PvP No High Wakes for Villains

Live by the sword, die by the sword.

...be immediately reborn at the nearest starport!

However, it's just not psychologically healthy to have a vengeful attitude when it comes to "justice".

Who's to say what anyone deserves? All I know is what makes me feel better. So, I never let little things like justice get in the way of vengeance.

What was the topic again? Ganker? Don't even know 'er.
 
YOU ARE TROLLING AGAIN.

I looked up the definition of trolling and I'm doubtful it's a good fit. The statement was neither digressive (relative to the quoted passage) nor specifically intended to be inflammatory, though I did expect someone would find it controversial.

How can one achieve harmony by punishing others?

Ironman mode. Harmony through attrition.


Someone didn't follow the YouTube upload guidelines regarding aspect ratios.
 
Morbad,

You do not bring out the best in me. And I thank you for that. I have learned today that I still have a temper. If were not for your ilk, I would be resting in complacency thinking that I was invulnerable to ever so slightly controversial, yet nevertheless typical, anti-nice wit.

:)

It seems that discussing Free Will is more legitimate to the masses than discussing how to be nice to people with opposite mindsets. Why this particular dimension of the universe extols sarcasm and cynicism over just being plain nice, I don't know. If Harry Potter were lawful, I doubt he would get as many views on his stream.

I will try very hard not to fantasize today about blowing up your Corvette in my E rated Hauler.

So there.

:)
 
It seems that discussing Free Will is more legitimate to the masses than discussing how to be nice to people with opposite mindsets.

First off, my apologies if I contributed to your distress as I didn't think you were serious.

Secondly, you made a point earlier about practicing particular attitudes towards opponents - that is, you seemed to be wondering if practicing hate towards other players in a game could translate over into real life. My answer would be most definitely. Our choices in entertainment can impact how we react out in the real world. If we constantly feed a negative mindset it will absolutely tear down our spirits.

I think the important distinction is taking care to realize that there is real in game hatred but there is also the fake hatred as well. Like if I ever go after the lawless PKs I'll make very long posts here about them being animals, garbage, and fopdoodles - but that is because it is fun to post rants against the other guys, and to pretend to be the scion of justice in the galaxy (just like they enjoy being the bad guys) - to pretend they're evil and to pursue them around the galaxy - but it is all in good fun.

At the end of the day I'd buy any opponent of mine a beer. (1)










NOTES
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1: Domestic only, 1 per opponent.
 
First off, my apologies if I contributed to your distress as I didn't think you were serious.

No my dear Wargfoot, you did not contribute to my distress. Only Morbad did. And Morbad is forgiven, because well, he's Morbad. Besides, he really doesn't care anyway. :)

Secondly, you made a point earlier about practicing particular attitudes towards opponents - that is, you seemed to be wondering if practicing hate towards other players in a game could translate over into real life. My answer would be most definitely. Our choices in entertainment can impact how we react out in the real world. If we constantly feed a negative mindset it will absolutely tear down our spirits.

The above is what causes me concern. I joined a lawful group called SPEAR. It's a very effective and organized international player group devoted to law enforcement in Elite Dangerous. The pilots are simply amazing. I have learned a lot, mostly how much I have yet to learn. Nevertheless, when my mind is preoccupied with locating criminals and flying technique, in the throes of combat, it is sometimes very hard for me to remember that this is just a game. And if I am not vigilant, my brain slips into a negative us vs. them mode.

In elementary school, it would be Cops vs Robbers. I could easily see playing both sides, which would greatly emphasize that it is only a game. In Elite, however, this is much harder because some of the unLawfuls practice techniques which I believe are most unkind.

Yet in the very end, I do have to remember that we all love this game.
So yes, protein shakes for all!

o7
 
Nevertheless, when my mind is preoccupied with locating criminals and flying technique, in the throes of combat, it is sometimes very hard for me to remember that this is just a game. And if I am not vigilant, my brain slips into a negative us vs. them mode.

Nothing wrong with some immersion, as long as you remember that you aren't your character (and you're opponents likely aren't theirs) when you close the game.

Isn't that the point of these games? To be something other than you are?
 
Isn't that the point of these games? To be something other than you are?
So you're not an [redacted] in real life? (1)


NOTES
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1: Fisto Sombrero gave me a dollar to write that.
 
Nothing wrong with some immersion, as long as you remember that you aren't your character (and you're opponents likely aren't theirs) when you close the game.

Isn't that the point of these games? To be something other than you are?

Short answer: Personally no, not to role play. I play games mostly because I am an adrenaline junkie. With Elite, it's because I'm in love with flying, pew pew and spaceships. Besides, I am very comfortable in my current 'skin'. I also have no interest in acting(as in actor).

Long answer: "Who Am I?" can be quite the philosophical question. DNA? Is it our culture, political or religious leanings? Behavior or mindset? Economic level or career choice? I was a very different person 20 years ago. Everything is in flux... myself included. So I really don't know who I am in the first place. The only constant in my life is the fact that I am aware of being aware. That's it. If I don't know who I am in the first place, am I role playing at this very moment?

Actually, one of the reasons I love video games is because they are a relatively harmless playground in which I can study my visceral reactions and to perhaps learn more about the basis' of my motivations. And yes, RL, is the ultimate video game.

:)

o7
 
Short answer: Personally no, not to role play. I play games mostly because I am an adrenaline junkie. With Elite, it's because I'm in love with flying, pew pew and spaceships. Besides, I am very comfortable in my current 'skin'. I also have no interest in acting(as in actor).

Roleplaying doesn't imply some sort of amateur drama hour, or any sort of discomfort with one's actual self. It's literally what the words state; taking on the role of another.

It would certainly be hard for me to feel that surge of adrenaline if I remained grounded in the reality of sitting at a computer watching flashing lights on an LCD. I need to be there, on some level, in that cockpit, fighting for my proverbial life...otherwise I may as well be playing Tetris or some equally abstract game that simply tests my planning and reflexes.

Actually, one of the reasons I love video games is because they are a relatively harmless playground in which I can study my visceral reactions and to perhaps learn more about the basis' of my motivations. And yes, RL, is the ultimate video game.

Fair enough.

Personally, I'm playing the character I'm playing in order to experience operating under an alternate set of constraints. It's also an exercise in what if, but it's as much creative as introspective.
 
When you're bedeviled by moral questions all day long it can be an entertaining exercise to boil down all actions to "So, what does it pay?".
Such a narrow, ridiculous (some would say utilitarian) approach to ethics makes me laugh.
 
Roleplaying doesn't imply some sort of amateur drama hour, or any sort of discomfort with one's actual self. It's literally what the words state; taking on the role of another.

Morbad, I think we have different definitions as to what role-playing may be. My experience with the term comes exclusively from World of Warcraft where role-playing was a very specific playstyle with long tradition. Peeps would act out different characters, genders, races, etc. going so far as to adopt different speech patterns and dialects. Your more literal definition of role-playing is equally valid.

It would certainly be hard for me to feel that surge of adrenaline if I remained grounded in the reality of sitting at a computer watching flashing lights on an LCD. I need to be there, on some level, in that cockpit, fighting for my proverbial life...otherwise I may as well be playing Tetris or some equally abstract game that simply tests my planning and reflexes.
I first started Elite Dangerous in VR. I was amazed and totally ecstatic; I had to examine everything. For the first month I was happy just doing the tutorials over and over again. So yes, that immersion was spectacular and would have been diminished had I not suspended disbelief. However, after 2500 hours, that elation and wonderment over the simulation has ended and I am now into PvP. And yes, ED has now become an "abstract game that simply tests my planning and reflexes", a very exceptional one. In the throes of combat I am so focussed on trajectories, reticules, pips, radar, attitude, etc., that I may as well be flying an FTL pterodactyl. Even though my perspective may have become more abstract, I still get my adrenaline rush nevertheless. I did with Tetris as well.

I'm playing the character I'm playing in order to experience operating under an alternate set of constraints. It's also an exercise in what if, but it's as much creative as introspective.
Do you mean the constraints of Elite engineering and the creativity involved in building spaceships as opposed to say, making your keybinds or macros more efficient? I'm sure both the 2019 and 3305 Morbads would approach any technical issue in the same way.

:)
o7
 
When you're bedeviled by moral questions all day long it can be an entertaining exercise to boil down all actions to "So, what does it pay?".
Such a narrow, ridiculous (some would say utilitarian) approach to ethics makes me laugh.
On the other hand, don't most of our decisions boil down to: "So, will this make me happier?" Isn't that also rather utilitarian and simplistic?

:)
o7
 
Morbad, I think we have different definitions as to what role-playing may be. My experience with the term comes exclusively from World of Warcraft where role-playing was a very specific playstyle with long tradition. Peeps would act out different characters, genders, races, etc. going so far as to adopt different speech patterns and dialects. Your more literal definition of role-playing is equally valid.

Countless forms of role-play. The more superficial stuff hasn't really held my interests. If I'm running my Dungeons & Dragons campaign and playing a goblin, I'm less focused on talking with a speech impediment than I am on seeing existence from that goblin's perspective, on making her the main character of her own story, and examining how she'd feel and react when half a dozen 'adventurers' come bursting into her tribe's den, swords and torches in hand.

Likewise, my roleplaying in ED, while featuring a character based far more heavily on myself (it's easier to focus on a few differences and extrapolate from there than construct and keep track of an entirely distinct consciousness, especially for something I do this often and this casually), is far less about chat macros, or putting on a dime-show for other players, than it is acting on a coherent overarching motive within an organic set of constraints.

Frankly, some of the most annoying interactions I have with other players are complaints and disparagement from those who demand that I role-play my character in a way they find valid, which is almost always something more superficial and not even compatible with the character I'm trying to portray. These players can go stuff themselves; peferably with something large, sharp, and unhygienic.

I first started Elite Dangerous in VR. I was amazed and totally ecstatic; I had to examine everything. For the first month I was happy just doing the tutorials over and over again. So yes, that immersion was spectacular and would have been diminished had I not suspended disbelief. However, after 2500 hours, that elation and wonderment over the simulation has ended and I am now into PvP. And yes, ED has now become an "abstract game that simply tests my planning and reflexes", a very exceptional one. In the throes of combat I am so focussed on trajectories, reticules, pips, radar, attitude, etc., that I may as well be flying an FTL pterodactyl. Even though my perspective may have become more abstract, I still get my adrenaline rush nevertheless. I did with Tetris as well.

As long as you're enjoying the game, keep on keeping on.

Do you mean the constraints of Elite engineering and the creativity involved in building spaceships as opposed to say, making your keybinds or macros more efficient?

No, I mean the behavioral constraints that distinguish Morbad the player from CMDR Backer # the character (not either of our 'real' names). In the real world I have relatively few constraints that aren't dictated by the limits of my physical means. However, my in-game character has fewer relative hard limits, in the context of the setting, and more self-imposed ones. The adage "it's easy to be a saint in paradise" could apply. The real world is not a paradise and I've always done whatever it took to get by and get ahead, with no regrets. My CMDR, while still highly pragmatic and utilitarian, can afford an approach I personally could not risk, and has the means to work toward far more than personal safety and comfort.

In the real world, I'm simply a survivor; someone who has, with some difficulty, cobbled together just enough resources, and swept aside just enough foes, for a shot to exist vaguely on his own terms. I'm not willing to sacrifice what little I've built in pursuit of loftier goals and I am content on the path I seem to be set in (though I always adapt, should change be forced upon me). Ultimately, I'm very nearly as lazy, self-centered, cautious, and unambitious as most of humanity...I am not going to change the world.

My in-game CMDR is an activist, and can leverage an enormous arsenal to influence the world in which he exists. He can, and does, pursue those lofty goals that I dismiss as idealistic flights of fancy. Sometimes he can even win.

I'm sure both the 2019 and 3305 Morbads would approach any technical issue in the same way.

Of course. This PC and my ED configuration settings are at least as carefully min-maxed as my CMDR's ships are.

On the other hand, don't most of our decisions boil down to: "So, will this make me happier?"

Unless one's insane, or quickly wishes to become that way, yes.
 
Countless forms of role-play. The more superficial stuff hasn't really held my interests. If I'm running my Dungeons & Dragons campaign and playing a goblin, I'm less focused on talking with a speech impediment than I am on seeing existence from that goblin's perspective, on making her the main character of her own story, and examining how she'd feel and react when half a dozen 'adventurers' come bursting into her tribe's den, swords and torches in hand.

Likewise, my roleplaying in ED, while featuring a character based far more heavily on myself (it's easier to focus on a few differences and extrapolate from there than construct and keep track of an entirely distinct consciousness, especially for something I do this often and this casually), is far less about chat macros, or putting on a dime-show for other players, than it is acting on a coherent overarching motive within an organic set of constraints.

Frankly, some of the most annoying interactions I have with other players are complaints and disparagement from those who demand that I role-play my character in a way they find valid, which is almost always something more superficial and not even compatible with the character I'm trying to portray. These players can go stuff themselves; peferably with something large, sharp, and unhygienic.



As long as you're enjoying the game, keep on keeping on.



No, I mean the behavioral constraints that distinguish Morbad the player from CMDR Backer # the character (not either of our 'real' names). In the real world I have relatively few constraints that aren't dictated by the limits of my physical means. However, my in-game character has fewer relative hard limits, in the context of the setting, and more self-imposed ones. The adage "it's easy to be a saint in paradise" could apply. The real world is not a paradise and I've always done whatever it took to get by and get ahead, with no regrets. My CMDR, while still highly pragmatic and utilitarian, can afford an approach I personally could not risk, and has the means to work toward far more than personal safety and comfort.

In the real world, I'm simply a survivor; someone who has, with some difficulty, cobbled together just enough resources, and swept aside just enough foes, for a shot to exist vaguely on his own terms. I'm not willing to sacrifice what little I've built in pursuit of loftier goals and I am content on the path I seem to be set in (though I always adapt, should change be forced upon me). Ultimately, I'm very nearly as lazy, self-centered, cautious, and unambitious as most of humanity...I am not going to change the world.

My in-game CMDR is an activist, and can leverage an enormous arsenal to influence the world in which he exists. He can, and does, pursue those lofty goals that I dismiss as idealistic flights of fancy. Sometimes he can even win.



Of course. This PC and my ED configuration settings are at least as carefully min-maxed as my CMDR's ships are.



Unless one's insane, or quickly wishes to become that way, yes.

You say good things, Morbad. And you say them well!

What you've just said is very similar to my own approach to RP when I play Elite Dangerous. I also like to do text-based RP in our Squadron's Discord, where I can articulate the character beyond the constraints that the game imposes - what she does when she's dockside and out of her spaceship. I find this just as fun, if not more sometimes, than the game itself. The personal motivations and politics of our characters come more into focus, and it presents a very unique and fun challenge to see this futuristic dystopian world through your character's eyes and have them act and react in a convincing manner. And then it comes full-circle, as those actions and reactions carry over to the game itself, making it a very organic way of playing.

I like it :)
 
Likewise, my roleplaying in ED, while featuring a character based far more heavily on myself (it's easier to focus on a few differences and extrapolate from there than construct and keep track of an entirely distinct consciousness, especially for something I do this often and this casually), is far less about chat macros, or putting on a dime-show for other players, than it is acting on a coherent overarching motive within an organic set of constraints.
This is good.
I've found my best characters have been ones closely aligned with my true self but simply pushing against one boundary - beyond what I'd traverse in real life.
It makes it easy to stay in character and to stay consistent.
 
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