Bit of a silly statement. No gameplay should be that difficult. It takes away the joy of the game. Majority of people believe the same and have every right to play and "want" to enjoy the game.Seconding londonx on this one. Many of the issues I have encountered that required micro-managing could be solved and prevented by better planning on my part, which is kind of the idea of the game, isn't it? No offense, but if you do not enjoy being involved in all kinds of details, Planet Zoo might just not be for you.
As for animals being dissatisfied and fighting etc., there are (usually) underlying problems, which can be addressed by you, the player, through active zoo management.![]()
Seconding londonx on this one. Many of the issues I have encountered that required micro-managing could be solved and prevented by better planning on my part, which is kind of the idea of the game, isn't it? No offense, but if you do not enjoy being involved in all kinds of details, Planet Zoo might just not be for you.
As for animals being dissatisfied and fighting etc., there are (usually) underlying problems, which can be addressed by you, the player, through active zoo management.![]()
and then you don't have to worry about that anymore, until you progress and add more to tweak.
you clearly have never played an enjoyable management game lmao
GOOD management games aren't you micromanaging constantly. a good management game is when you find the right balance, perfect it, and then you don't have to worry about that anymore, until you progress and add more to tweak. sure issues should crop up to engage you, but if you're playing it right, and you know what you're doing, you should not be having issues constantly. the idea that we cannot fill these massive maps we've been given with a zoo because the issues would be so frequent is Bad Game Design.
we should not be FORCED to make many smaller zoos, because the game will give you a hard time if you try and build more than 4 exhibits.
You clearly play managment games on beginner difficult or cheat then.
GOOD managment games let you tweak your business constantly to get better and give you challenges until the endgame.
Otherwise they are boring.
You CLEARLY just want to build a huge, nice zoo and don't want to care about money and needs, but then again you are
too proud or whatever to do it on the sandbox mode.
When you got a hard time with more than 4 exhibits, you simply don't understand or don't care how the game works.
you clearly have never played an enjoyable management game lmao
GOOD management games aren't you micromanaging constantly. a good management game is when [...]
you clearly have never played an enjoyable management game lmao
GOOD management games aren't you micromanaging constantly. a good management game is when you find the right balance, perfect it, and then you don't have to worry about that anymore, until you progress and add more to tweak. sure issues should crop up to engage you, but if you're playing it right, and you know what you're doing, you should not be having issues constantly. the idea that we cannot fill these massive maps we've been given with a zoo because the issues would be so frequent is Bad Game Design.
we should not be FORCED to make many smaller zoos, because the game will give you a hard time if you try and build more than 4 exhibits.
this game has a lot of bugs, a lot of design issues. it is NOT the player's fault.
That doesn't mean I want to play with unlimited resources or in sandbox. It means I want the tools to effectively manage my zoo via policies on a macro scale, so that my staff keeps it running like clockwork.
If a zoo game doesn't let me stick everything on the map, it doesn't understand its player base.