No imagination from FD on new ship design!

Thats not fair. You are using logic and reason and stuff. Stop that :(


In a year there will be no mans sky. They have all that, and dino's and sharks with l4z0rsz and pink trees...

I don't know why that applies to what I said. Avoiding the logic and reason you praise?

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if you see the early concept arts, you will see it was allready planned to have more of the same type ships.

i like this verry much, keep it going Frontier!! :D

Correct, it's nothing new, but for at least some of us, it's boring.
 
Don't see the problem...

Escort Mk1
(Photo: white with racing stripes and a sleazy guy in a shed)

Escort Mk2
(Photo: blue with fat tyres and fluffy dice)

Escort Mk3
(Photo: red, four-door and a corpse in the trunk - driver is currently out of shot, digging grave)

Nice try. But in the 32nd century, I would hope for more creativity/diversity.

It is a game after all, the devs are limited only by their imagination - which currently seems to be suffering from a case of group-think.

FD should run a competition - and see what the community thinks. Some creative peeps out there should be able to come up with some nice sexy ship forms - use 3D CAD software, 2D graphic design, pen & paper, origami - who cares. Winner gets to name the ship and x copies for their chums.

:)
 
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Yes the only thing that was fresh imho was the Corvette, pity because at the moment ships are the only reward the game has. Hopefully missions will get the love that was hinted at for 1.5, so perhaps playing to support your faction will be a little more rewarding.

Don't get your hopes up. We have had mission overhauls before and not much has changed. Of course missions are getting another overhaul, you have to include planetary misssions in the list. But I am not expecting anything we have not already seen. Even branched missions will be simplistic. I would love to be proved wrong, but...
 
I'm also rather disappointed with the Cutters look, was hoping they weren't going to make another clone of the Courier/Clipper of the ships already done and instead take some inspiration from the Majestic class capital ship for it's design :(
 
I mean, they are all based on existing ships already. They could really just be named viper1, 2... Conda 1,2... T6 1, 2... Anaconda 1.2 (Corvette)...

I could take the badges off a lot of cars and ask you which make they were, I bet that you would get most of the correct from just looking at their shape. My point being is certain manufactures produce a certain look and feel for their cars, planes, boats etc. Why not space ships?
 
I think its perfectly fine to have recognizable brand designs and ship variants.

Could they be a bit more original ? maybe, but having no unity/theme in terms of ship design would be bad for immersion.
I really like the fact that you recognize a Lakon ship immediatly, same as core dynamics and the other manufacturers.
Also, I'd rather have bulky/utilitarian looking ships that mean business than fancy designs with pseudo turboprops pods
and support structure that look like it'll break at the first serious hit. Looking at you SC :)

Idea : Alliance has no ship, so when it does, FD could add a new design theme, and go crazy with it.
 
I'm also rather disappointed with the Cutters look, was hoping they weren't going to make another clone of the Courier/Clipper of the ships already done and instead take some inspiration from the Majestic class capital ship for it's design :(

To be fair, that circular doughnut thing the Majestic has might have been nice...
I still think the Cutter is a pretty cool ship. I like it more than the Corvette regards design, never a big fan of the wedge ships except the smaller ones where I think that design works best.
 
That overwhelming logic when one uses real life to justify decisions made for a game where such explanations as "but but...in real life its like that too!" are used on a whim.
 
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To be fair, that circular doughnut thing the Majestic has might have been nice...
I still think the Cutter is a pretty cool ship. I like it more than the Corvette regards design, never a big fan of the wedge ships except the smaller ones where I think that design works best.

The corvette is a star-destroyer plain and simple. Elites answer to Star Wars which comes back to my continuing argument, the Federation is an evil Empire, also plain and simple!
 
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I don't think anyone can argue that these ships SHOULDN'T be in the game, but I think everyone can argue that their inclusion, at this point, as a major update is a missed opportunity. The art team spent time and effort (and they look great, BTW) working on ships that basically already exist, rather than adding genuine variety to the game. This make me sad.
 
The corvette is a star-destroyer plain and simple. Elites answer to Star Wars which comes back to my continuing argument, the Federation is an evil Empire, also plain and simple!

Eh? A Star Destroyer is 1.6km long or thereabouts....The corvette is tiny compared to it......
 
This is a sci-fi game not real life. They don't need to do variants, they can do unique ships... just like most other space games. Sure, some have ships where there may be an odd mk 2 or tier 2 (stronger) variant, but for the most part, unique ships are the spice of life, not the same ship with a fin or two and an extra small hard point and definitely not so many.

Of course its a game, but just because its a game doesn't mean they have to go crazy and do wierd ship designs for each model either.

FD are taking lots of hints from real life as well. Take a look at the space stations. Modular designs. Probably how we will be doing it in the future. Here is your science module, slap that next ot the habitation module. Now slap on the docking module, do you want the type 1 or the type 2? Yes, both conform with space standards 343223/5.

And its really nice how different manufacturers' ships are quite identifiable. Really gives a nice in-universe feel. You see a Lakon, and you say "Yup, that's a Lakon". Works for most ships in the game with some exceptions, but even some of those have lore reasons for their designs.

I think you also underestimate the amount of work that goes into each variant.
 
That overwhelming logic when one uses real life to justify decisions made for a game where such explanations as "but but...in real life its like that too!" are used on a whim.

So is the argument "its a game and they can do what they want"

Works both ways.
 
I would like to see ship designs where you can only land at an outpost (too large for the letterbox), ships that can only land on huge pads on planets and, even better (IMO) huge ships which can't dock anywhere but use smaller ships to ferry stuff about. (Remember the gigantic ships outside the stations in Elite 2? Would love one, or similar, so I could store my smaller ships and take them with me.)
 
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That was the point, its inconsistent. You should break up the realism if it interferes too much with the enjoyment of the game, but swaying from one extreme to another is a bit silly and leaves you open with "meh, anything goes, its just a game etc.".

Usually your comments are level headed but here youre advocating for poor excuses for new ships, when its blatantly obvious that they were cutting corners, way,way too much.
 
Yes but it is the biggest player ship in the game and it looks exactly like one....Hello, McFly? :)

Ahh, you are like "Biff" in back to the future?.........look, the Star Destroyer, is far away........the Corvette, is near......... ;) Plus, it does not look like a Star Destroyer other than being a basic triangle shape......but I guess you think the Cobra looks like the Millennium Falcon because it is kind of flat, right? lol.......
 
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