No Man's sky is doing it, but the graphics and physics seems to be much less requiring.
Star Citizen is wanting to do it (or what), but will that at all happen? A lot of doubts these days right.
The I-Novae engine has intrigued me for years and seems to be the closest to what ED could actually look like.
In relation to what ED looks and feels like now, to take that down on Earthlikes or other weather effected, liquid bodied, moving, environmentally changing, destructible sandboxes where you can be at a standstill and experience that world's dynamics, all while keeping the level of visual immersion, sense of go wherever freedom, and the feeling of simulation/realistic physics - basically keeping it in line with what ED offers now in space - seems so far off that I would say a big dev team would need years to make it work.
I hope they will surprise me. And I hope they will not neglect the space game and coming airless bodies landings on the way there.
It is vastly ambitious. But I love this game, and I'm definitely supportive of their visions and will be here in years to come. Just trying to actually fathom the project is overwhelming for me. Sorry if I came off as a pessimist, gonna check myself on that.
Peace out and thanks for all your replies and belief in FD. They must be thrilled to have such an amazing player base.