No access to carrier cash for ship insurance rebuy

i think the treating of fleet carriers separate from a simple asset of the player (and thus it's bank account as an extension of the player's ) has to do with the original intention of the fleet carrier being a squadron asset.

That being said, it's no longer a squadron asset. It should be treated much more like a personal asset.

Also, i have no sympathy for anyone who flies without rebuy. You deserve what you get if you make that decision. It's just a shame that fdev will let players have a do-over if they email them. Crying about losing a ship on the forum when you have billions of credits also isn't worthy of any sympathy...and makes me think that kind of person is also the kind who would email fdev support for getting it back.
 
i think the treating of fleet carriers separate from a simple asset of the player (and thus it's bank account as an extension of the player's ) has to do with the original intention of the fleet carrier being a squadron asset.

That being said, it's no longer a squadron asset. It should be treated much more like a personal asset.

Also, i have no sympathy for anyone who flies without rebuy. You deserve what you get if you make that decision. It's just a shame that fdev will let players have a do-over if they email them. Crying about losing a ship on the forum when you have billions of credits also isn't worthy of any sympathy...and makes me think that kind of person is also the kind who would email fdev support for getting it back.
I still rue the companies decision to make carriers individual e-peens, accessible to the moaning masses by milking the meta money fountains, rather than keeping them as something for squadrons to collectively, cooperatively aspire for work towards the ultimate acquisition of... Part of that transition from squadron asset to end-game-peen is probably why the "support ships" and roles got cut from the carrier play styles and the assets mashed into carrier ship kits with the supportship gameplay / mechanics probably lost forever. And you are right the banking compartmentalization is probably an artefact of their previous designated role and subsequent design to support that role, but I also really hope they don't end up being "treated much more like a personal asset" as that would only compound the first gripe. On one hand carriers get sliced down to a personal management minigame at the behest of a lot of whinging on the forum, if the company then take the resource management out of carriers, they would be totally pointless and yet another piece of gameplay that has had all risk/reward removed out of it. That is to say merging carrier and commander bank accounts would be yet another step on the dreadful direction of a becoming cookie clicker "cannot lose - grind to win" sort of game.
 
No it's not lol! If your Sky TV direct debit bounces nothing happens except Sky try to take it again after a few days. You would transfer money from your other bank account to cover the second direct debit attempt. You don't have to sell your second car immediately to stop your Sky being turned off...

But it is quite bad that there's no option to transfer credits from YOUR carrier account.

You should certainly be banned from having a car if you subscribe to Sky. :p

The carrier account is for the carrier, not you. You may control it, but it isn't your account as such. Maybe a better analogy would be if you had a personal account and a business account.

But really, it doesn't need an analogy at all. Never fly without a rebuy. :D
 
I still rue the companies decision to make carriers individual e-peens, accessible to the moaning masses by milking the meta money fountains, rather than keeping them as something for squadrons to collectively, cooperatively aspire for work towards the ultimate acquisition of... Part of that transition from squadron asset to end-game-peen is probably why the "support ships" and roles got cut from the carrier play styles and the assets mashed into carrier ship kits with the supportship gameplay / mechanics probably lost forever. And you are right the banking compartmentalization is probably an artefact of their previous designated role and subsequent design to support that role, but I also really hope they don't end up being "treated much more like a personal asset" as that would only compound the first gripe. On one hand carriers get sliced down to a personal management minigame at the behest of a lot of whinging on the forum, if the company then take the resource management out of carriers, they would be totally pointless and yet another piece of gameplay that has had all risk/reward removed out of it. That is to say merging carrier and commander bank accounts would be yet another step on the dreadful direction of a becoming cookie clicker "cannot lose - grind to win" sort of game.

it is unlikely the direction of carriers is going to reverse. So with it guaranteed to never be a squadron thing, they might as well complete the implementation to align with what it actually ended up being. But knowing Fdev and this game, it'll probably remain half-***ed as it currently is forever.

There wouldn't have been so much demand for something for players who aren't flooded with connections to other players if the game did a better job at giving individual players a goal and new content. Though i'm willing to bet the majority of the decision for what carriers ended up as had to do with simple money. More players with carriers == more players to spend money on store stuff. That equation is apparently impossible to argue against in this game. Any attempt at a vision for the game that goes against that equation is shot dead. It explains why they are hesitant to correct credit windfalls and make the game more challenging outside of the initial learning curve of the controls. It explains why less focus or refinement on group play or any niche feature that doesn't impact the most players.

Support ships and squadron gameplay was a lot of work for something that ultimately would have been used by only a small fraction of the userbase ...generating little income but costing a lot. What they ended up with probably paid for itself already in carrier shop addons from the thousands of carriers in the game vs the mere hundred or so that would have resulted from squadrons having to fund them (since presumably, they would have cost much much more in a squadron setup)
 
Don't fly without a rebuy
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If you don't have enough money in your account to pay a direct debit, it will bounce, however much money you have in your account with another bank. :)

Same principle. Personally, I keep most of the money in my own account, and just feed the FC when it needs it.
I do the same. 5B in main account and only 300M in the carrier account.
 
Not mocking you, but this is hilarious!

I have to agree. I guess someone was bound to put all their credits into their FC and run into this problem sooner or later. Well, now is that time... 🙂
I feel for the OP though. A bum way to figure this stuff out!

For the record, I keep about 2Bn in my FC in case I need to take an extended holiday (about 6 years worth) for any reason and +10Bn in my main account. If I'm in a coma for longer than 6 years can someone please wake me up?
 
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I have to thank the op and this thread.

As I said in a prior post, my Son has started to play, and he's grinding ships.
Currently, he's figured out he can do Courier missions and get the money that way, put on supercruise assist and watch a video on youtube.

I choked as he proudly showed off his new Asp Scout and the 400'k courier mission he had because I spotted the 120 000 Cr rebuy whilst his balance was 200 Cr.
NO!! Bad boi! Go to your room without supper!!
ONE DOES NOT FLY WITHOUT SHIP INSURANCE!!!
EVER!!!
and then there was this post floating around at the same time.
And that it's not just cranky Dad,

We experienced Pilots have learned the HARD way of working hard in the early versions of the game, and then losing that precious ship, setting us back hours/days/weeks of work.
It's heart-wrenching every time.
So he transferred his Adder to strip down (yes I passed on my Adder-love to him, but the ViperMk4 has become his own personal first love) Then he realized he can still fly the small ships and complete the courier missions, without running the risk of the losing the big ships :D
 
I have to thank the op and this thread.

As I said in a prior post, my Son has started to play, and he's grinding ships.
Currently, he's figured out he can do Courier missions and get the money that way, put on supercruise assist and watch a video on youtube.

I choked as he proudly showed off his new Asp Scout and the 400'k courier mission he had because I spotted the 120 000 Cr rebuy whilst his balance was 200 Cr.
NO!! Bad boi! Go to your room without supper!!
ONE DOES NOT FLY WITHOUT SHIP INSURANCE!!!
EVER!!!
and then there was this post floating around at the same time.
And that it's not just cranky Dad,

We experienced Pilots have learned the HARD way of working hard in the early versions of the game, and then losing that precious ship, setting us back hours/days/weeks of work.
It's heart-wrenching every time.
So he transferred his Adder to strip down (yes I passed on my Adder-love to him, but the ViperMk4 has become his own personal first love) Then he realized he can still fly the small ships and complete the courier missions, without running the risk of the losing the big ships :D

shakes head

To think, you let your own son buy an Asp Scout.
I guess you have to let them make their own mistakes sometimes.. 😄
 
shakes head

To think, you let your own son buy an Asp Scout.
I guess you have to let them make their own mistakes sometimes.. 😄

My crowning moment of letting my kids make their own mistakes to learn from them:
When m'laddo was very young he wanted to grab ahold and climb an ELECTRIC fence that penned in a horse, because he (obviously) wanted to come up to the horse's head height to pet it.
He's a smart kid, He's got a good concrete idea of how things work, but it's always from basic first principles. He doesn't like accepting knowledge, he needs to understand the foundational "why" things are, even at that young age.

I warned him in the simple language we had developed of "OUCH! Dangerous" cutting to the point that this benign-looking human tech lacked the instinctual danger signs of physical danger like BIG sharp teeth, BIG muscles, or CREEPY insect legs.
So he didn't accept my word and thought I was joking.

Let's face it, his point of view was correct to some degree, why would "this" fence be different than other fences he'd climbed and so he reached out again.
"NO! Dangerous! OUCH" I warned him again and he looked at me in disbelief.
So I pointed out the power supply and traced it back to where the horse was and got him to listen to the buzzing and crackling of the wire.
He still didn't buy it.

So I told him, if he didn't believe his dad (who is clearly looking after his son), then he should decide to grab a hold of the wire, and I warned him (again) that it would hurt him if he did grab a hold.

So he grabbed it.

We've developed a LOT of trust since that day.
He knows that I'm an honest fool who wants to share what little information he have left in my fried brain, to make sure he survives long enough to have his own kids.

and now he owns an ASP-Scout.
 
You should be able to ask your SLF pilot for a loan, or otherwise sell her kidney's (or his).
I last had a look how much she'd cost me over the coarse of 7 months... right, things got a little hairy at that moment.
 
Given the amounts involved, it seems both unwise and unlikely for somebody to accidentally pump so many credits into their FC's balance that they leave themselves without sufficient funds for a rebuy.

"Hey, I've got enough credits to spend Cr5bn or more on an FC but unless I move ALL my additional credits into it's balance there won't be enough to pay the next 6 months of upkeep, and that's going to leave me really short of pocket-money!"

:unsure:


Pro tip: Games have "pitfalls". This is one of them.
I had no reason to think the money I had in MY carrier was not going to be accessible should I need it. I never once read anything about those accounts being different. Fact is I had not lost a ship for quite a few years, so the result was quit an eye opener.
 
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