No love for the lone wolf :-(

then with all due respect sir, you must clearly have different definition of lone wolf to the OP ��

seriously though, that’s missing the point, the issue for me, at least, is that the wing missions have been implemented to the clear detrement of missions for the lone player. i have nothing against wing missions or any of the other social gameplay implementations, i just dont see why they should be done in such a way that impinges upon other ways of playing in the game

The phrase 'lone wolf' isn't ambiguous ;)

Regular missions cannot be done in a wing, wing missions can be done alone. It makes sense that the inclusive wing missions are offered more than the non-wing ones.

Depends on the template of course, but in my book ideally all missions would be wing capable. I think you are more concerned that there are not enough of the specific template you are looking for, rather than whether it is a wing mission or not :)
 
I agree with the OP. I play mainly in PG or Solo unless there's a reason to go into Open. As time goes on, I'm finding fewer reasons.

It would be nice to see a little love given to Solo. I'm not holding my breath or rage quitting over it though.
 
I think you are more concerned that there are not enough of the specific template you are looking for, rather than whether it is a wing mission or not :)

if by template you are reffering to type, i.e data, transport etc! no that isn’t my concern. my concern is, as i’ve tried to say several times, that wing missions have been implemented by effectively replacing the standard missions from before 3.0, a straight swap if you will! the result is a paucity of missions that offer decent material rewards for the lone player, 5 trips for 5 bio conductors, and even though i’m really not bothered about the credits, 20% payout per jump compared to before 3.0! thats just bad design and poor implementation by anybody’s book!
 
if by template you are reffering to type, i.e data, transport etc! no that isn’t my concern. my concern is, as i’ve tried to say several times, that wing missions have been implemented by effectively replacing the standard missions from before 3.0, a straight swap if you will! the result is a paucity of missions that offer decent material rewards for the lone player, 5 trips for 5 bio conductors, and even though i’m really not bothered about the credits, 20% payout per jump compared to before 3.0! thats just bad design and poor implementation by anybody’s book!

So if you had a mission that offered all that, whether it was a wing mission or not wouldn't matter, right? Only that it meets your criteria for a mission you want to take.
 
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So if you had a mission that offered all that, whether it was a wing mission or not wouldn't matter, right? Only that it meets your criteria for a mission you want to take.

simplistic response would be yes! but, oh! wait! if memory serves me correctly, there were such missions prior to 27th of Feb! wonder what happened to them? oh, yeah, they all became wing missions! joking aside, they could have left those as they were and just bumped up the rewards by say 3 or 4 times and then divided between the wing, and flagged those as wing missions! that would have been more or less fine for everbody* i’d like to think! but, no, they didn’t do that!
*or not!
 
I've just been staring incredulously at the rewards.
Their values make no apparent sense.
One here is a 90 kill mission for over 10 million.
Another (Same target faction, same system) is for just over 4 million and requires 178 kills.
*Head scratch.

Is the required rank/rep different? Higher paying missions tend to be offered at higher rep/rank.

Simon
 
They take up quite a bit of space, but come on, it's not quite 85% is it? I'm looking at a mission board right now, and it's less than 50%. I still agree that they should be kept on a separate page, but let's not exaggerate for the sake of making an argument :)

Absolutely not an exaggeration, if I select Transport missions from the dropdown, that percentage is very obvious and correct.
 
Wing missions should be a separate page, like passengers. I also agree that NPC wings and crew should be a thing, no reason not to have these as features (NPC crew were a thing in previous Elite games). The mechanics for NPC wings wouldn't be too different from SLFs.

Completely agree!
 
to be fair to d2ea, he’s far from being the worse, and actually some of his stuff is quite good. but anyway really not about credit rush for me, i’ve got 15 billion so i really don’t care about that! for me it’s about incentive to, and fun of, playing the game! if the only missions worth doing are all winged (or illegal, but let’s not get in to that one here) well, the game starts having a big ? over it for me!
(before the haters start, not suggesting wing missions should be nerfed or removed! no dummys being thrown out of any prams here 😜)
 
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May be going on outdated info here, but last I heard there is a limited pool generation for the number of given missions at a time. Not sure if wing missions affect these, but if they do in fact lower the number of other mission types for us lone-wolf players, it is unfortunate.

Haven't had time to read the whole thread yet, so maybe this was already discussed.
 
Yeah that’s the only thing that gets me with 3.0 is the very low paying wing missions. Between them and Horizons missions, as a solo player you can spend a couple days hunting down a hundred or so pirates for a couple million, or you can do several lengthy planetary landings, or you can take the Data Currier mission that pays 10 grand. The board is too cluttered for what is being offered. They either need to
1. Offer many more missions on the board to allow more solo missions to spawn along side the others
2. Put wing missions on their own board like passenger missions.
3. Use their new reward selection system to allow solo players to select a solo reward payment for the wing missions that is many times more than it would be in a wing. (Wing payment grayed out of solo, solo grayed out if in wing. Payment for wing players $4Mil, payment for solo $16Mil for example)
 
Solo missions from medium pads are just as if not more profitable than the wing missions for a single mission.

Im sure they will tune the board over the next while to balance out the types of missions available. This seems to happen every update.
 
Solo missions from medium pads are just as if not more profitable than the wing missions for a single mission.

Im sure they will tune the board over the next while to balance out the types of missions available. This seems to happen every update.
take a look at mats/data rather than credits, and yep i’m hoping they take a look at rebalancing
 
They take up quite a bit of space, but come on, it's not quite 85% is it? I'm looking at a mission board right now, and it's less than 50%. I still agree that they should be kept on a separate page, but let's not exaggerate for the sake of making an argument :)

I just checked the mission board in my home system, where i'm allied with 7 out of 8 factions.
If I cut out the data deliveries, there are 16 wing transport missions and 2 non-wing transport missions. Thats 89%.
 
I was just about to post regarding the abundance on wing missions vs solo missions.
Went to a station to run missions and all I could find were wing missions. And 1 hostage rescue mission which I have refused to do cause as I usually end up blowing up the ship.

I had to resort to board hopping just to find a solo delivery mission. Then when I reached the other station. 60% of the missions on the board were wing missions, and this was in Solo mode.

Wing missions, fine, for those who wish to wing up and play, go for it. But why swamp the boards with them. Granted you can do the missions solo but the reward vs time spent is not worth it.

And then I recently noticed that solo mission rewards got a bit of a nerf. Made me a bit angry as I got reminded of the Raider vs Casual (solo) arguments from my WoW days.
 
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