No imagination from FD on new ship design!

For the last time...ships in ED: :

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other games...incuding SC:

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My 2 cents.... take your conclusions :)


..mkay

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???????

..violin or what? :D



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edit:

this.. :D

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A lot of hating on the new ships about to be released with 1.5. IMO, I like the ships coming out, they add more balance to the overall ship stock. More large ships to fill the gap to add to the lone Anaconda, they both have their own look and feel and personality. Additionally smaller ships to add some variety despite them being variants. This will afford new players and vets options since millionaires, billionaires and the poor all purchase and use small ships as their main ship or second, or even third, fourth or fifth.

What everyone needs to bear in mind is that we don't have to pass so much judgment on this particular release of ships with 1.5. Frontier will continue to release new ships with new updates offering more and more variety.

I will also leave you with this, the drawing board process may be a little expedited with the creation of variants. Notwithstanding, the coding and development process of creating these ships in game to make them work in game surely requires the same effort, time and resources as wholly newly created ships. So, saying that Frontier copped out and took the short route creating variants is not totally accurate. Sure, from a drawing perspective, but not from a design and coding perspective. In that latter regard, same effort.

Everyone should be happy! We are after all getting a bunch of ships with this release, and an overhaul on the missions system. Remember, glass half full, not glass half empty.

[pardon grammar and simplicity, posted from iPad]
 
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Since we drifted off topic and are comparing ship designs:

I dislike variants, but I rather have a Cobra MK X than these wannabe shiny "ships" from star citizen (the ones posted here a few pages ago) who look like they are throwaway scrap. I don't want to offend anyone, but I (<- opinion, don't kill me for it) don't like that design style at all.

Stay bulky and sleek the Elite way. Shapes are great basics for spaceships. You don't need finns here, winglets there, uncommon narrow spaces and fancy extensions on some ends.
 
Are those skis on that ship? There's no accounting for taste, which I why I am glad we have variety. SC can keep all it's..."cool'....ships. I don't hate SC, I just find their ships entirely distasteful.

There's a time and a place for ships that look like that. One that isn't in a game that lets you choose which, if any, weapons you wish to mount in each hardpoint, and retract both hardpoints and landing gear. The SC ships in this thread aren't designed with those requirements, and so you get the Lancaster-style turret canopy and massive skis.

All of which is a perfectly reasonable design decision, if your game is based purely around shooting each other, rather than even the most combat-dedicated ships having the capacity to turn their hand to the odd bit of carrying stuff around. It also says a bit about how the games envisage interstellar travel.
 
There's a time and a place for ships that look like that. One that isn't in a game that lets you choose which, if any, weapons you wish to mount in each hardpoint, and retract both hardpoints and landing gear. The SC ships in this thread aren't designed with those requirements, and so you get the Lancaster-style turret canopy and massive skis.

All of which is a perfectly reasonable design decision, if your game is based purely around shooting each other, rather than even the most combat-dedicated ships having the capacity to turn their hand to the odd bit of carrying stuff around. It also says a bit about how the games envisage interstellar travel.

Honestly the only real problem I have with my Aurora is how flimsy and cheap it feels, compared to even a Sidewinder. I mean it's barely bigger then a car. Same with the Mustang they have for show in the Showroom of the social module. It doesn't look like something with a proper engine, or capable of FTL travel.
 
Honestly the only real problem I have with my Aurora is how flimsy and cheap it feels, compared to even a Sidewinder. I mean it's barely bigger then a car. Same with the Mustang they have for show in the Showroom of the social module. It doesn't look like something with a proper engine, or capable of FTL travel.

Time to get nerdy. Main thrusters/engines are for speeds sub-light within reason of time-dilation. When time-dilation begins to become a factor for the occupant vs relative time of others in the galaxy/universe then the "reactor power" gets shunted to manipulating space around the ship in order to move the ship from point A to point B.

This is theorized many ways but here are a couple.

1: The warp field, Star Trek or Star Wars, warps space in front of and behind the ship after reaching an acceptable velocity. Imagine surfing a wave at the beach where you generate the wave. I think Elite uses this method as well.

2: Worm-hole generation, i believe Battlestar Galactica uses this method by calculating a point B a wormhole can be generated to "fold" space time so point A and point B intersect and then "jump" through the singularity that is created. etc...

Now it could be possible that Elite uses an extended wormhole method, hence "Witch-space" or the "Event Horizon method", that passes through a dimensional plane to get to point B but I don't know lore enough to speculate further.
 
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there are only like 3 ships that are a cool design in my opinion anyway. Most look like each other already. To late now but FD showed a real lack of imagination and design on the ships as a whole. As a comparison look at the SC ships. They are all really cool and show that a lot of thought and imagination went in to them. I know there is a theme in ED but come on I would like some cool ships. I'm talking flyable ships. Because I like the Cap ships.
 
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Honestly the only real problem I have with my Aurora is how flimsy and cheap it feels, compared to even a Sidewinder. I mean it's barely bigger then a car. Same with the Mustang they have for show in the Showroom of the social module. It doesn't look like something with a proper engine, or capable of FTL travel.

It is MEANT to look cheap. It is a starter ship.

What, do you expect to get a Porsche as you first car?

I find many of the SC designs to be amazing, and unlike Elite they are clearly firing their creativity a whole lot more.

The few ED ship designs I do like a lot, but for a while now these variants are just awful, and their continuation down this path is becoming tedious.

"Keelback", what a complete joke. Stick a box on each side of the Type-6 and call it a new ship.

Now let me be VERY clear: I like the ED ships; indeed I like the Type-6. I just don't want to see it CLONED for a supposedly new ship.
 
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Business in the front, party in the back!
EDIT: Actually, back in College, it was a good way to pass the time to cruise town and spot different mullets. Mullet watching, as it were. Wal-mart worked as an effective bird feeder for attracting the beasts.

+1 REP because you are awesome!
 
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