No Clans/Player Factions?

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thank you for confirming that the forum poll results/ general forum data is skewed. I really think that the issue is, most of the player connectivity in this game is done through the forums... which i'm guessing a LOT of players aren't active on. Frontier basically has 3 major community hubs: the forums, reddit, and steam communities. Someone should be employed to take gauge of what these players are looking for most (I'd say this is a job for a community manager..).

Honestly my biggest example of this is having to register a minor faction somewhere in the forums (which i have yet to really find).

I can't understand why an online multiplayer game, that was built to facilitate "millions of players" is having an internal conflict of weather or not to focus on single player gameplay? really really confusing.
 
thank you for confirming that the forum poll results/ general forum data is skewed. I really think that the issue is, most of the player connectivity in this game is done through the forums... which i'm guessing a LOT of players aren't active on. Frontier basically has 3 major community hubs: the forums, reddit, and steam communities. Someone should be employed to take gauge of what these players are looking for most (I'd say this is a job for a community manager..).

Honestly my biggest example of this is having to register a minor faction somewhere in the forums (which i have yet to really find).

I can't understand why an online multiplayer game, that was built to facilitate "millions of players" is having an internal conflict of weather or not to focus on single player gameplay? really really confusing.


If someone does not randomly contact you for a poll, it is skewed.

Even if it is random contacted, it still might be skewed, but a self selecting poll is DEFINITELY skewed.

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thank you for confirming that the forum poll results/ general forum data is skewed. I really think that the issue is, most of the player connectivity in this game is done through the forums... which i'm guessing a LOT of players aren't active on. Frontier basically has 3 major community hubs: the forums, reddit, and steam communities. Someone should be employed to take gauge of what these players are looking for most (I'd say this is a job for a community manager..).

Honestly my biggest example of this is having to register a minor faction somewhere in the forums (which i have yet to really find).

You can find it in the Stickies of the helpfully named forum "Groups"
 
And what about players who want to be in a group, but not play the BGS?
What about the players that don't want to fly spaceships? You have to draw the line somewhere, and I'd say the line is in a pretty good place the moment. No clans needed and judging by the poll, not necessarily wanted either.
 
What about the players that don't want to fly spaceships? You have to draw the line somewhere, and I'd say the line is in a pretty good place the moment. No clans needed and judging by the poll, not necessarily wanted either.
Argument ad absurdum... Players who don't want to fly space ships came to the wrong place, considering you spend 100% of your time in one (unless you own Horizons).

There is clearly demand, hence the player groups, and the backlog in the current registration process suggests that there is more demand than FD had anticipated. To which poll are you referring? There have been several, and all of them have shown a demand. You don't need a majority to show demand btw. How many players play the game compared to how many are in minor factions? Would you say that there's no demand for minor factions?

There are quite a few players who feel that the BGS is unnecessarily obtuse, even after the newsletter and dev update explaining it. I'm currently awaiting registration of my player group. But I see this as making the best of what's there.

All I'm looking for is a way of communicating with all of my ingame friends, without having to be in the same mode, without having to be in a wing, and without having to be on voice comms, as one of those friends is deaf and can't use TS, meaning that to include him, we each have to have individual private conversations with him. And when First Person is introduced, if they put other socially interactive venues in the game, like bars or offices, maybe the ability to rent an office/boardroom/private area in a station. Features usable by both minor factions and player groups not interested in the BGS.

I'd like the ability to set the guilds up in game. Not a global chat channel, but maybe a message board that could be seen in stations, like a want ads section of GalNet or something. Easily moderated.

I'm not talking about creating political beasts of player unions that go around trolling in Open, and using their clout to demand stuff of the devs, and there is nothing to suggest that some social features would necessarily lead to that.
 
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Argument ad absurdum...

I'm not talking about creating political beasts of player unions that go around trolling in Open, and using their clout to demand stuff of the devs, and there is nothing to suggest that some social features would necessarily lead to that.
Argumentum, but I digress. Having some exposure to this particular subset of players during the last 13 months, I have difficulty taking that on face value. This is one case where I'm certain that we don't want that camel's nose under the tent. The camel follows, and I'm not taking it's word that it will stay outside. Come back tomorrow for more twisted metaphors. ;)
 
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Argumentum, but I digress. Having some exposure to this particular subset of players during the last 13 months, I have difficulty taking that on face value. This is one case where I'm certain that we don't want that camel's nose under the tent. The camel follows, and I'm not it's word that it will stay outside. Come back tomorrow for more twisted metaphors. ;)

Reductio ad absurdum if you insist on pedantry.... and now a slippery slope fallacy? My my... You're on fire... got any more?
 
thank you for confirming that the forum poll results/ general forum data is skewed. I really think that the issue is, most of the player connectivity in this game is done through the forums... which i'm guessing a LOT of players aren't active on. Frontier basically has 3 major community hubs: the forums, reddit, and steam communities. Someone should be employed to take gauge of what these players are looking for most (I'd say this is a job for a community manager..).

Honestly my biggest example of this is having to register a minor faction somewhere in the forums (which i have yet to really find).

I can't understand why an online multiplayer game, that was built to facilitate "millions of players" is having an internal conflict of weather or not to focus on single player gameplay? really really confusing.

Plus a few 10s of thousands on facebook https://www.facebook.com/search/top...758534312248&search_first_focus=1452387176041
 
That's not comparable.

Currently, you do missions, and can get unique technologies as a result. You've done something to achieve that.

Getting access to those unique technologies, based on joining a particular group, is not the same. It's benefits without having done anything to earn those benefits.

Not the same at all.

You get access to discounts on technologies not the technologies themselves. So you'd still have to do the missions to get the gear, however, you'd get it at a reduced price once you unlocked it.

Though ... having guilds work for perks should also be in there, so to work up that perk the guild would have to keep doing work for the major faction they support. i.e. no automatic discount just because they say they support X Y or Z, they'd have to do clan missions.
 
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I can't understand why an online multiplayer game, that was built to facilitate "millions of players" is having an internal conflict of whether or not to focus on single player gameplay? really really confusing.

if you look at other games, such as EVE, then the backstory for the game universe is almost completely irrelevant to the majority of the players.

There's thirty odd years of backstory for Elite, and with things like powerplay, and the community goals, and how the background simulation works, it looks like Frontier want the backstory for Elite to be very relevant to players.

So, I can understand why they might be hesitant to do anything that might, might, shift players opinion on the backstory to "lol, lore", like it is in so many other games.
Like, if the big story is that Clan A and Clan B are fighting each other, then development of npcs and backstory may be considered "a waste" by some people.
 
There are quite a few players who have minor factions, and seemingly few players who participate in power play. Fewer still who play it other than to grind for a particular gameplay bonus, as evidenced by an apparently small group being able to push Mahon to the top spot.

If your minor faction is successful, and gets to the top position, are you doomed to lose them to PP?

Nope. Again if you read the FAQs, you would know that the minor faction remains, AND the major faction gets created. You have no control over the major, only the minor.

The major appears with the backstory the MF created, with the leader the MF created, and the name the MF designated.

In our case, the White Templars would become just "Templars" as a major faction, and its leader would not be our leader, but we would theoretically join that Major Faction of course.

You also get to pick a benefit, and I think a module, from a list.

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And what about players who want to be in a group, but not play the BGS?

Would a boardroom/office/group chat channel and message board that could be used by minor factions and groups of players without a minor faction be that big of a deal or hard to put in the game?

How about groups who would rather play as mercenaris etc?

There are two BGS, one Macro BGS for Power Play, and the one that creates CZs, elections, etc, a Micro BGS.

You would be playing the Micro BGS, which happens primarily in your owned system of course.
 
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