No enjoyable gameplay

I am happy until I have 4 habbitats and little money to deal with. After that things go south fast. I am amazed that you managed to have up to 120 animals. You must do most of your gameplay in pause mode I guess?:unsure:
 
Not much info to go on but, how about build multiple zoos each with smaller numbers of animals instead? Specialise more on the animals in the zoo? Ignore the pop-ups? Turn off breeding for most of the animals and concentrate on one species at a time for a breeding programme? If its pop-ups about feeding and cleanliness, need a better organised zoo layout and staffing, e.g work zones and location of staff buildings. Or play in sandbox mode and turn off all the management aspects???
 
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Seconding londonx on this one. Many of the issues I have encountered that required micro-managing could be solved and prevented by better planning on my part, which is kind of the idea of the game, isn't it? No offense, but if you do not enjoy being involved in all kinds of details, Planet Zoo might just not be for you.

As for animals being dissatisfied and fighting etc., there are (usually) underlying problems, which can be addressed by you, the player, through active zoo management. ;)
 
Seconding londonx on this one. Many of the issues I have encountered that required micro-managing could be solved and prevented by better planning on my part, which is kind of the idea of the game, isn't it? No offense, but if you do not enjoy being involved in all kinds of details, Planet Zoo might just not be for you.

As for animals being dissatisfied and fighting etc., there are (usually) underlying problems, which can be addressed by you, the player, through active zoo management. ;)
Bit of a silly statement. No gameplay should be that difficult. It takes away the joy of the game. Majority of people believe the same and have every right to play and "want" to enjoy the game.
 
Seconding londonx on this one. Many of the issues I have encountered that required micro-managing could be solved and prevented by better planning on my part, which is kind of the idea of the game, isn't it? No offense, but if you do not enjoy being involved in all kinds of details, Planet Zoo might just not be for you.

As for animals being dissatisfied and fighting etc., there are (usually) underlying problems, which can be addressed by you, the player, through active zoo management. ;)

you clearly have never played an enjoyable management game lmao

GOOD management games aren't you micromanaging constantly. a good management game is when you find the right balance, perfect it, and then you don't have to worry about that anymore, until you progress and add more to tweak. sure issues should crop up to engage you, but if you're playing it right, and you know what you're doing, you should not be having issues constantly. the idea that we cannot fill these massive maps we've been given with a zoo because the issues would be so frequent is Bad Game Design.

we should not be FORCED to make many smaller zoos, because the game will give you a hard time if you try and build more than 4 exhibits.

this game has a lot of bugs, a lot of design issues. it is NOT the player's fault.
 
The game is "balanced" completly fine.
If i don't want to have to do things all the time, i can play it in a different mode.

You have career mode for the story.
You have sandbox for play-as-you-want.
I like my franchise mode as it is, with stuff to do and care for and with issues to solve.

(25 habitats with over 300 animals)
 
you clearly have never played an enjoyable management game lmao

GOOD management games aren't you micromanaging constantly. a good management game is when you find the right balance, perfect it, and then you don't have to worry about that anymore, until you progress and add more to tweak. sure issues should crop up to engage you, but if you're playing it right, and you know what you're doing, you should not be having issues constantly. the idea that we cannot fill these massive maps we've been given with a zoo because the issues would be so frequent is Bad Game Design.

we should not be FORCED to make many smaller zoos, because the game will give you a hard time if you try and build more than 4 exhibits.

You clearly play managment games on beginner difficult or cheat then.

GOOD managment games let you tweak your business constantly to get better and give you challenges until the endgame.
Otherwise they are boring.

You CLEARLY just want to build a huge, nice zoo and don't want to care about money and needs, but then again you are
too proud or whatever to do it on the sandbox mode.

When you got a hard time with more than 4 exhibits, you simply don't understand or don't care how the game works.
 
You clearly play managment games on beginner difficult or cheat then.

GOOD managment games let you tweak your business constantly to get better and give you challenges until the endgame.
Otherwise they are boring.

You CLEARLY just want to build a huge, nice zoo and don't want to care about money and needs, but then again you are
too proud or whatever to do it on the sandbox mode.

When you got a hard time with more than 4 exhibits, you simply don't understand or don't care how the game works.

oh pal, you're so wrong
 
I LOVE they fixed breeding and made the animals follow in-game descriptions about having babies. But the general speed of the game is too high.
 
I wonder how people play franchise mode. Right now I have about 15 habitats with around 100 animals I think. I never really get any notification spam unless 13 turtles all age up at the same time haha.
Just make one habitat, perfect the managing of it untill you barely get any notifications and then move on to the next habitat..

I almost never have to pause the game any more and usually even play on increased speed..
Even though I had a really hard time getting a single zoo up and running during the Beta I'm having almost zero issues in the released game now.
 
I recommend to slow down with placing too many different species at once. I mostly play franchise and have 2 zoos now, both with 3-4 habitats, some exhibits and I do my research as fast as possible, so I can place my buildings I make in sandbox. I will soon open zoo number 3, in all zoos I have different animals, make good cash, the CC grow aswell, soon I will move some of my own bred animals to the other zoos, get them new partners and watch all zoos growing.
I guess patience is the key
 
you clearly have never played an enjoyable management game lmao

GOOD management games aren't you micromanaging constantly. a good management game is when you find the right balance, perfect it, and then you don't have to worry about that anymore, until you progress and add more to tweak. sure issues should crop up to engage you, but if you're playing it right, and you know what you're doing, you should not be having issues constantly. the idea that we cannot fill these massive maps we've been given with a zoo because the issues would be so frequent is Bad Game Design.

we should not be FORCED to make many smaller zoos, because the game will give you a hard time if you try and build more than 4 exhibits.

this game has a lot of bugs, a lot of design issues. it is NOT the player's fault.

Thats not quite correct, micro-management is a specific gameplay style. Plus I am not quite sure why a game that doesnt fit the OPs exacting but unspoken requirements is "bad game design". The OP claimed they simply couldnt handle the heat, which could be a myriad of reasons from ignorance to technical limitations so it was suggested they try to get their feet wet with a smaller zoo OR focus on breeding one species at a time, OR play the sandbox mode and turn off the different management aspects to fit their ability or tolerance level. It seems the game is able to offer many gameplay styles. Did it even occur to you that they merely chose the wrong one for their preferences? There is nothing in the game that says you have to fill out every inch of the available land, it is merely there as a marker to a technical maximum size. If sheer size is the OPs goal then simply turn off the management aspects they can't enjoy and put in a specific feature request for a game mechanism they think needs tweaking at that scale.
 
There's no shame in wanting to build beautiful expansive zoos that feature every species currently in the game and then some. If a zoo game doesn't let me stick everything on the map, it doesn't understand its player base. That doesn't mean I want to play with unlimited resources or in sandbox. It means I want the tools to effectively manage my zoo via policies on a macro scale, so that my staff keeps it running like clockwork. I don't want to sell frogs every 5 minutes, and I want my frogs breeding because they are endangered. Give me the macro tools to eliminate micromanagement and make the game flow more smoothly so I can enjoy spending time building and watching my zoo and animals - those are the things I'm here for. Most of the management aspects seem to be clunky and tedious at best.
 
That doesn't mean I want to play with unlimited resources or in sandbox. It means I want the tools to effectively manage my zoo via policies on a macro scale, so that my staff keeps it running like clockwork.

Come back in 20 years then, maybe until then AI / KI is that advanced that it can play the game for you.

If a zoo game doesn't let me stick everything on the map, it doesn't understand its player base.

I am playing this game at release for the first time with zero experience in planco.
A noob like me has over half of the species in the game in his first-ever build zoo which is running fine...
or would if the servers would let me play.

How simple and easy do you guys want the game?

Use sandbox or take the time how to manage your zoo.
If you don't got enough patience, use another game mode.
Or watch a zoo movie.

When the franchise mode plays itself no one who like at least some challenge has nothing to do anymore in this game.
 
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