Come on Frontier, pull your socks up. Talk about a multiplayer necessity. Next you'll be telling us the game won't allow us to leave nav points/book marks and that POIs on planets are probably 100% client side and will disappear in a puff of smoke if you go back to them so there's no point anyway ...
Yes, I know. The devs have put some factions created informally by players into the game but that's not the same as, say, having you clan's logo on the side of your ship and say a 3 letter/number clan ID. They could even charge for clan formation (as in real-world currency) and automatically add them as a small faction on some remote station who start providing missions giving the clan a foothold in the galaxy from which they can spread. Perhaps even offering players discounts on stations/systems where their clan has significant control. You could even have clans pledge allegiance to higher powers giving members access to some of the unique technologies etc associated with them at reduced rates.
Seems so full of possibilities and a lot more key in forging an identity than stuff like avatars.
Yes, I know. The devs have put some factions created informally by players into the game but that's not the same as, say, having you clan's logo on the side of your ship and say a 3 letter/number clan ID. They could even charge for clan formation (as in real-world currency) and automatically add them as a small faction on some remote station who start providing missions giving the clan a foothold in the galaxy from which they can spread. Perhaps even offering players discounts on stations/systems where their clan has significant control. You could even have clans pledge allegiance to higher powers giving members access to some of the unique technologies etc associated with them at reduced rates.
Seems so full of possibilities and a lot more key in forging an identity than stuff like avatars.
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