No cockpit view

So I'm dreaming of building a cockpit for ED. Something like the flight sim guys are building. with multi monitors and switches everywhere. But it's something holding me back and that is that there is no way of hiding the ingame cockpit. For this to work I need every monitor to act like a window in my cockpit.

Here is what I mean:
mc_cockpit10_small.jpg


Any ideas if there are any mods that let you remove the ingame cockpit layer? or Is my only hope to wait and hope that FDev implements an option to turn it off?

Cheers fellow CMDRs!
 
I have an Oculus CV1. And to be honest, it's not the same. When wearing an HMD you "disconnect" from your body. And You can never replace the realism in flipping swithces and seeing your real body.
 
It's not just the cockpit, which isn't a layer but actual part of the world, but also the information presented through the HUD.

Elite does not support any of the API's or ways to grab states from the game.
No info panels, or landing gear states, ammo counters etc etc.
In effect without the HUD visible you are fumbling blind.

Its also not just a cockpit less view you want or need, you want and need support for multiple camera viewpoints. A surround screen setup isnt going to give you want you need.
And to be able to give you that Fd would have to rewrite multiple core elements of the rendering engine.

Honestly there are two misconceptions about Elite, and frontier themselves are propagating them.
That it is an MMO, to me that means, a massive-multiplayer online game.
What ED is, is a Massive, multiplayer, online game.
A subtle difference perhaps, but commas are important.

The second is that Elite is a sim.
It's not that either, it just looks like it on the surface, heck Kerbal is more simulation than ED,

In fact it is far closer to NMS than DCS or flight simulator.
 
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I agree with several of your points, but I'm not sure this would work well for Elite. I have both VIVE and Rift, but I'm still in the middle of building a pretty accurate A-10C warthog pit including a set of fulling working steam gauges. But the things I do for that will not translate to an Elite game experience. A few challenges you'll have to overcome:

1) If you look at the cockpit you'd be simulating it is all holographic screens and interaction via HOTAS. There is not a single switch outside the HOTAS in the pit. All indicators are in the HUD. In essence you would be designing your own cockpit and trying to map it to in game elements. This will create a significant disconnects.

2) No available export of critical information of in game menus (that I know of). Selecting communications like requesting docking or other critical game functions are done via HOTAS and screen. Unless you can extract that screen and place it on a physical one, you'll end up breaking your immersion but turning on in game cockpit all the time.

3) In addition when you see cockpits built it's usually a specific air frame and cockpit. In elite you have standard HUD / Controls but radically different external visuals based on the ship. An immersive environment for one ship will not translate well to the others.

By all means have fun, but if your goal is immersion / realism this is going to be very challenging build.
 
Most of the cockpits are as big as the room you are sitting in, or maybe your whole house! In VR you are surrounded by massive panoramic glass panels and holographic 3D sensors, HUD, and interface panels. All the switches you could ever need can be located on a good HOTAS, or maybe a custom switch panel (or voice control). This isn't like trying to simulate the cockpit of a Cessna 152 for practicing for your pilot's license. Maybe in 100 years the technology will be there to make a realistic looking cockpit simulation, but today, I don't care how many screens you have, it will look like a bad 50's scifi movie in comparison to VR.
 
I can see the OP's point - he has a Rift CV1 and it isn't working for him. I'm sure its working as intended, but there is a reason why full simulator setups for pilots won't be using a HMD soon - the involvement of the pilots body (arms mainly as well as head/vision) is a big part of the sensation.

I remember my flying lessons - reaching for the throttle, carburettor controls, radio etc, while still holding the control yoke was all a very visceral experience. That can't be re-created in the Rift without a full-size mockup of the ship cockpit (possible), and not in ED at all (most controls are HOTAS and HOTAS accessible, not actual switches in the ED ships cockpits).

VR in ED goes a long way towards immersion, but I suspect many actual pilots who fly sims and games like ED feel short-changed compared to the real thing. And drivers; Asseto Corsa etc are great games, but don't come close to the real sensations when I throw my Birkin S3 around Daniel Ricciardo's old stomping ground, Barbagallo Raceway here in Perth West Au. Dang that is a good, technical track... short, but diving in just right into Kolb corner, then hard on the throttle all the way up out of the basin and over the crest on Tait straight and down to brake hard into the 90-degree Yokohama righthander... just wow. (sorry, got sidetracked, will have to go drive her now!!!) :D

Fair question by the OP but I don't think ED will change much - its meant to be an 'electric cockpit'.
 
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only way is a dome and some projectors and a Hotas with mechanical switches.
Some ships in ED have windows all around the pilot seat, also under.
 
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