinosaur pack DLC's in this game were always top quality, and the only good DLCs.
-> Dinosaur variations.
-> Smooth pathing, asset and barrier construction. Yes there are a few improvements to be made, but all great stuff.
-> Foliage richness. The game engine is a big part of this, but the foliage in this game is gorgeous .. especially the density of it is something I appreciate.
-> Weather effects.
-> Gene editing.

What needs to be desperately improved or added
  • immense focus on the dinosaur behavior. Herding and group composition improvements were finally added, but it's still all artificial. Come together every so often, bark at each other, disband, repeat. The dinos always felt "programmed" do to 1, 2, 3, repeat. It always felt artificial, always. There was no uniqueness to any of them. There was no inter-species interactions. I feel like the potential to do amazing work with AI is here, with all the deep learning and AI improvements over the past years, dev time has to be dedicated to this. This is absolutely the biggest thing this game needs.
  • immense focus on the variety of dinosaur animations. Super tired of the same kill animation for every dinosaur. Super tired of the fighting dynamics between dinosaurs. Jab, dance around, jab, dance around, end with kill animation gets boring super fast. They need to feel a little more dynamic and surprising.
  • creative freedom. Bigger maps, more control over colors & other aesthetics of buildings and assets. More ploppable assets. The nature assets were a much needed addition... and I commend Frontier for making that happen! I think a bunch more great stuff came with the Return to Jurassic Park DLC, which I loved. More of this please.
  • Management and strategic depth. This was severely lacking in this game. There just isn't enough strategic decisions to be made. Keeping on top of financials is super easy. Dealing with breakouts is the same old series of steps. Not much variety in income sources. The "oomph" or "challenge" just isn't there. It's severely shallow.
That's it. 4 things to improve will make this an absolute showstopper evolution.

I won't get into what things are nice to have's because the community has posted many a great idea, and I certainly added a few in this forum, but that's for another discussion.

Curious to know what you all feel or if anything here resonated with any of you. Vote this up if you agree! Have a great weekend all!

I have addressed much of this and more in the thread of JWE2. Management is only to be so/so as it is more about the animals and the challenge they are to pose within the gameplay. I like being able to enjoy the animals which goes with the AI behavior. :) I want epic moments, much like presented in JP & JW.
 
Update: I just read about the 1.12 update and all the changes Frontier has made. (specifically the dinos attacking rangers - the behavioral updates) I'm super thankful for them! We're moving forward! I originally bought the deluxe edition on PS4... now that I have a gaming PC, very tempted to buy the whole thing during the publisher weekend sale. Hoping for more and more behavior updates. fingers crossed
 
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I thought Bo's post would be a good thing to add to this thread. Wonder what this game would look like if Frontier alone developed it. Maybe more Planet Zoo levels of awesome? One can hope.

Hiya,

Thanks for your questions! While JWE launching on consoles certainly plays a part, it's also good to remember that Planet games (Planet Coaster and Planet Zoo) are a completely different "franchise": they are developed, published, and owned by Frontier (us), with the ultimate vision of being simulation management games that also have an amazing creative angle and offer unlimited creative freedom. Jurassic World Evolution is developed and published by us, yes, but we do not own the Jurassic IP - therefore it's harder to offer the same limitless creativity you might see in our Planet games, because the ultimate vision of the game comes through the IP as a whole (and we're just lucky that we get to work with such an amazing brand). So there are some challenges there, and certainly that's why JWE is more of a standalone title than Planet Coaster and Zoo are - those two are in the same spirit and same universe. Comparing them is understandable, as they're all Frontier games, but they're in very different worlds.

Hope this explains a little! You can find quite a bit more information on older posts, as we've talked about this a lot when the game had just released as well.

Have a nice weekend!
 
20200413_222533560_iOS.jpg

Re-downloaded the PS4 version, jumped back into my last save before I quit hahah. Okay so if you notice close to the middle of the map, there seems to be some sort of "sticking together" going on with the corythosaurus. The Majunga did not go on a killing rampage over and over, so that was nice.

20200413_222540810_iOS(1).jpg

Pretty good herding going on a bit east as well.



20200413_223045685_iOS.jpg

The Spinosaurus in this exhibit in the north is good too. Did not hunt everything it saw every 5 seconds. Added some fish feeders in... definitely a cool addition. Added some rocks and brush textures as well, they looked great. Unimpressed at the lack of ground textures though.. I remember seeing sand on some youtube videos... maybe I unlock that later? Also textures were a little weird around forest areas... they would only apply on no-foliage areas. Also notice on the bottom, the Parasaurolophous sticking together decently. It was really annoying how they just wandered and got really unhappy really fast. Much better now. Bottom right as well, lots of herding going on with the Muttaburasaurus. Loved that. Also previously, I had some stegos in this massive co-habitat, but they were just plain annoying with the AI.... they frequently kept splitting up although they had a group requirement... got angry and started breaking my fences. Sold them off. Not sure how they would fare with the latest changes....

20200413_224624815_iOS.jpg

This view of the grassland with the Mutta's made me happy and gave me hope. Also shoutouts to Frontier for making the Gyro's fully free and driveable.

Other notes:
  • my ranger jeep got attacked. I have to admit it felt awesome. I literally felt my heart pound as I tried to get away from it. Got stuck in some foliage. Turned camera around and saw it chasing me. Felt instant nostalgia and terror. Breathed a sigh of relief when I got to my habitat gates.
  • Witnessed a Pentaceratops + Majunga fight. Fighting still sucks in this game. It's the same "locked" animation that plays everytime with the chance element. Weird thing happened though.. the Penta got killed and the Majunga immediately went to sleep. Fighting hasn't changed :(
  • Restrooms are cool. But why have restrooms stars been removed from everything else? A hotel with no restroom stars? that makes no sense at al.... hoping it's a bug.

Still thanks to Frontier for supporting the game so much. I guess we've come decently far. Still would love to see more improvements to behavior + animations. Still is core to the game experience for me. I mean if something is proof - your ranger attack behavior already made it immensely enjoyable already. Your 3D modeling, texture work and sound is already breathtaking - can we just focus on the behavior and animations now?

Much love during this crazy time <3
 
I like ongoing improvements to the game and also noticed a lot of speculation of a jwe 2. But as Bo mentioned in the post from a creativity stand point I would much rather have a planet series game. Jwe is great as I have the Xbox one version and have even debated getting the pc version as well lately with the big sale going on but dread the thought of unlocking everything again. Of course a planet series game has its good and bad with console players getting left out for awhile more then likely. But the thoughts of a planet series game and all the possibilities it presents would be amazing.
 
Examples of the interesting dino behavior in JPOG:
Source: https://www.youtube.com/watch?v=C8Vd0aZooDc


Although not perfect cause I've literally played this game so much, JPOG did things right with behavior:
  • each one felt like an individual, and every dinosaur had unique behavior like this. (not that JWE doesn't have unique animations for each... bit I mean the excitement that comes with each dinosaur... Dryos and Gallis herd and run and play, Edmontos and Corys are listed as "friends" on the dinopedia and they do infact herd together, Pachys head-butt each other for territory, Dilophs spray poison, Velociraptors pack hunt (to some degree), Tyrannosaurus and T-Rex have a unique fight animation ... that ALWAYS is exciting cause there's a few different ways it can go... etc. That's what I mean by excitement with every dinosaur)
  • when Hardosaurs run in defense, they actually look like they stick together as a herd!
  • a Triceratops will actually try to attack a carnivore even if it's not directly engaged with it. This means that you get to witness say... a herd of hardosaurs with 2 tri's sprinkled in... the Tri actually looks like its "defending" the herd! How beautiful is that!
  • Stegosaurus and Ankylosaurus are more defensive type animals, and they behave exactly like that.
  • In certain cases, carnivores had to strike their prey down several times. For example, Hardosaurs will actually fall... then they'll try to get back and run again! Not even kidding.. this was in the game.

And certain things not so much:
  • some cases, the dinosaurs seemed to always eventually group up in a certain area of an enclosure or island.
  • when they turn during running, they kind of do a "skate" as they turn to a new direction.
  • textures are meh obviously and so is the richness in their actual rig flexibility.
  • when carnivores "struck" their prey, they kind of just "lashed" at them... and sometimes it wouldn't even be directly on the prey... looked super weird.
 
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Examples of the interesting dino behavior in JPOG:
Source: https://www.youtube.com/watch?v=C8Vd0aZooDc


Although not perfect cause I've literally played this game so much, JPOG did things right with behavior:
  • each one felt like an individual, and every dinosaur had unique behavior like this. (not that JWE doesn't have unique animations for each... bit I mean the excitement that comes with each dinosaur... Dryos and Gallis herd and run and play, Edmontos and Corys are listed as "friends" on the dinopedia and they do infact herd together, Pachys head-butt each other for territory, Dilophs spray poison, Velociraptors pack hunt (to some degree), Tyrannosaurus and T-Rex have a unique fight animation ... that ALWAYS is exciting cause there's a few different ways it can go... etc. That's what I mean by excitement with every dinosaur)
  • when Hardosaurs run in defense, they actually look like they stick together as a herd!
  • a Triceratops will actually try to attack a carnivore even if it's not directly engaged with it. This means that you get to witness say... a herd of hardosaurs with 2 tri's sprinkled in... the Tri actually looks like its "defending" the herd! How beautiful is that!
  • Stegosaurus and Ankylosaurus are more defensive type animals, and they behave exactly like that.
  • In certain cases, carnivores had to strike their prey down several times. For example, Hardosaurs will actually fall... then they'll try to get back and run again! Not even kidding.. this was in the game.

And certain things not so much:
  • some cases, the dinosaurs seemed to always eventually group up in a certain area of an enclosure or island.
  • when they turn during running, they kind of do a "skate" as they turn to a new direction.
  • textures are meh obviously and so is the richness in their actual rig flexibility.
  • when carnivores "struck" their prey, they kind of just "lashed" at them... and sometimes it wouldn't even be directly on the prey... looked super weird.
Here's something interesting to know about. What looks like advanced dinosaur behavior in Jurassic Park: Operation Genesis is actually something more simplistic to give the illusion they are advanced when not in script animation sequences. For example, there is no such thing as advanced mentality to defend a herd or pack hunt as a team (all carnivores have this, but the raptors are different in that they are rigged to latch onto bigger prey, but not as one entity at a time like how everything else strikes before having to do it again when the victim gets back up, and only when their statuses are "Hunting" or "Hungry" at the same time, depending on those respective satisfaction bars), but it does look like it. The only thing that would be an exception in that game is the "Socializing" behavior status. Jurassic World Evolution is different because they aim to make the best realistically animated dinosaurs by every bone in their movements and contact interactions. Kind of like how in the former, the T.Rex finisher sequences and the Pachycephalosaurus and Torosaurus script contact battle sequence is make to look realistic by every movement as, again, script sequences.
 
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