No Accessible Ship Docked?

Yes, it's a holdover from the game being brought up from the ground with "you ARE a ship" vs "You are IN a ship". You're active ship is always always always the last one you flew so if you Apex your way somewhere else and you can't transfer that specific ship there or switch via a shipyard interface you will have to Apex yourself back out.

I think there is so much code wrapped into that, there is little chance it gets un-done.

One gripe I have now is with the whole aspect that my cargo has to go everywhere with me like its glued to my suit... except Apex. Then the station is fine with it if my cargo is stored in the ship that's stored for some reason.
 
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One gripe I have now is with the whole aspect that my cargo has to go everywhere with me like its glued to my suit... except Apex. Then the station is fine with it if my cargo is stored in the ship that's stored for some reason.
Cargo stays with your current ship, always, even when you change ships...Apex isn't "your" ship...
 
Well, if a station doesn't have a shipyard, then it doesn't have a shipyard...which is required in order to change ships...and yes, ED is not perfect, but it is consistent (mostly)...

Yes, I really do understand that, however, it's still really silly to have a shipyard needed to just change ships when on foot. I mean, I have TWO ships docked but can only access one, that's silly.
 
Yes, I really do understand that, however, it's still really silly to have a shipyard needed to just change ships when on foot. I mean, I have TWO ships docked but can only access one, that's silly.
I agree, but whether I like it or not, that's is how it works...
 
One gripe I have now is with the whole aspect that my cargo has to go everywhere with me like its glued to my suit... except Apex. Then the station is fine with it if my cargo is stored in the ship that's stored for some reason.
Yeah, that one chafes me, too.
 
I agree, but whether I like it or not, that's is how it works...

Yeah, I'm well aware that's how it works, but it's a shoddy implementation considering the new game mechanics. I simply did not expect such Horizons limitations to apply to Odyssey when the player is on foot. It's crazy to me to have ships(s) that are docked at my current location be totally inaccessible. Hopefully it gets changed.

The whole taking a taxi experience was quite entertaining overall, but swapping ships when on foot isn't really intuitive. Needing a shipyard to import a ship from elsewhere makes sense, just not to board a ship that's already here. Refinements needed.
 
Yeah, I'm well aware that's how it works, but it's a shoddy implementation considering the new game mechanics. I simply did not expect such Horizons limitations to apply to Odyssey when the player is on foot. It's crazy to me to have ships(s) that are docked at my current location be totally inaccessible. Hopefully it gets changed.

The whole taking a taxi experience was quite entertaining overall, but swapping ships when on foot isn't really intuitive. Needing a shipyard to import a ship from elsewhere makes sense, just not to board a ship that's already here. Refinements needed.
I doubt it will ever get fixed...much bigger fish to fry and all...
 
I doubt it will ever get fixed...much bigger fish to fry and all...
Same expectation. I doubt they can even unwind that aspect fully. There were some aspects of multiplayer on foot that really kinda showcased how much this has to be faked to even work at all. Can't recall all the details now but I recall when it was pointed out, It clicked and I was like "yeah, that actually makes sense".
 
Yeah, I'm well aware that's how it works, but it's a shoddy implementation considering the new game mechanics. I simply did not expect such Horizons limitations to apply to Odyssey when the player is on foot. It's crazy to me to have ships(s) that are docked at my current location be totally inaccessible. Hopefully it gets changed.

The whole taking a taxi experience was quite entertaining overall, but swapping ships when on foot isn't really intuitive. Needing a shipyard to import a ship from elsewhere makes sense, just not to board a ship that's already here. Refinements needed.
The amazing thing is, you now know so won't do it again, and so it's sorted.
 
Edit: I'm just going to have to reverse everything I've done. I.e. fly my long-range ship back to a larger Station (with Shipyard) then taxi back to the outpost... but then, I'll still be unable to switch to it, so I'll need to recall that other ship then fly it back to where I already was. Ridiculous! Hopefully they'll finish off the core functionality of Odyssey...eventually.

Surely you just fly to the station with the shipyard and then have your other ship transferred using the shipyard, "transfer ship" function, unless that only works if there's a shipyard at each end, never tested that really.
 
My ultimate suggestion would be: get your own Fleet Carrier, and leave all these problems behind!

I know it's easier said than done, but still... it's truly peace of mind.

I've had one for ages, was just trying something new using a game mechanic I'd not played with before.

Surely you just fly to the station with the shipyard and then have your other ship transferred using the shipyard, "transfer ship" function, unless that only works if there's a shipyard at each end, never tested that really.

That's exactly what I ended up doing, as mentioned above. I was playing with a feature in an attempt to understand it and found it severely lacking in certain instances. There was no need for anything I did - indeed, there's no need to ever fire up ED - I was simply playing. On paper it would be convenient to have both ships at one location, which I can do just fine, it's just the game doesn't then support actually being able to use two ships from that location, due to what looks like a legacy code restriction around shipyards.

I can't imagine it'd be too hard to have a ship console on such stations purely for selecting the active ship. No ship transfers - keep those as shipyard-equipped stations only - but simple ship selection. Taxis and the ability to get taken places by other commanders has theoretically opened up additional gameplay options...which leads to the code looking incomplete when glaring omissions like this pop up.

Not a big deal in the scheme of things. I fully expect that this is the one and only time I'll use a Taxi. As we are still our ships to a degree, there's nothing on offer for me here gameplay-wise.
 
I'd imagine that being able to choose one of multiple docked ships when activating the elevator would be a nice QoL update, but on the other hand most likely (due to existing code) adding this would mean rewriting/restructuring a lot of code. So we are stuck with having to use a shipyard to change ships.

Most likely dev time can be better employed doing something else.
 
I'd imagine that being able to choose one of multiple docked ships when activating the elevator would be a nice QoL update, but on the other hand most likely (due to existing code) adding this would mean rewriting/restructuring a lot of code. So we are stuck with having to use a shipyard to change ships.

Most likely dev time can be better employed doing something else.

Ok there is existing old code, but when you access the menu elevator they could add an option to go to the hanger, or open the shipyard to select a different ship, it would be clunky and out of place, but I don't think that would be to difficult. However what I do find interesting with the docking bay menu is that when carriers were first introduced the walk through videos actually showed elevator menu's with multiple different options, and these vanished on release of the carriers, so I suspect there is some sort of fundamental issue with having multiple menu options on the elevator menu, strange but it wouldn't surprise me at all.
 
Ok there is existing old code, but when you access the menu elevator they could add an option to go to the hanger, or open the shipyard to select a different ship, it would be clunky and out of place, but I don't think that would be to difficult. However what I do find interesting with the docking bay menu is that when carriers were first introduced the walk through videos actually showed elevator menu's with multiple different options, and these vanished on release of the carriers, so I suspect there is some sort of fundamental issue with having multiple menu options on the elevator menu, strange but it wouldn't surprise me at all.
Aren't they used to join someone else's ship?
 
Aren't they used to join someone else's ship?

Are they, never used multicrew, someone who does will need to confirm, does it give you two options, yours or the multicrew ship, or only the multicrew ship? Someone who does multicrew will be along to help soon. But I do recall in the initial launch videos you would get the option to either exit at the rear elevator or the front elevator.
 
Yes, if there are multiple commanders docked (and in your team), you get an option to go to their hanger as well. This allows you to get into any of the non-pilot seating in the ship.
 
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